Quote:
Originally Posted by yogiverigud
hey, I made this account just to say thanks for this hack, its a wonderful job dude!
This is my experience in using Anthony's hack:
1. it seems that "detected players have markers on their heads" hack actually contains three different hacks : radar hack (thats what it says), Granade detection (including enemy mortar), and Fire Stabilization skill (Cool:D ). a little Idea from me, you could put these three hack on different entry so players can turn them on and off. for me the "enemy mortar detection" seem confusing because you dont know which one is hostile and frendlies.
2. you could turn off or close the cheat engine after the hack is applied and it still working.
3. for me the cheat engine (or the hack??) causes lag after playing for a while, I've tried adjusting the CE setting to no avail.
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Replies:
1.) Didn't notice the grenade thing, I thought that was sort of normal lol. Anyway if you look in the script of the hack, it only has an on switch for the most part., so there's not really anything to separate. The function I'm modifying pretty much states, isSkillUnlocked , True or False. I'm simply making it say True. So in that sense, there's nothing I can really separate.
2.) That's how Initial code works, once it's accessed, it's never re-accessed again, this also means you can't disable it or modify it further, also means you can't modify any code that's already been initialized before you get a chance to change it, such as the amount of ammo you start with, which is initialized on game load before the title screen comes up.
3.) If you're referring to the teleport back, or reload issue that's explained in the video.