[Tutorial + Source] Bypass Most Anti-Hacks Easy

07/31/2017 08:53 cookie69#46
Quote:
Originally Posted by unfinished sente View Post
Then how do you bypass it? I can't even use cheat engine to scan memory cuz i get kicked on official flyff
I must be mad to write such a useless comment on this great work!
Now about the answer, it depends what you want to do.
If you want to use CE then I believe that you will need an undetected personal version of CE and a process hider -> This method seems to be not working at 100% ( [Only registered and activated users can see links. Click Here To Register...] )
Other private bypass methods would exist but they are private for a good reason so either you find a way by yourself or buy/get bypass from someone else.
I personally don't have any other bypass and I would not share it of course if I had one unless it is unpatchable.
07/31/2017 17:10 unfinished sente#47
Quote:
Originally Posted by cookie69 View Post
I must be mad to write such a useless comment on this great work!
Now about the answer, it depends what you want to do.
If you want to use CE then I believe that you will need an undetected personal version of CE and a process hider -> This method seems to be not working at 100% ( [Only registered and activated users can see links. Click Here To Register...] )
Other private bypass methods would exist but they are private for a good reason so either you find a way by yourself or buy/get bypass from someone else.
I personally don't have any other bypass and I would not share it of course if I had one unless it is unpatchable.
How did you scan memory for the levelbot you made if you did not use CE to find pointers, because as far as i'm aware other debuggers like ollydbg are also detected by gameguard. And I've also read somewhere that these tools are necessary to start making bots. Did you use another method by writing your own undetected memory scanner in c++? Cuz I read somewhere that gameguard also block functions necessary to build memory scanner??

ps: i use your bot
08/10/2017 17:03 alexandregod#48
Help, im trying the first Pattern method but don't know how?? please help
03/05/2018 18:36 chirramy0#49
Hello, can I somehow utilize this to hack a Vindictus private server? Any help would be appreciated. Thanks.
03/13/2018 09:22 ezpkservices#50
Quote:
Originally Posted by alexandregod View Post
Help, im trying the first Pattern method but don't know how?? please help
Maybe read it?
10/26/2018 06:34 sjabuel23#51
Can I use this on playpark flyff?
10/29/2018 14:49 kimso5545#52
Sir @[Only registered and activated users can see links. Click Here To Register...] please provide video tutorial :( i can't undertand how to oepn header file using processviewer and Process - Thread Iteration - VS Solution.zip please :(
12/08/2018 05:26 BINHOTHOMPSON#53
This post always helps me from time to time, its been almost 5 years now, hahaha tyvm
07/17/2020 01:56 Kroklol#54
Hello,

How to use yours .cpp, .h files ?

have a nice day
02/24/2021 09:07 baba4507#55
link re - upload ??
02/24/2021 12:53 /Aiden\#56
Quote:
Originally Posted by baba4507 View Post
link re - upload ??
Everything is included in the VS Solution attached to the post (even the nt_ddk.h)


[Only registered and activated users can see links. Click Here To Register...]
12/03/2024 13:00 rftech23#57
Hello, nice work here!

So, I was trying to bypass the hackshield on a certain Flyff pserver via reverse engineering its MiniA.exe via x32dbg software. The results got me stuck so below are the steps i did including the results of each.

1st. I did the sunkist method so i can launch the MiniA.exe via shortcut so it looks like i launch it on launcher.

2nd. I attached the MiniA.exe to x32dbg app to reverse the address where 'EHSvc.dll' is located. Did changes i have found on the internet. (changing the memory address of 'EHSvc.dll' to 2 bytes (00 00))

3rd. So, after the modifications, i have patched the MiniA.exe to the game folder but with different name so the original MiniA.exe would be backed up.

4th. Changed the names on the game folder so I would run the MiniA.exe(patched) via MiniA.exe - shortcut.

5th(result1). Right after launching the MiniA.exe - shortcut even in administrator, the process exits immediately. So, attached MiniA.exe(patched) again on debbuger to modify the kernel32.ExitProcess. Locates its address and assembled it to 'ret' so it wont exit.

6th(result2). After doing the first workaround and patched it, i ended up with an .exe that could not be read by the game so i guess that was not the right move, i even did the same modification on kernel32.TerminateProcess but ended up with the same result.

Now i am kinda stuck with this and been searching for workarounds tho. Any clarifications on my steps that made me wrong is highly appreciated!

Thanks guys