A while back i had an idea about a server wich needs alot of work and would totally change sro , i just need your opinion.
Im thinking about a server with 3 rival ''nations''.
1st: Thief , you'll be spawned in so called ''myth town'' from the server myth , idk how exactly it's named that area.
2nd: Trader/Hunter from jangan region , we can name them somehow.
3rd : Trader/Hunter from donwhang region , we can also give them a name.
So , this is the main idea , everyone will fight against others , and it's main purpose will be triangular conflict wich here really makes sense.
Leveling up :
Im thinking of a cap of 70 with 2 more additional levels you gain by grinding alot and job.
So , to make it more sense . You create a character by also selecting wich side you are and you can't change that unless you buy some kind of special silk item , race changer :mrgreen: .
To level up to 70 you will grind.
Donwhang will have :
All area covered with mobs 1-30.NOTE! : You can't be attacked by players untill level 30!.
In town a teleporter for instance/dungeon with mobs 30-70.NOTE! : Only your team will be there For example , the DW teleport will throw you in a cave accesible only for DW peoples.
A special teleporter that every city got it and it is common to all races , so thiefs/dw/jg can go in there and fight for getting good stuffs , uniques , and the 2 more additional levels(you can archieve those in ~10 days) but they gotta take care not being killed by other guys.
Jangan Will have :
All area covered with 1-30 mobs like DW .
The same teleporters with respective destination.
Thiefs will have :
A teleport to an area with 1-30 mobs like cave/instance.
The same teleporters with respective destination as the other cities.
Main purpose :
After you get strong enough you can risk and go jobbing. There will be several outposts :
This one gives the same amount of exp/gold reward for every side based on the routes picked :
-1 in jg and 1 in dw.
-1 in bandit and 1 in brd.
-1 near entrance of qin shi tomb and 1 near entrance of dw cave.
-1 at tomb and one at ravine entrance.
-1 will be with teleporters and will be custom route.
This can be always improved.
For extra gold you can always go from JG to DW outposts but you risk more getting killed by the enemyes.
Thiefs will be doing their normal jobs , being enemy to everyone.
NOTE! : you can get killed as a JG hunter/trader by DW hunters/traders , so trading outside your lands will imply alot of danger and alot of protection required.
Spawns will be drastically reworked : If it's possible , can't be lured from the transport they are spawned to attack , max of 2-3 npc thiefs/hunters spawned , but with alot of hp/def/attack power.