Of course it would. You are using an AOE attack triggered by right clicking a single monster. That's no different than anything that already exists in the client.Quote:
Thats not how our skills will work. Our skill system is nothing like TQ´s. It might be a good idea to use that way if we would aim to be a conquer server. However we just use conquer as a base. Did you even watch the 6th video? TQ´s system wouldnt even allow that kind of skills :)
You set a skill type for that type of targeting and damage type and boom, you're done.
All that matters to a skill handling system is...
-Type of targeting EG: Ground target, Self Target or Entity target (gives you center of targeting)
-Type of Area EG: Single, box, arc, line, circle
-Cost Type EG: Health, Mana, XP, Arrows, Stamina
-Effect Type EG: Damage, %Life, Heal, Heal Multi, Add/remove effects, etcetc (can can define all your own custom ones)
-Effect Amount EG: Damage calculations
You can do any custom skill the client could possibly handle using it assuming you have access to the source code to define new skill types