Quote:
Originally Posted by TheStupidDog
That'll at least let you teleport around the map, but be warned that if you get seen teleporting you risk your account using this method ;) It's also possible they have some server sided detection that could flag accounts (but also unlikely due to the nature of lag/bad connections).
|
I'm not sure if those are the same variables that I have messed with.
there are quite a few variables that hold the character's coordinates but only one [
EDIT: I meant one array (3D Vector) of course] (from what I've seen) can actually impact the game and "teleport" you.
so I assume they are the same. unless of course there are more variables that can "teleport" you.
If they really are the same, it can't be detected, at least not with the way the game is currently working.
changing these values is as good as sending a packet to the server saying: "I want to move from X1, Y1, Z1 to X2, Y2, Z2 please".
if you "teleport" yourself to a very far location you'll see that it's clientsided. but a valid request was actually sent to the server. so it's clientsided (your current location)
but you are walking to those coordinates (serversidedly).
how can you see that? 2 easy ways.
1.
First, again, "teleport" yourself far away from the point you're at right now.
try to attack a monster, you'll notice it will not do anything for some time and then it will start attacking the monster.
why? again, because your character wasn't there yet (serversidedly) but once it reached there, the server allowed you to attack the monster.
same goes to player spawns, it seems like monsters will spawn right away and so are Eidolon. players however will take a while to spawn, basically, the same concept, until you "actually" reach those coordinates.
2.
Start a second client, login and stand next to your 1st character.
"teleport" your 1st character to very close coordinates, let's say only -50 of its current X coordinate.
you'll notice the 2nd character is now seeing the 1st character simply running to that place like it would normally do. not actually teleporting.
if you "teleport" to a very far location, you'll notice the 2nd character is now seeing the 1st character start moving and then slowly fading away at the far distance.
Edit:
Quote:
Originally Posted by Shane¸
Currently I'm working with Oriya's Aura Kingdom Extended app, in case he releases it, I'll post my dlls as well.
|
You figured how to use it on your own? :P
damn you! hehe
there are some hidden features there though :)