I've noticed it misses the bottom 3 (most recently available, best) heroes. It scrolls to the bottom but it seems to miss them, then it scrolls up and successfully levels the ones above. It'd be much more effective if they were levelled.
That values are not perfect, because the laste one collides with the first, after 300 hits the script only calls 1 of them. you should change the 300 to 302 or something. I also try to implement more intelligent Boss detection and add an init run for leveling.Quote:
Personnaly if i get :
#resultActions = #loopCount % 300
#resultManaPool = #loopCount % 501
#resultPressSkills = #loopCount % 100
I fix this in the next Update.Quote:
I've noticed it misses the bottom 3 (most recently available, best) heroes. It scrolls to the bottom but it seems to miss them, then it scrolls up and successfully levels the ones above. It'd be much more effective if they were levelled.
I was afraid of something like that, so i put it to 399 instead of 300 before going to work this morning :DQuote:
That values are not perfect, because the laste one collides with the first, after 300 hits the script only calls 1 of them. you should change the 300 to 302 or something. I also try to implement more intelligent Boss detection and add an init run for leveling.
Try the new update.Quote:
Nice script, only thing that's bugging me is, that it will not start a boss battle no matter how long I wait, not sure why though, it seems to be scripted, but maybe the color is wrong?
You can change the value now back to default, I added the boss check every 300 hits.Quote:
I was afraid of something like that, so i put it to 399 instead of 300 before going to work this morning :D
I add an option in the next update.Quote:
Just set a run away with it now. It's upgraded all the heroes and it's joined a boss battle, all looks good so far.
Is there a setting for how often the heroes level up? I'm finding there's new heroes available way sooner than it upgrades them (I have high intimidating presence skill and splash damage so every other battle is a boss).
Thanks for your great work.
I try to reproduce and fix that.Quote:
Well I Lost 315gems tonights, and woke up without any skills (gg respec xD). Not à Big deal.
I suppose the script tried to level UP Heroes after it miss click the hero menu and get stuck on leveling MS skills and it could finally hit the button which send us on skills tree.
Thanks loading screens :o
Sounds like an color detection problem. Did you change the color detection to screen capture?Quote:
Hey, it lvls up myself fine, but it just opens the hero window and don't lvl anything, what am I doing wrong ?
Thanks :)Quote:
I try to reproduce and fix that.
I go this problem once ; i fucked up with delay.Quote:
Sounds like an color detection problem. Did you change the color detection to screen capture?
toQuote:
var #hitsRunActions 3002
so it try to level everyone up more often and it doesn't get stuck too oftenQuote:
var #hitsRunActions 1002