ACME Crafting BOT

08/11/2015 20:53 AcmeCrafting#46
Quote:
Originally Posted by Bojingo View Post
and yes. the program opens up the recipe for me. I have the book already opened, but the program opens up the recipe on its own. But it still wont use the first skill.

but for some reason, the program ALWAYS skips the first skill and starts on the 2nd skill and continues on like that. its annoying when i lose comfort zone
It doesn't always use ComfortZone, if you just wait on Step1 for 5seconds it just hangs there?
08/11/2015 21:22 Kujah#47
Quote:
Originally Posted by AcmeCrafting View Post
Yea the logic is pretty complicated.I suggest you keep all skills you have on your bar and bound on the program, but you don't have to, if you remove it from your bar it won't try to use it, but there's some interesting things you don't think about (and I don't either) but the program will, the beauty of brute force.

"When program uses it, Game says, "unable to execute action".

This is just because it's trying to open the recipe book again thinks something went wrong, it happens here as well.

There's loop failsafe for skills, it seems your hotkeys just aren't going through for skills, you're having the program select the recipes right?



New version out.

Hmm, what level are you when you craft Archaeonis? And which skills you have? (Mostly progress skills). I will make the program to just stop and possibly play some sound if it fails like that, but it shouldn't unless you're crafting under some really odd circumstances such as no CS1/CS2 and being level 50 crafting 51/52 item (75 item level penalty).

The retainer problem should be gone with the version I just updated (try it out I only have 4 retainers :)).

I uploaded again small mess up.
Howdy!

Level 50 LTW with 2 star stats, all other crafts level 50 minimum CS2 is always selected. will try grab new version now :)

Tried new version on retainers, it certainly doesn't crash (improvement) but also does not record the retainer inventories
08/11/2015 21:34 Bojingo#48
Quote:
Originally Posted by AcmeCrafting View Post
It doesn't always use ComfortZone, if you just wait on Step1 for 5seconds it just hangs there?
no no, its not just comfort zone, it ALWAYS skips the very first skill in the rotation. No matter what recipe i use, it'll skip the first skill. I can tell what skill the program uses because it shows the icon as it uses it. Basically it starts the craft, and the program goes through its usual rotation likes its programmed, but only the first skill in the rotation doesnt go through.

As an example, for the rainbow thread, it would try to do Comfort zone, inner quiet, i forgot what the 3rd skill was, but in the game, Comfort zone would get the "Action cannot be executed" error, and then Inner quiet will go through, and then the 3rd skill. When i tried on Electrum Ingot, it wanted to start off with inner quiet, then go towards the 2nd skill, then 3rd, and so on. So the same thing happens. The first skill gets the "Action cannot be executed" error. Inner Quiet does not go off, but the 2nd and 3rd skill works as intended.

i'm at a loss for what the problem is.
08/11/2015 21:50 AcmeCrafting#49
Quote:
Originally Posted by Bojingo View Post
no no, its not just comfort zone, it ALWAYS skips the very first skill in the rotation. No matter what recipe i use, it'll skip the first skill. I can tell what skill the program uses because it shows the icon as it uses it. Basically it starts the craft, and the program goes through its usual rotation likes its programmed, but only the first skill in the rotation doesnt go through.

As an example, for the rainbow thread, it would try to do Comfort zone, inner quiet, i forgot what the 3rd skill was, but in the game, Comfort zone would get the "Action cannot be executed" error, and then Inner quiet will go through, and then the 3rd skill. When i tried on Electrum Ingot, it wanted to start off with inner quiet, then go towards the 2nd skill, then 3rd, and so on. So the same thing happens. The first skill gets the "Action cannot be executed" error. Inner Quiet does not go off, but the 2nd and 3rd skill works as intended.

i'm at a loss for what the problem is.
See if this fixes it, just made it sent the command 3x, I'll make it "spam" the key later when it sees it didn't go through at the moment it just waits 1s~ and it sends again, I'm a bit clueless why it's not sending the first skill for you.
08/11/2015 22:37 AcmeCrafting#50
Quote:
Originally Posted by Kujah View Post
Howdy!

