Atlantica Online Private Server Development

09/06/2013 22:21 asdead#46
Make the game fucking free to win. Or there is zero reason for pro players to even consider changing into your server. (i.e remove atlas from mall)
09/07/2013 00:25 gembocobo#47
Quote:
Originally Posted by neuronet View Post
Thanks for you suggestions and comments on the server development.

For the moment we just want to get it running like the "original" one with some "small" changes like Mount/Deco enchant/enhance.

More changes will also need more changes on the client which has to be evaluated before, to see what we can add/change, since we don't have source code of the client.
:D hehehe figures, things are always more complicated than it seems dreaming is for free and requires little I.Q. so i guess I got ahead of myself back there :D

as for my other question you mentioned that...

Map Server .... (~ 50 % done...)
PvE (Skirmish) Battle Logic Server ....
TBS Management Server ....
NPC Management Server .... (~ 30 % done...)
GM Server ....
Spelltower Management Server ....
League Management Server ....

Based on your personal experience, Will using different Servers for these require high bandwidth to play well?

as I said before I'm a total tech noob so I appreciate any tasty tidbit I can nibble on while we wait eagerly for the fruit of you and your team's hard work!

P.S. Didn't expect you to reply as quickly as you did thanks for humoring this old fool :D
09/07/2013 00:32 neuronet#48
I split the server for load balancing. that's correct. But also to keep the sources bit seperated.
09/10/2013 00:47 ebilhacker#49
hey neuron, just checking but is kpobococ regarding dates accurate? it was his first time posting on the thread so unsure if he's acutally affiliated with the project or just a random post

:P probably wont be playing ur server too much but good to see its making progress, if this was released like last year i'd definitely b one of the hardcore players XD but on to league of legends now
09/10/2013 09:53 gorgan21#50
Sign me in, i personaly waiting since years for an atlantica p server,since Nexon destroyed the german server gameplay fun with the nonsense updates.
The china server wasnt that good cause of conections and laggs ^.^

Edit: pls dont add gears for cash,let it be able to craft,will keep the gameplay fun.
For suggestions about the game u can pm me,i know everything about the game :)
09/10/2013 17:26 neuronet#51
He took the dates from the official pserver development page, so that's where we actually are.
09/11/2013 14:20 mariusz2233#52
i waiting for final im hope vote system will set for points :D
09/11/2013 17:21 kpobococ#53
few things i wish teh server would have
1) Events ( not the forum type/ or find the GM ones , but true , IntAO like events , maybe even custom ones ala bonus mob on kill drops )
2) Honest gameplay ( No BS license/scroll/upgrade ripoffs , as in everything is P2P and F2P gets stripped of gameplay )
3) Ways for people to earn Cash Shop currency ( Be it voting / accumulating via game time / events and so on.. )

Still wish every item ingame ( be it cash shop items or rare food/gun/merc bla bla bla ) would be found'able via loot with slight chances , but i've no idea what you're up to. Would be good to hear that.
09/11/2013 20:54 gorgan21#54
X mas event 1 time in the month would be a fine Event ^.^
09/12/2013 03:58 ebilhacker#55
not every item will be in game, that business model wont work for atlantica. they mentioned that there is just a cheaper version of cash shop. the only feature that i feel is a must is that there must b a legitimate money sink so there wont b inflation. perhaps a game currency-->cash shop money exchange npc with a rly low exchange rate if there truly isn't enough donators to have a large enough supply of eg. atlas ores for the public or a fixed price on atlas ores

however the basics (licenses/blessing pot) should be free
09/12/2013 04:01 neuronet#56
For me personally i would really like to get rid off IM and whatever.. but where i would get the money for development/maintenances/servers and whatever from? you wanna donate it to me every month? :D
09/12/2013 15:07 asdead#57
Quote:
Originally Posted by neuronet View Post
For me personally i would really like to get rid off IM and whatever.. but where i would get the money for development/maintenances/servers and whatever from? you wanna donate it to me every month? :D
ADs are good source of income.
Also IM with no items that gives power over non-IM'ers ingame. In example special clothing, rare mounts ( that would have same stats as ingame normal mount), X amount of miracle potions or other consumable items that are also obtainable fairly easily ingame, and so on.
09/12/2013 18:47 taterz#58
i'm curious, how do you intend to fix the issue of gear? the drop rate slows down to nearly a halt later on, and there's going to be so few players that crafting is largely going to be in the hands of the 5 or 6 people that spend hundreds on cash shop to shoot them up high.
09/12/2013 21:45 ebilhacker#59
well if they're emulating then i'd assume they'd b able to raise drop rates properly so a good drop rate would on equip boxes or mats in general to JP/craft would cover gears
09/13/2013 06:01 taterz#60
both OGR and Mtrue did nothing to alleviate that issue, which is why both of them were shit (amongst other reasons), so i'm reluctant to believe the drop rate can be altered.