i just converted the c3 to 3ds then i export it back but it feels that it's exported like an object , about bones u mean i should regid the body ??Quote:
Your weights are wrong they have to be 1 or 0.5 and no more than 2 bones can be assigned to each vertex. (TQ doesnt use weights as you would expect, they basically use 1 if there is only 1 bone assigned and 0.5 if there are 2 bones assigned).. Please note that the exporter will only work with values of 0.5 or 1.0
Well so i should back just to texturing no more as I couldnt edit an existing body that i did not create , anyway thanks for help but i have a question then I think this plugin became useless until you will spend like a week or smth creating an armor and applying it to the motion files that you will not recognize them.Quote:
Yep, the importer doesnt import the bones so you need to rig the body again. BUT u will never be able to edit an existing body because we do not know the bone mappings tq meshes have anything between 1 and 200 bones per mesh, each bone does a different thing. they are not structured like a skeleton so much either. more like Movement points.
So good luck trying to edit an existing body, Your gonna need to make a new one from fresh wich means existing animations will not work.
Zero Online actually uses this very engine: the Conquer III game engine. If you're looking for a Zero Online official source, you're not going to have any luck; however, the base that TQ used to create their 2.5D games is publicly available. Take note though, it's only a base - meaning that YOU CANNOT MAKE A ZERO ONLINE SERVER FROM IT without years of work and a very talented team of developers. The binaries are available... but those a very illegal to use.Quote:
What about Zero Online server source :(
Not enough for Zero Developer :( Not fair :D
With the plugins provided, you *should* be able to using the c3 file format.Quote:
Thanks for sharing the export plugins, 3DS Max 2010 64-bit here.
I'm modeling basic low-poly weapons for Conquer and trying to get rid of the bad habits I used to have in the creation process.
Anyway, I have some questions in mind related to these new plugins and resources I hope you can clear:
- Can we succesfully export custom weapon effects and skills ?
- Can we import, modify and export existing weapon effects and skills ?
Thanks.