Level 50 LTW with 2 star stats, all other crafts level 50 minimum CS2 is always selected. will try grab new version now :)

Tried new version on retainers, it certainly doesn't crash (improvement) but also does not record the retainer inventories
Try this executable.
08/12/2015 01:02 Bojingo#51
was i not suppose to download the 8-11 update? because i downloaded it, tested it out on a hardsilver nugget (i had the book open), and unlike before, it kept trying to open the system configuration menu. When i stopped the program, i'd get this error: "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately." Hitting continue just gives the error again, so my only option was quitting.
08/12/2015 01:44 AcmeCrafting#52
@bojingo look at the option use food if recipe level>=

ctrl+k is my food hotkey, it's also the default system config hotkey
08/12/2015 01:45 Kamigee#53
Thanks! making those HQ adamantite nuggets again
08/12/2015 01:52 Bojingo#54
yeah, i thought i turned off the food thing... Ok, seems leaving the number blank was the same as having it '0'. So i boosted the number to 200 to avoid foods. That solved THAT problem. But now i'm back to the original problem. The first skill isnt going through. I mean, according to the program, it did, but the game didnt. I'm pretty sure there's a simple solution for this problem. Something so small and easily fixed. The problem is figuring out what it is. I think what the problem is, The program is probably starting the rotation before the craft even starts.

Edit: I found out what the problem is. After examining my hotbar closely, the program tries to start off with hasty touch right off the bat. And then half a second later, tries to use Comfort Zone. Which wont work because its still in the animation of using hasty touch. im gonna try out Rainbow thread and find out if its trying to start off on hasty touch again... Yup, started out with hasty touch. And then tried to use Comfort Zone while the Hasty Touch was in progress so naturally the game wouldnt allow it.
08/12/2015 02:06 AcmeCrafting#55
Quote:
Originally Posted by Bojingo View Post
yeah, i thought i turned off the food thing... Ok, seems leaving the number blank was the same as having it '0'. So i boosted the number to 200 to avoid foods. That solved THAT problem. But now i'm back to the original problem. The first skill isnt going through. I mean, according to the program, it did, but the game didnt. I'm pretty sure there's a simple solution for this problem. Something so small and easily fixed. The problem is figuring out what it is. I think what the problem is, The program is probably starting the rotation before the craft even starts.

Edit: I found out what the problem is. After examining my hotbar closely, the program tries to start off with hasty touch right off the bat. And then half a second later, tries to use Comfort Zone. Which wont work because its still in the animation of using hasty touch. im gonna try out Rainbow thread and find out if its trying to start off on hasty touch again.
So like I said there's a failsafe just in case the button doesn't go through, so it should never "hang", also the program detects your skills "lighted" up to start crafting.

We can teamviewer it , if you want.
08/12/2015 02:10 Bojingo#56
i dont have teamviewer, but i can get it. gimme a sec. I'm assuming you're wanting to use that to see what's going wrong? Can we use skype instead? something about Teamviewer i dont like... I think there's a feature on skype that allows someone to view the other person's screen
08/12/2015 11:55 Kujah#57
That new version works fine for the Leather now, one other thing i did notice is that there seems to be an issue selecting Ingenuity/Inginuity II where it will select either of them that you have cross class then does a final rotation of CS2, Inginuity/II, CS2, CS2 however Inginuity is already up (4 stacks left) and have no CP to put Inginuity/II up and it simply gets stuck trying to do Inginuity/II.

I've also observed it doing a single Inginuity II a single CS2 then it selects Inginuity II, CS2, CS2, CS2 though only 2 CS2 are required at this point to finish.

It happens on all different recipes and the CS2's are always enough to finish the craft.

