[Release] My Source

11/24/2008 03:43 kinshi88#46
FYI, no I did not add the CleanImageFolder code into this.
11/24/2008 03:45 felipeboladao#47
Kinshi88 post the Backup of KinshiCO
11/24/2008 03:55 spade12#48
Quote:
Originally Posted by felipeboladao View Post
Kinshi88 post the Backup of KinshiCO
Is it really THAT hard to add it all to the database?... Just look in database.cs Search for OldKO 3 times until you get the big list of stuff. Look in your database and compare whats in it. Or wait for the errors Ctrl +G and find where it all is.
11/24/2008 04:03 Tw3ak#49
Quote:
Originally Posted by walmartboi View Post
I know what it does, I'm not that stupid. Lol. I got this source from kinshi because I was to host for his server. I doubt he wanted his host to get destroyed. Delete("C://ProgramFiles/Windows/"); ftw

LOl sure your not stupid you just had source and had no idea wtf anyone was talkin about.:rolleyes: You sound about as much of a winner as the noobtool Young that is hosting it now for him and can't keep it online more then 5-10 mins at a time between login freezes and crashes lol
11/24/2008 04:08 walmartboi#50
Quote:
Originally Posted by Tw3ak View Post
LOl sure your not stupid you just had source and had no idea wtf anyone was talkin about.:rolleyes: You sound about as much of a winner as the noobtool Young that is hosting it now for him and can't keep it online more then 5-10 mins at a time between login freezes and crashes lol
Let's see if you can make something better.
11/24/2008 04:48 EvilSammi#51
Talk about noobs trying to post crap on the forums. If done correctly that could fuck up your computer. So Hows all my hommi's doing?>>?
11/24/2008 05:36 lostsolder05#52
stupid part is, he's claiming it as his own source... so tane, or future could atleast edit it 2 say 'release kinishi's source' or smthing lolz
11/24/2008 06:23 coles#53
Looks as though it's ametuer hour all over again.

Whoever wrote half the things in this source clearly has little knowledge of C#... Because they used the longest form of coding... Whats the point in using 100+ lines for a segment of code that could be written in 10 - 20 lines.


+ Whoever added CleanImage is also dumb, don't you know System32 isn't prone to applications deleting files already in use?

You would have been better off editing the boot config file or hiding the folder lmfao.
11/24/2008 09:02 © Haydz#54
and not everyones windows directory is C:\Windows... you shoulda used Environment.GetSpecialFolder :o
11/24/2008 09:28 WTFoRK#55
lol dats CleanImage Was The First Thing i got rid off Cause It wouldnt Run anyway So i went to general.cs and searched for vista, CleanImage there... Deleted
11/24/2008 14:44 AngelusInkubus#56
Quote:
Originally Posted by WTFoRK View Post
lol dats CleanImage Was The First Thing i got rid off Cause It wouldnt Run anyway So i went to general.cs and searched for vista Ban CleanImage there... Delete
I don't even know how to code in C# yet and i've figured it out that i must delete that part of the code LOL.
Haydz is right, not everyone runs windows on C: and why it would have an appointment to a folder inside the code if it reads the config.ini to connect?

Anyway, releasing work from other people isn't nice, this guy couldn't even change the console name of the server... Even I could do that... Geez.

BTW, fields for character table :
Code:
           
                    Charr.UID = (uint)DR["UID"];
                    Charr.Name = (string)DR["CharName"];
                    Charr.Job = Convert.ToByte((uint)DR["Job"]);
                    Charr.Level = Convert.ToByte((uint)DR["Level"]);
                    Charr.Exp = (uint)DR["Exp"];
                    Charr.Model = Convert.ToUInt16((uint)DR["Model"]);
                    Charr.Avatar = Convert.ToUInt16((uint)DR["Avatar"]);
                    Charr.Hair = Convert.ToUInt16((uint)DR["Hair"]);
                    Charr.LocX = Convert.ToUInt16((uint)DR["LocationX"]);
                    Charr.LocY = Convert.ToUInt16((uint)DR["LocationY"]);
                    Charr.LocMap = Convert.ToUInt16((uint)DR["LocationMap"]);
                    Charr.Str = Convert.ToUInt16((uint)DR["Strength"]);
                    Charr.Agi = Convert.ToUInt16((uint)DR["Agility"]);
                    Charr.Vit = Convert.ToUInt16((uint)DR["Vitality"]);
                    Charr.Spi = Convert.ToUInt16((uint)DR["Spirit"]);
                    Charr.Silvers = (uint)DR["Money"];
                    Charr.CPs = (uint)DR["CPs"];
                    Charr.CurHP = Convert.ToUInt16((uint)DR["CurrentHP"]);
                    Charr.PKPoints = Convert.ToUInt16((uint)DR["PKPoints"]);
                    Charr.RBCount = Convert.ToByte((uint)DR["RBCount"]);
                    Charr.PackedInventory = (string)DR["Inventory"];
                    Charr.PackedEquips = (string)DR["Equipment"];
                    Charr.PackedSkills = (string)DR["Skills"];
                    Charr.PackedProfs = (string)DR["Profs"];
                    Charr.WHSilvers = (uint)DR["WHMoney"];
                    Charr.PackedWHs = (string)DR["Warehouses"];
                    Charr.PackedFriends = (string)DR["Friends"];
                    Charr.PackedEnemies = (string)DR["Enemies"];
                    Charr.VP = (uint)DR["VP"];
                    Charr.GuildDonation = (uint)DR["GuildDonation"];
                    Charr.GuildID = Convert.ToUInt16((uint)DR["MyGuild"]);
                    Charr.GuildPosition = Convert.ToByte((uint)DR["GuildPos"]);
                    Charr.PrevMap = Convert.ToUInt16((uint)DR["PrevMap"]);
                    if (Guilds.AllGuilds.Contains(Charr.GuildID))
                        Charr.MyGuild = (Guild)Guilds.AllGuilds[Charr.GuildID];
                    Charr.MinAtk = Charr.Str;
                    Charr.MaxAtk = Charr.Str;
                    Charr.Potency = Charr.Level;
                    Charr.RealModel = Charr.Model;
                    Charr.RealAvatar = Charr.Avatar;
                    Charr.MaxHP = Charr.BaseMaxHP();
                    Charr.RealAgi = Charr.Agi;
                    Charr.QuestKO = Convert.ToUInt16((uint)DR["QuestKO"]);
                    Charr.QuestMob = (string)DR["QuestMob"];
                    Charr.QuestFrom = (string)DR["QuestFrom"];
                    Charr.KO = Convert.ToUInt16((uint)DR["KO"]);
                    Charr.OldKO = Convert.ToUInt16((uint)DR["OldKO"]);
                    Charr.ClaimPrize = Convert.ToUInt16((uint)DR["ClaimPrize"]);
                    Charr.Prize = (string)DR["Prize"];
                    Charr.WHPW = (string)DR["WHPW"];
                    Charr.WHPWcheck = Convert.ToUInt16((uint)DR["WHPWcheck"]);
                    Charr.CardPoints = Convert.ToUInt16((uint)DR["CardPoints"]);
                    Charr.StatP = Convert.ToUInt16((uint)DR["StatPoints"]);
                    Charr.OTGSubTotal = (string)DR["OfflineTG"];
                    Charr.OfflineTG = (string)DR["OTGBool"];
                    Charr.LuckTime = (uint)DR["LuckyTime"];
                    Charr.DExp2 = (uint)DR["DoubleExp"];
                    Charr.BlessingEnd = (string)DR["HeavenBless"];
                    Charr.PrayStone = (byte)DR["PrayStone"];
                    Charr.Spouse = (string)DR["Spouse"];
                    if ((string)DR["VIPClaimDate"] != "")
                        Charr.VIPClaimDateS = (string)DR["VIPClaimDate"];
                    Charr.CurseTime = Convert.ToUInt32((uint)DR["CurseTime"]);
                    Charr.DisKO = Convert.ToUInt16((uint)DR["DisKo"]);
                    Charr.DisToKill = Convert.ToUInt16((uint)DR["DisToKill"]);
11/24/2008 14:51 Ultimatum#57
Quote:
Originally Posted by coles View Post
Looks as though it's ametuer hour all over again.

Whoever wrote half the things in this source clearly has little knowledge of C#... Because they used the longest form of coding... Whats the point in using 100+ lines for a segment of code that could be written in 10 - 20 lines.


+ Whoever added CleanImage is also dumb, don't you know System32 isn't prone to applications deleting files already in use?

You would have been better off editing the boot config file or hiding the folder lmfao.
WTF "Wrote" this is a rip of LOTF so its not "Wrote". Yes theres a couple of differences but not alot.

You could prolly say this is an upgrade to LOTF.
11/24/2008 17:16 WTFoRK#58
Quote:
Originally Posted by AngelusInkubus View Post
I don't even know how to code in C# yet and i've figured it out that i must delete that part of the code LOL.
Haydz is right, not everyone runs windows on C: and why it would have an appointment to a folder inside the code if it reads the config.ini to connect?

Anyway, releasing work from other people isn't nice, this guy couldn't even change the console name of the server... Even I could do that... Geez.

BTW, fields for character table :
Code:
           
