[Release] Amazing 1v1 tournament (fb/ss)

10/09/2010 04:36 biohazardous#46
Quote:
Originally Posted by BitzIn View Post
Yea i know but the max prize that can be betted is 255 if its any higher ill get errors
Hey i need this too if anyone knows how to increase the betting amount please help
10/09/2010 06:50 pro4never#47
that would be cause you are using a byte to hold the value.

Learn what variables can hold!

byte = 0-255


use ushort or uint.
10/10/2010 00:05 biohazardous#48
Quote:
Originally Posted by pro4never View Post
that would be cause you are using a byte to hold the value.

Learn what variables can hold!

byte = 0-255


use ushort or uint.
But where would i change that in the code?
and i also have this wierd problem when i invite a player to fight it only sent 1 of the 2 players and when he teleported out it said the map was still occupied
EDIT: oh lol stupid me thanks p4n i changed betting amount now ur awesome
10/14/2010 01:08 BitzIn#49
Quote:
Originally Posted by biohazardous View Post
But where would i change that in the code?
and i also have this wierd problem when i invite a player to fight it only sent 1 of the 2 players and when he teleported out it said the map was still occupied
EDIT: oh lol stupid me thanks p4n i changed betting amount now ur awesome
same problem here only teleports one player to arena the other one gets left behind, then map is forever occupied until server reset :S
10/15/2010 01:03 biohazardous#50
Quote:
Originally Posted by BitzIn View Post
same problem here only teleports one player to arena the other one gets left behind, then map is forever occupied until server reset :S
this has been explained if u search thread lol but here it is anyway
if u is gm u cant fight :D
05/11/2013 04:12 Allanzin#51
if (User.MyClient.GM)
{
if (C.EntityID != User.EntityID)
{
continue;
}
}

i dun have that. what i need to do ? '(study c#)' but someone can help me ?
05/12/2013 01:22 _Emme_#52
Quote:
Originally Posted by .Kob View Post
And above add:

Code:
public string Enemigo = ""; // 1v1
public byte PkPuntos = 0; // 1v1
public bool Luchando = false; // 1v1
public byte Apuesta = 0; // 1v1

Lol
05/13/2013 05:06 Super Aids#53
Quote:
Originally Posted by 'Emil View Post
Lol
Such a constructive post you made up there.
05/13/2013 07:29 _Emme_#54
Quote:
Originally Posted by Super Aids View Post
Such a constructive post you made up there.
I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
05/13/2013 08:05 go for it#55
Quote:
Originally Posted by 'Emil View Post
I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
i agree it's horrible way of naming but you was pointing this out at thread made at 2010 that been dumped by someone asking a none sense question and tbh the whole thread imo is horrible
05/14/2013 00:24 Super Aids#56
This ^
05/14/2013 02:57 U2_Caparzo#57
Quote:
Originally Posted by 'Emil View Post
I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
it's in spanish :o

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:rolleyes:

So because now u know something that other doesn't u have to laugh at his code? expected more mature answers from a kinda old member
05/14/2013 03:22 Super Aids#58
U2_Caparzo, how many Spanish speaking members is there here, compared to English speaking members?

Notice he said "especially if you're releasing the code for others to learn of."
05/14/2013 04:27 U2_Caparzo#59
Quote:
Originally Posted by Super Aids View Post
how many Spanish speaking members is there here, compared to English speaking members?
Touché! completly agreed, not reason to defend that.

Quote:
Originally Posted by Super Aids View Post
Notice he said "especially if you're releasing the code for others to learn of."
that is kinda an 'abstract' argument, the OP never said that this was for learn of, but someone can argue that implicitly it is said in almost every single release.

Let's suppose that the OP doesn't knows about naming conventions(like me), he will call the variables in a way that he thinks they are correct, if someone come and just laugh, what is the point?, that is why i unlike that post, in fact, i hate when ppl do that, specially when he did similar mistakes in the past. that is why i linked his post.
05/14/2013 05:08 go for it#60
Quote:
Originally Posted by U2_Caparzo View Post
Touché! completly agreed, not reason to defend that.


that is kinda an 'abstract' argument, the OP never said that this was for learn of, but someone can argue that implicitly it is said in almost every single release.

Let's suppose that the OP doesn't knows about naming conventions(like me), he will call the variables in a way that he thinks they are correct, if someone come and just laugh, what is the point?, that is why i unlike that post, in fact, i hate when ppl do that, specially when he did similar mistakes in the past. that is why i linked his post.
when i get a similar comment im the one who choose either to work my ass out and get better to impress them or to get offended and cry
i've had too many accounts on this forum since 2006 and trust me when i say that i've been thanked by people who had insulted me and offended me way way way worse than just laugh at my codes and it's all because i choose to work my ass out day after day after day then come back to impress them
it's always your choice , you can't change people but you can always change the way you react to them and that's why i've no problem now for having such comments (no offence for emme) on my threads which turns and tends to be my motivation to work harder