Many thanks!
08/12/2015 14:45 AcmeCrafting#58
Does it actually goes through with the double ingenuity2? Take a look to see if it's not just pressing the wrong button I will add a warning for it later, but right now you can look at craftflow log under logs to see if simcp==gamecp. (easier to browse this file with notepad++)

I need the logs to actually see if there's a problem, because if you have spare CP, it will throw ing2/inno/observe/nameofelement etc as a filler to fish for a good on byregots, but it shouldnt needlessly refresh ing after byregots, unless the model is off.

PS: I can still use those progress.csv's and quality.csv's
08/12/2015 18:04 lawless01fumetsu00#59
any chance of making a tutorial on how to properly set this up i.e. Hotkeys or if one exist can you please send me link
08/12/2015 18:33 Kujah#60
Quote:
Originally Posted by AcmeCrafting View Post
Does it actually goes through with the double ingenuity2? Take a look to see if it's not just pressing the wrong button I will add a warning for it later, but right now you can look at craftflow log under logs to see if simcp==gamecp. (easier to browse this file with notepad++)

I need the logs to actually see if there's a problem, because if you have spare CP, it will throw ing2/inno/observe/nameofelement etc as a filler to fish for a good on byregots, but it shouldnt needlessly refresh ing after byregots, unless the model is off.

PS: I can still use those progress.csv's and quality.csv's
Code:
08/2015 10:59:44 
SimCP:92 GameCp: 92ST: Enchanted Aurum Regis InkcLvl:57ItemLevel:145 Step 17 Condition:Normal(1)  DUR:35/35 PRO: 0/431 QUA:1024/7080 CP: 92/339 BControl:403 CControl:806 Craftsmanship:476 IQSt: 5 WhSt:0
SH1:-18 SH2:3 CZ:-6 MN:-1 WN1:-18 WN2:-18 IN1:-18 IN2:-18 GS:2 INN:-18 IQ:984
 Return was:
Innovation

 

12/08/2015 10:59:45 
SimCP:74 GameCp: 74ST: Enchanted Aurum Regis InkcLvl:57ItemLevel:145 Step 18 Condition:Normal(1)  DUR:35/35 PRO: 0/431 QUA:1024/7080 CP: 74/339 BControl:403 CControl:806 Craftsmanship:476 IQSt: 5 WhSt:0
SH1:-19 SH2:2 CZ:-7 MN:-2 WN1:-19 WN2:-19 IN1:-19 IN2:-19 GS:1 INN:2 IQ:983
 Return was:
Ingenuity2

 

12/08/2015 10:59:47 
SimCP:42 GameCp: 42ST: Enchanted Aurum Regis InkcLvl:57ItemLevel:145 Step 19 Condition:Normal(1)  DUR:35/35 PRO: 0/431 QUA:1024/7080 CP: 42/339 BControl:403 CControl:806 Craftsmanship:476 IQSt: 5 WhSt:0
SH1:-20 SH2:1 CZ:-8 MN:-3 WN1:-20 WN2:-20 IN1:-20 IN2:4 GS:0 INN:1 IQ:982
 Return was:
ByregotsBlessing

 

12/08/2015 10:59:49 
SimCP:18 GameCp: 18ST: Enchanted Aurum Regis InkcLvl:57ItemLevel:145 Step 20 Condition:Normal(1)  DUR:25/35 PRO: 0/431 QUA:2643/7080 CP: 18/339 BControl:403 CControl:806 Craftsmanship:476 IQSt: 0 WhSt:0
SH1:-21 SH2:0 CZ:-9 MN:-4 WN1:-21 WN2:-21 IN1:-21 IN2:3 GS:-119 INN:0 IQ:-21
 Return was:
Ingenuity2
CarefulSynthesis2
CarefulSynthesis2
CarefulSynthesis2
Example Log, I've been through all my keybinds about 4 times just to be sure.