prolly server side..
To test this theory, try download the patch 4294 to check what file add and changeQuote:
or maybe, just maybe, they coded the client to look into more than 1 file for monsters? i mean, they could have included some dat file deep in the subfolders that are responsible for the metdoves? it sounds impossible but if you think of it, the client WAS coded again.. (i know, because of the bugs they said they fixed, but what if they added in something else too to make it look in more than 1 place for monster data?)
digita dinovo em espanho ou m portugues por favorQuote:
Originally posted by douglastocuyo@Jan 17 2006, 08:13
now with the new patch 4294 there are not treasure birds!!!
i have decrypt the new monster.dat using the decrypther found here n are 2 types of meteordoves:
first one
[MeteorDove]
SizeAdd=1
ZoomPercent=100
MaxLife=10000
Level=32
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=8415
AntiType=0
second one
[MeteorDove]
SizeAdd=1
ZoomPercent=100
MaxLife=10000
Level=32
BornAction=315
BornEffect=MBStandard
BornSound=none
ActResCtrl=0
ASB=5
ADB=6
BodyType=0
TypeID=8416
AntiType=0
the only thing it change is the "TypeID"...
i change the ZoomPercent for make the first (asuming the first like the real met doves) bigers n doesnt work!!!
realy the have the same hp then the other ones 10000, before the have 50000 so now is more easy kill it, but i cant recognice until they kills me, lol
of course having the same hp they are harder to kill than others coz have more defense y hit harder, so guys lets make diferent this ones for easy mets!!!
if we seen first we can kill they before they hit us, for me using a +3 archer coat lvl 87 can stand 3 hits y i kill it with about 200 arrows, so its easy than before
if you need the decrypter let me know... lets work together for this
[img]text2schild.php?smilienummer=1&text=sorry for my bad english, im spanish' border='0' alt='sorry for my bad english, im spanish' />