und du wirst alles finden, was ich verändert habe.Quote:
lolxdfly
Ohh... ich änder das wenn ich zuhause bin!Quote:
funzt net kommen errors
so geht es:
if( nListNum > (int)( pSetList->vecSet.size()-1 ) || nListNum < 0 )
return EXCHANGE_FAILED;
I dont tested it!Quote:
Originally Posted by wanyenYou can fix Meteonyker und Brarah Crash.
TerrainMng.h
Find:
#define MAX_TERRAIN 512
Change:
#define MAX_TERRAIN 1024
If you equip and then unequip an item any Stat on the item Decreases on the character example +20 when equiped becomes -20 when unequiped and if you do it again then it's -40 and so onQuote:
If there any more bug please tell me!
#if __VER >= 19 // sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", //#else #ifdef __WEAPON_LEVELING sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", #else // __WEAPON_LEVELING #ifdef __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #else __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #endif //__MODEL_CHANGE #endif // __WEAPON_LEVELING #endif
Quote:
If you equip and then unequip an item any Stat on the item Decreases on the character example +20 when equiped becomes -20 when unequiped and if you do it again then it's -40 and so on
EDIT: Never mind I think this only happens when you disable 4th jobs but when you place a pet icon in the taskbar it disappears from the taskbar and inventory
Save Weapon lvl fix
Code:#if __VER >= 19 // sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", //#else #ifdef __WEAPON_LEVELING sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", #else // __WEAPON_LEVELING #ifdef __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #else __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #endif //__MODEL_CHANGE #endif // __WEAPON_LEVELING #endif
Quote:
If you equip and then unequip an item any Stat on the item Decreases on the character example +20 when equiped becomes -20 when unequiped and if you do it again then it's -40 and so on
EDIT: Never mind I think this only happens when you disable 4th jobs but when you place a pet icon in the taskbar it disappears from the taskbar and inventory
Save Weapon lvl fix
Code:#if __VER >= 19 // sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", //#else #ifdef __WEAPON_LEVELING sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", #else // __WEAPON_LEVELING #ifdef __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #else __MODEL_CHANGE sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/", #endif //__MODEL_CHANGE #endif // __WEAPON_LEVELING #endif