^ this.Quote:
Yea because it's simply just modifying a TEXT file to fucking add a new character selection. :facepalm:
First off, if it were that easy, people would have done it long time ago, including me, however it is not. resinfo files are not the source like you called it. resinfo files are simply GUI files. In order to add a new character selection dummy, you would have to make the sro_client read the correct packet, and that alone will take u time because well, you would basically have to rewrite it completely (not to mention modifying the gameserver to completely read off those sent packets and send back with responses). Now sure you can do all this with a simple packet filterting, but that still won't matter if you can't even actually link everything together.
2nd of all, like Exo was saying, making new skeletons (.bsk) and NEW ANIMATIONS (.ani) IS not possible, unless u know how to decompile them and make it compatible with all those 3D modeling programs out there. Sure the skeleton file can be decrypted easily, in fact perry has already done that, but figure out the animations, then you can talk shit. Thanks to perry, all we can do now is simple model editing, and even with that you can't completely make things work like you actually want them.
Of course you can always use animations that already exist, and recycle current unused animations, but how can you consider that a "NEW RACE" ? Because it is not, anyone can make claim they have made a new race and just used existing skills and animations, but wtf is that gonna do for us?
3rd, do you actually think you can completely make a new x/y maps INCLUDING the navmesh? How are you gonna link them together? How will you make the gameserver actually read the compounds of these maps? You can't. Sure you can use that so called "map editor" from perry to add shitty objects, and add navmesh too, but wtf is that gonna do if you can't actually make those a seperate map region on its own? You will be forced to again use recycled areas, which still won't be considered a new region because anyone can fucking do that from simply following guides that are everywhere.
Now don't get me wrong, but you can't claim to know how to make a new race, you simply can't without editing the source directly. All you can do is edit current existing shit to get what you want. But that doesn't make it "new", it simply makes it a feature that you can use, but it's not new.
Other than that, good luck on doing what you think you can, what do i know about shit like that anyway? im just another wannabe noob. I will be waiting on your future endeavours of making a "new" race.
Oh and using old Character Animations for a Third Race Character won't work. European/Chinese Animations are different and every Character has it's own .BAN File.
If you would add a CHN .BAN File for a Third Race Character, the Model itself is messed up either by having stretched body Parts or the Model would pose with a T-Stance.
Nobody in the Scene currently is able to create a Third Race and it won't happen in the Future. All the People who had the Skills disappeared or stopped caring for Silkroad, as there are other MMORPG's which are more Interesting.
Want to know what I tried to do with several "So-Pro-Called-Developers"?
Adding a frigging "Cactus" in the middle of Taklamakan as a Drug Seller NPC and guess what? They couldn't even do such a simply thing as PK2 Editing, File Integration. This is messed up...
Oh and all those Pax worshippers, all he did was wrote an Emulator and didn't succeeded with it (Which isn't bad) yet, used Silkroad Assets for it.
Don't expect someone snipping his Finger and Magic has just worked.
Creating Assets is one of the hardest Challenges when creating a Game and not to mention, most Developers do have Artworks, Illustrations which makes it even easier.