NO everyone is just using co-partners instead it isn't skill being used maybe 2% of emQuote:
Originally posted by xDragoNx@Dec 31 2005, 03:34
So those trojans just have really good skills.
NO everyone is just using co-partners instead it isn't skill being used maybe 2% of emQuote:
Originally posted by xDragoNx@Dec 31 2005, 03:34
So those trojans just have really good skills.
NO everyone is just using co-partners instead it isn't skill being used maybe 2% of em [/b][/quote]Quote:
Originally posted by Tw3ak+Feb 21 2006, 19:27--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Tw3ak @ Feb 21 2006, 19:27)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--xDragoNx@Dec 31 2005, 03:34
So those trojans just have really good skills.
ty for the info, I did not know one can edit the jumps or put a dot on the landing. I heard of the dust thingy but never seen it really.Quote:
Originally posted by kpadmiral@Feb 21 2006, 07:23
I believe it's mostly skill...and some people modify their clients to enhance the "skill" if they arent good enough.
Over the years, people have modded the client to take away jump animations, some have changed shadows, some have had packet logs to place the shadow dot where the person will land, etc...
When you jump, CO sends your landing coordinates to all clients, except we all know a CO jump doesn't travel as fast as packet of data shuffling across the internet. So technically your client, and everyone elses clients sees where your going to land, but you and everyone else is seeing you jumping. People in the past, and probably still now, have found ways to disable the animation and just show you as landed, so in essence, you don't jump on their screen, you "teleport".
Ex.
You Jump from point A to point B.
Before you see your jump, or anyone else does, your client sends to CO "I'm jumping from point A to B".
CO sends to everyone "Player XXX is jumping from point A to point B".
Each client recieves this info and tells the graphics engine to animate you jumping from point A to B.
What if the client is hacked not to show jump animations? it still would need to show where you landed.
Instead it shows you instantly going from point A to point B.
On your client, it still shows you as in mid-jump, since the jump animation is timed.
The person fastbaldes/scentswords the "teleported" you, who is standing still.
Your prolly wondering..."why would I be standing still?" that's because your in mid-jump on your own screen, and if you click anywhere else to move, your client won't send that packet out until you have actually landed on your client screen.
Now what some people have done, is taken this to the next step.
They took out the middle man....YOU.
They packet log the Point A to Point B packet, and then send or click, depending on the sophistication of the bot, at the location or degree of direction that your victim will be landing.
PS. sorry for such a long post. I'm no expert, but hope this helps =)
ty for the info, I did not know one can edit the jumps or put a dot on the landing. I heard of the dust thingy but never seen it really.Quote:
Originally posted by Fosho+Feb 23 2006, 01:50--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fosho @ Feb 23 2006, 01:50)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--kpadmiral@Feb 21 2006, 07:23
I believe it's mostly skill...and some people modify their clients to enhance the "skill" if they arent good enough.
Over the years, people have modded the client to take away jump animations, some have changed shadows, some have had packet logs to place the shadow dot where the person will land, etc...
When you jump, CO sends your landing coordinates to all clients, except we all know a CO jump doesn't travel as fast as packet of data shuffling across the internet. So technically your client, and everyone elses clients sees where your going to land, but you and everyone else is seeing you jumping. People in the past, and probably still now, have found ways to disable the animation and just show you as landed, so in essence, you don't jump on their screen, you "teleport".
Ex.
You Jump from point A to point B.
Before you see your jump, or anyone else does, your client sends to CO "I'm jumping from point A to B".
CO sends to everyone "Player XXX is jumping from point A to point B".
Each client recieves this info and tells the graphics engine to animate you jumping from point A to B.
What if the client is hacked not to show jump animations? it still would need to show where you landed.
Instead it shows you instantly going from point A to point B.
On your client, it still shows you as in mid-jump, since the jump animation is timed.
The person fastbaldes/scentswords the "teleported" you, who is standing still.
Your prolly wondering..."why would I be standing still?" that's because your in mid-jump on your own screen, and if you click anywhere else to move, your client won't send that packet out until you have actually landed on your client screen.
Now what some people have done, is taken this to the next step.
They took out the middle man....YOU.
They packet log the Point A to Point B packet, and then send or click, depending on the sophistication of the bot, at the location or degree of direction that your victim will be landing.
PS. sorry for such a long post. I'm no expert, but hope this helps =)
stuiped nub leacher how about u do it urslelf btw tq patched it thats why ppl are running around the place with aimbots secondly it makes the game boring because co is nothing without pvp otherwise its a waist of time thirdly i can fb ppl while they jump because i HAVE skill :eek:Quote:
Originally posted by Kava@Mar 12 2006, 12:53
Anyone wanna make the file so that it dosnt show jumps? just shows where they land... this would be freally helpful! ;) Also include where to put it (Instructions) THX!