I'm sure your imagination is running wild, especially with your assumptions regarding my person or even yourself.Quote:
Bro I don't wanna flex on you but I am a success in my field, yet you don't know anyone successful in your own.
Not possible or not feasible, what one is it?
Of course it's not fucking feasible, who in their right mind would think for a minute it was, I said it was possible, big difference.
If you consider working 24 hours per day by 4 people, with 120% performance, no eating, no sleeping, etc. - and you consider cloning the game 1-1 - no, it's still not even possible, and far from being feasible. If you are happy with a generic UE engine with 0 networking done and modeled something similar to one of the maps, then you can handle that much in a few days (see: the games based on asset flipping). But it's not 9Dragons, I wouldn't even call it 0dragons at that state.
Don't forget that you have two ways of doing this shit - and both are way too much time-consuming:
- recreating the whole server-side from the scratch (then you can use UE networking)
- match the packet structures and interfaces - add reverse engineering for that
So I keep my opinion unchanged: cloning this game 1-1 (or even giving the game the same feeling) is impossible within 1 year for the team of 4 people working full-time on it. Even if they get paid, even if no lawyer stuff is going to be involved, even if they won't have any problems during the development, even if they stay 100% motivated. Prove me wrong.
And regarding possible vs feasible - what's the point of something is theoretically possible, if you actually can't pull it off. Remember how much it takes for JGW to make the graphic update - is it 4 years by now? And all they did was showing us a part of Hangzhou. So you are trying to say the developers with full access to the original code cannot do the stuff for years, but you expect a group of 4 randoms to make it in 1 year?