When I Add It Then Login Then When He Loading He Stop In The End
syserr:
</b>
And Here From My Game
syserr:
PHP Code:
0625 16:02:11193 :: Traceback (most recent call last):
0625 16:02:11193 :: File "networkModule.py", line 231, in SetGamePhase
0625 16:02:11193 :: File "system.py", line 130, in __pack_import
0625 16:02:11193 :: File "
0625 16:02:11193 :: <string>
0625 16:02:11193 :: ", line
0625 16:02:11193 :: 799
0625 16:02:11193 ::
0625 16:02:11193 ::
0625 16:02:11193 :: self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
0625 16:02:11193 ::
0625 16:02:11193 ::
0625 16:02:11193 ::
0625 16:02:11193 ::
0625 16:02:11193 :: ^
0625 16:02:11193 :: IndentationError
0625 16:02:11193 :: :
0625 16:02:11193 :: expected an indented block
0625 16:02:11193 ::
And Here From My Game
PHP Code:
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
self.BINARY_DragonSoulGiveQuilification()
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulDeactivate()
# END_OF_UNKNOWN_UPDATE