Quote:
Originally Posted by lostmage333
That is a monster code. I did a room of rabbie normal. Hit one of the mimics, his packet was
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655C68C091E2C3C
Hit another mimic, his packet was
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655C68A091E2C3C
Logically, changed the differing bit to a B, and fired, and hit the 3rd one.
Now... I still don't see how one can effectively use this in PvP unless they have the list of who has what ID. I suspect that the "code" is 4 bytes... but that's 64k possiblities.
Just checked, this is a packet for a duel.
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECCBA 987654B4CE091E2C3C
It has a 5th different byte. Maybe that byte is for monster vs character vs w/e. Maybe we can shoot NPCs? =D (na, maybe not. It might just spam "Action Canceled")
That's all I have for now.
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i tried the same thing on my elf just now with bears.. apparently when you kill a bear it has a certain cool-down before it revives and re-spawns with full stats and a refreshed drop-list. because i stood there sending the same packet for the bear i just killed, and as soon as the same type of bear spawned in the same area (the same bear) it started attacking it as soon as it spawned. so maybe in the wild, every mob has a certain ID, like people. so if someone took there time and compiled a list of mob ID's we could just use them as we see fit. for example i got the DD's ID before i d/c'd
South Kaypi Desert Dragon: 88220000000012BCE675696BEE8796C74A8616BC63F5FECC4A 98765
6AB94091E2C3C
(the bolded section is the part that changes)
that being the case, we could assume 88220000000012BCE675696BEE8796C74A8616BC63F5FECC4A 98765_,_,_,_,_091E2C3C
is the basic packet for attacking a mob, and substituting in the 5 missing bytes would attack
THE mob that it corresponded to, it it was within your vicinity.
Code:
Mob ID List:
6AB94 - South Kaypi Desert Dragon
/sigh, long project D: