ok i was having trouble getting this to work and found that the follow only seems to work for me if im in a team with the person i want to follow. anyone know what a "normal" jump rate for the different body sizes/sexes are?
So if you don't mind me asking... Did you create some memory-reader in your bot itself? So it searches in memory of the name and adds 0x48 right?Quote:
Yeah, the ID of other players are located at ((the address of the their name) - 0x48))
I doubt that, because the player names are unique ID's and change depending on the players in screen.Quote:
So if you don't mind me asking... Did you create some memory-reader in your bot itself? So it searches in memory of the name and adds 0x48 right?
[You still usin AutoIt... to do this?]
And this means, a memory based aimbot is capable with ease.... 0.0
But he is doing the same thing here with the follow. What I assume he is doing, somehow searching the name from the ChatBox into memory, adding 0x48 and then 'Left Click + 10x, +10y' of the person (so it don't try clicking right on the person)....Quote:
I doubt that, because the player names are unique ID's and change depending on the players in screen.
wouldnt make sense as it would be searching the memory continuously as you dont know when the players Unique ID changes, and be very slow.Quote:
But he is doing the same thing here with the follow. What I assume he is doing, somehow searching the name from the ChatBox into memory, adding 0x48 and then 'Left Click + 10x, +10y' of the person (so it don't try clicking right on the person)....
Thats just what I get out of it anyways :S
Well we shall see when he replies how he did it. But I really think that if he figured out the unique ID then he could simply just have it click a coord below the character and continue to do that.Quote:
wouldnt make sense as it would be searching the memory continuously as you dont know when the players Unique ID changes, and be very slow.
also that would result in the "You can not jump here" as the coord is taken.
What my bot does is that when you shift-click any character, it stores the address of the name of the character you click. Then, when I have the name address of the character who is shift-clicked, it substracts (I think I said add in some other post, but it substracts :p) 0x48 from that address and that is where the player ID is located.Quote:
Well we shall see when he replies how he did it. But I really think that if he figured out the unique ID then he could simply just have it click a coord below the character and continue to do that.
*time to watch Survivor :handsdown:*
Strange, since according to this [Only registered and activated users can see links. Click Here To Register...] and this site [Only registered and activated users can see links. Click Here To Register...] the Win32.Hupigon backdoor is written in Delphi and my program is written in Visual Basic 6.0 :rolleyes:.Quote:
virustotal found 3 backdoor viruses
I'm sorry about that, it seems that the shift-click to target a person was a bad idea to use for the auto skill function. I will re-make the function so you will need to cast a spell on the target first to lock him/her on the auto skill bot.Quote:
I downloaded it for the nado bot it works but somethings wrong with it i target a Player he gets nado till he dies after that the program just atacks a random nearby person in range got me red named that way.
Np bro I'm still forward to using that prog and will try to provide u with info about bugs so u can make this tool epic :)Quote:
I'm sorry about that, it seems that the shift-click to target a person was a bad idea to use for the auto skill function. I will re-make the function so you will need to cast a spell on the target first to lock him/her on the auto skill bot.
Yes.Quote:
is it possible for u to make a aimbot for scent sword and fastblade?
I would like that, too.Quote:
is it a virus or not???
I there any moderator that can check it.. cause I dont beleave this program now.