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Nice comment. This program just 15$ per month. Its good for that price. I know too sleeps uses more cpu (never more than gameserver). But yes it does handle 1k+ player with %10-20 cpu usage when gameserver uses %25-30. It can be better than itself but already I said just test for new project.
I used multithreading 2-3 years this is not means I didn't learn anything. Multithreading handles 500-1000 player with cpu usage more than gameserver. That was enough for 15$ and everybody cracks that. Why I need develop that for more performance?
That source can handle 1000-1500 player without any problem, needs some cpu as gameserver ofc. If I can be sure can't crack my new project that can be better than that.
hi :handsdown:,
1'800 players by the way.
:o
:Also:
When your new project is released give me the url and I will crack it in matter of seconds, pretty easy fooling HTTP traffic, your host file is not the only fix for your license system, ever heard of fiddler? :)