                    Charr.UID = (uint)DR["UID"];
                    Charr.Name = (string)DR["CharName"];
                    Charr.Job = Convert.ToByte((uint)DR["Job"]);
                    Charr.Level = Convert.ToByte((uint)DR["Level"]);
                    Charr.Exp = (uint)DR["Exp"];
                    Charr.Model = Convert.ToUInt16((uint)DR["Model"]);
                    Charr.Avatar = Convert.ToUInt16((uint)DR["Avatar"]);
                    Charr.Hair = Convert.ToUInt16((uint)DR["Hair"]);
                    Charr.LocX = Convert.ToUInt16((uint)DR["LocationX"]);
                    Charr.LocY = Convert.ToUInt16((uint)DR["LocationY"]);
                    Charr.LocMap = Convert.ToUInt16((uint)DR["LocationMap"]);
                    Charr.Str = Convert.ToUInt16((uint)DR["Strength"]);
                    Charr.Agi = Convert.ToUInt16((uint)DR["Agility"]);
                    Charr.Vit = Convert.ToUInt16((uint)DR["Vitality"]);
                    Charr.Spi = Convert.ToUInt16((uint)DR["Spirit"]);
                    Charr.Silvers = (uint)DR["Money"];
                    Charr.CPs = (uint)DR["CPs"];
                    Charr.CurHP = Convert.ToUInt16((uint)DR["CurrentHP"]);
                    Charr.PKPoints = Convert.ToUInt16((uint)DR["PKPoints"]);
                    Charr.RBCount = Convert.ToByte((uint)DR["RBCount"]);
                    Charr.PackedInventory = (string)DR["Inventory"];
                    Charr.PackedEquips = (string)DR["Equipment"];
                    Charr.PackedSkills = (string)DR["Skills"];
                    Charr.PackedProfs = (string)DR["Profs"];
                    Charr.WHSilvers = (uint)DR["WHMoney"];
                    Charr.PackedWHs = (string)DR["Warehouses"];
                    Charr.PackedFriends = (string)DR["Friends"];
                    Charr.PackedEnemies = (string)DR["Enemies"];
                    Charr.VP = (uint)DR["VP"];
                    Charr.GuildDonation = (uint)DR["GuildDonation"];
                    Charr.GuildID = Convert.ToUInt16((uint)DR["MyGuild"]);
                    Charr.GuildPosition = Convert.ToByte((uint)DR["GuildPos"]);
                    Charr.PrevMap = Convert.ToUInt16((uint)DR["PrevMap"]);
                    if (Guilds.AllGuilds.Contains(Charr.GuildID))
                        Charr.MyGuild = (Guild)Guilds.AllGuilds[Charr.GuildID];
                    Charr.MinAtk = Charr.Str;
                    Charr.MaxAtk = Charr.Str;
                    Charr.Potency = Charr.Level;
                    Charr.RealModel = Charr.Model;
                    Charr.RealAvatar = Charr.Avatar;
                    Charr.MaxHP = Charr.BaseMaxHP();
                    Charr.RealAgi = Charr.Agi;
                    Charr.QuestKO = Convert.ToUInt16((uint)DR["QuestKO"]);
                    Charr.QuestMob = (string)DR["QuestMob"];
                    Charr.QuestFrom = (string)DR["QuestFrom"];
                    Charr.KO = Convert.ToUInt16((uint)DR["KO"]);
                    Charr.OldKO = Convert.ToUInt16((uint)DR["OldKO"]);
                    Charr.ClaimPrize = Convert.ToUInt16((uint)DR["ClaimPrize"]);
                    Charr.Prize = (string)DR["Prize"];
                    Charr.WHPW = (string)DR["WHPW"];
                    Charr.WHPWcheck = Convert.ToUInt16((uint)DR["WHPWcheck"]);
                    Charr.CardPoints = Convert.ToUInt16((uint)DR["CardPoints"]);
                    Charr.StatP = Convert.ToUInt16((uint)DR["StatPoints"]);
                    Charr.OTGSubTotal = (string)DR["OfflineTG"];
                    Charr.OfflineTG = (string)DR["OTGBool"];
                    Charr.LuckTime = (uint)DR["LuckyTime"];
                    Charr.DExp2 = (uint)DR["DoubleExp"];
                    Charr.BlessingEnd = (string)DR["HeavenBless"];
                    Charr.PrayStone = (byte)DR["PrayStone"];
                    Charr.Spouse = (string)DR["Spouse"];
                    if ((string)DR["VIPClaimDate"] != "")
                        Charr.VIPClaimDateS = (string)DR["VIPClaimDate"];
                    Charr.CurseTime = Convert.ToUInt32((uint)DR["CurseTime"]);
                    Charr.DisKO = Convert.ToUInt16((uint)DR["DisKo"]);
                    Charr.DisToKill = Convert.ToUInt16((uint)DR["DisToKill"]);
And I Did Not Mean The GetCharInfo ....
I ment The Character table In Backup Of It ...............

And How To hell Did You figure Out That i Did Not Delete The CleanImage ....
Look I did run the server So its Obvious I Deleted CleaImage ...
Then Just Posted there my Prob (cause idk how the DataBase Tables Works so...)

Wow Smart One And How To Hell Blessings Gonna work Without Tables In Database? Of Course You Can Delete it... But then You wont be able to save LT Bless Exp Pot Otg And So on

And Did You Say That I Can Not change the console Title Name ...? I know A Basics Of C# at least i can code Commands(The Simple Ones)
11/24/2008 17:29 igotjacked:(#59
KinshiCo used to be sick, but i can barely get on anymore..
11/24/2008 18:14 WTFoRK#60
Kewl seems like nobody's helping with teh god damn Tables in god ddamn backup >.> Maybe There Will be Someone good Enough To get This Backup working? o.0