Quote:
Originally Posted by lalala1990
it is hard to find the actual pointer, it is easier to use assembly to prevent the game from writing to the address, effectively "locking" it.
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Hard? Try this.
F8D5F8
Offset 1: 94
Offset 2: 144
Was that really so hard? Took me 2mins to get it.
ps: ops my bad. It was a movement speed pointer.
Edit: Correction on pointer. Posted the wrong one.
Quote:
Originally Posted by athori21
anyone know hex?
refining:
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
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It was a npc chat packets.
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
Red = Header
Black = Not sure. But certainly sure they are dword bytes.
Green = Probably equipment number (Black 2D = 45 bytes)
Purple = Filler