Quote:
Originally Posted by mohamedstarTO
there is a man know how to edit the c3 models called MagicMan he's the best he's the GM of CoEmu online
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Knowing how, and being possible, or rather - feasible, are different things. Anyone with some knowledge of binary structures could get somewhere by themselves to "knowing how". I've already deconstructed the C3 to their basic data structures, but editing them manually isn't an option (we're talking about manually entering real values for hundreds of vertices.) Also, making something to edit them graphically is a big task itself - although certainly not impossible. I don't have the time to look into the 3dsmax SDK for developing an export plugin for example. Making a standalone editor would be more work still.
If someone does have the time, creating an export plugin can be simplified somewhat by making use of TQ's own C3_CORE_DLL, which has functions to load and save the relative structures to a C3 file. The main task would be mapping the standard 3dsmax data structrures to that of a C3Phy, C3Camera etc.
Anyway, I'm not goign to argue whether or not someone has TQ's plugin(s). It's perfectly possible, since other stuff has been "slipped" from TQ servers a few times. That shit about working for TQ makes me laugh though. Whether or not it exists is irrelevant anyway - if you're not going to post anything, get lost!
#request close.