RO2:LOTS movement speed hack

02/19/2013 07:48 willypt#46
Quote:
Originally Posted by undeadrex View Post
i've managed to find "cooldown" timer for skills in CE... but i try locking "putting a cross" to lock it, no effect.. the numbers are still counting down... hmmm... i've got an idea, instead of locking it, how to pause the value at the current number?? =D
You seem to lock only the "view" address rather than the pointer.
02/19/2013 08:33 lalala1990#47
Quote:
Originally Posted by willypt View Post
You seem to lock only the "view" address rather than the pointer.
it is hard to find the actual pointer, it is easier to use assembly to prevent the game from writing to the address, effectively "locking" it.
02/19/2013 12:15 athori21#48
anyone know hex?
refining:
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
02/19/2013 12:56 lalala1990#49
athori, the values changes whenever the game is restarted, what do you mean by hex for refining?
02/19/2013 13:00 athori21#50
i know the address changes...
those are packets for refining
02/19/2013 15:12 lalala1990#51
did you try to send the packets using WPE? is it working?
02/19/2013 19:27 songsimon1990#52
Quote:
Originally Posted by lalala1990 View Post
it is hard to find the actual pointer, it is easier to use assembly to prevent the game from writing to the address, effectively "locking" it.
Hard? Try this.
F8D5F8
Offset 1: 94
Offset 2: 144

Was that really so hard? Took me 2mins to get it.

ps: ops my bad. It was a movement speed pointer.
Edit: Correction on pointer. Posted the wrong one.



Quote:
Originally Posted by athori21 View Post
anyone know hex?
refining:
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
It was a npc chat packets.

13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00

Red = Header
Black = Not sure. But certainly sure they are dword bytes.
Green = Probably equipment number (Black 2D = 45 bytes)
Purple = Filler
02/20/2013 03:46 lalala1990#53
Quote:
Originally Posted by songsimon1990 View Post
Hard? Try this.
F8De10
Offset 1: f10
Offset 2: 144

Was that really so hard? Took me 2mins to get it.

ps: ops my bad. It was a movement speed pointer.
ps2: And about the cooldown, just forget it. It was server sided unless... :D






It was a npc chat packets.

13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00

Red = Header
Black = Not sure. But certainly sure they are dword bytes.
Green = Probably equipment number (Black 2D = 45 bytes)
Purple = Filler
hi, it isn't hard if the game doesn't update, but what if the game updates? the pointer changes and you will have to find the pointer again. With Assembly script, there is aob scan where it can intelligently find out the latest address without you needing to go through the steps to find the pointer again.
02/20/2013 08:00 songsimon1990#54
Quote:
Originally Posted by lalala1990 View Post
hi, it isn't hard if the game doesn't update, but what if the game updates? the pointer changes and you will have to find the pointer again. With Assembly script, there is aob scan where it can intelligently find out the latest address without you needing to go through the steps to find the pointer again.
How hard does it to scan an aob will have to take u to write an asm script to find it? I just don't understand. It's just simply search for aob and you need to write asm script for it?

And btw, if u got the knowledge to write an asm, why the fuck u are having problem with pointer? Begging other for address? For those can found those specific "useful" address themself, I believe they don't need help in asm bro. >.<
02/20/2013 08:04 lalala1990#55
Quote:
Originally Posted by songsimon1990 View Post
How hard does it to scan an aob will have to take u to write an asm script to find it? I just don't understand. It's just simply search for aob and you need to write asm script for it?

And btw, if u got the knowledge to write an asm, why the fuck u are having problem with pointer? Begging other for address? For those can found those specific "useful" address themself, I believe they don't need help in asm bro. >.<
i'm trying to help the others, why the f*k do you care? go around and see how many people are able to come up with pointers. if you don't like it, you can get the f*k out of here, i won't stop you. so shut the f*k up thanks. and the pointer you gave above, did u say it was movement speed pointer? you fail so badly, that wasn't even close to movement speed.
02/20/2013 09:12 songsimon1990#56
Quote:
Originally Posted by lalala1990 View Post
i'm trying to help the others, why the f*k do you care? go around and see how many people are able to come up with pointers. if you don't like it, you can get the f*k out of here, i won't stop you. so shut the f*k up thanks. and the pointer you gave above, did u say it was movement speed pointer? you fail so badly, that wasn't even close to movement speed.
Check back my post. I edited them. I just realize it this morning i post the wrong one. And if u trying to help. Just get something useful and come back here. Not just saying i could do this and that if u blah blah blah.

And! Indeed, there was actually another pointer for movement speed which also point to the same exact addy just with different offset. Well, u talk like so bossy, find that out and post it here.
02/20/2013 09:53 lalala1990#57
Quote:
Originally Posted by songsimon1990 View Post
Check back my post. I edited them. I just realize it this morning i post the wrong one. And if u trying to help. Just get something useful and come back here. Not just saying i could do this and that if u blah blah blah.

And! Indeed, there was actually another pointer for movement speed which also point to the same exact addy just with different offset. Well, u talk like so bossy, find that out and post it here.
well, i'm not that idiot to use pointers when a simple script can take care of things. why go through that extra work? am i your dog? ask me find and i must find for you? who do you think you are? and who's the bossy one over here, coming into the thread and shooting his mouth off thinking that he's so high and mighty? bitch please.
02/20/2013 10:44 songsimon1990#58
Quote:
Originally Posted by lalala1990 View Post
well, i'm not that idiot to use pointers when a simple script can take care of things. why go through that extra work? am i your dog? ask me find and i must find for you? who do you think you are? and who's the bossy one over here, coming into the thread and shooting his mouth off thinking that he's so high and mighty? bitch please.
Bahaha, your asm script require pointer addy also you dumb. Don't use pointer create a asm script and show me.
02/20/2013 10:46 lalala1990#59
why should i show you something when you don't know it yourself? how about the person asking to show it first instead? don't be so proud of yourself if you don't know, dumb
02/20/2013 12:16 songsimon1990#60
What I mean is, an asm script also require a pointer addy. You claim that you dont need pointer addy/aob to write asm. Well, I am not proud or what. I am just saying that, it's not possible write an asm script w/o pointer addy/aob. But since you claim that you Can?, show us?