Quote:
Originally Posted by ismokedrow
I was just trying to play around with this little plugin and this is the problem I am having:
Windows 7
v2.64 32bit Blender
32bit Plugin (1.1 from repo + multi faces fix)
I open you're example, no errors on import. I literally do nothing and export it as nx3, no errors. I open the freshly exported nx3 and this:
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It seems the model continues to load just fine but something goes awry when it tried to load the texture?
I have attached the exported file below, any guidance would be appreciated.
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The way I gathered materials in exporter was not really good. I changed that, check out the new commit, it should works (for me it do, the exported file is exactly the same but float rounding errors)
Quote:
Originally Posted by ron222
ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.
one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right
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and as i dont just want to complain, as i love the plugin :) thankyou glandu for creating it :)
here is my first creation
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If your texture is in DDS format, blender mess up the display of that texture, but the exported one is right. Convert the texture to another format llike TGA or PNG then change the nx3 using hex editor to change the texture extension. On import, blender should display the texture correctly.
Nice to see a new object in rappelz ^^
Also, I received several PM about wrong faces.
It's because the faces must be triangles. To convert faces of an object to triangles, do that:
Select your object then go to edit mode
Select all vertices (press A while having the mouse in the 3D view several times to have all vertices colored)
Press CTRL + T or go to menu "Mesh -> Faces -> Triangulate Faces"