Hallo mir ist das nettes aufgefallen
es sind einfach mal 2 einträge gleich
//CFlyFF Waffen
"fighteraxeonelv03" II_WEA_AXE_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"knightswordonelv03" II_WEA_SWO_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"assasinyoyolv03" II_WEA_YOY_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"fighteraxetwolv03" II_WEA_AXT_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"archerbowlv03" II_WEA_BOW_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"knightswordtwolv03" II_WEA_SWT_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"magestafflv03" II_WEA_STA_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
---->"priestknucklehammerlv03" II_WEA_KNU_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"pastorcheersticklv03" II_WEA_CHE_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
----->"priestknucklehammerlv03" II_WEA_WAN_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"magicshieldlv03" II_ARM_ARM_SHI_CFLYFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"meleeshieldlv03" II_ARM_ARM_SHI_CFLYFF2 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1