D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

05/04/2012 13:04 kolton1#46
Quote:
Originally Posted by Qanchao View Post
Just found this entry thank you very much. But I still got a problem, that if I accidentially get a realm down, the bot tries to login on the asian gateway and I always get this "your account does not exist" message.
That was meant to work with redvex realmdown remover
You can delete this line in D2BotLead:

Code:
AntiRD();
d3stroy3r said he will code anti-rd directly into d2bot# so I'll remove the code from starters soon.
05/04/2012 18:07 froschi1996#47
also irgendwie hebt der die lowrunen nicht auf, obwohl ich es so eingestellt habe, dass er es macht und beendet nach jedem spiel das game. außerdem bringt er das geld vom verkaufen nicht in die truhe :/
05/04/2012 18:19 stahlinger#48
Goldproblem ==> Charconfig

Line148: Config.StashGold = 100000; // Minimum amount of gold to stash.

Runenproblem ==> kolton.nip

Line 628: [name] >= istrune && [name] <= zodrune ändern in [name] >= elrune && [name] <= zodrune
05/04/2012 18:51 froschi1996#49
habs geändert aber er hebt die lowrunen immernoch nicht auf.
muss man vllt das schreiben: elrune && [name] >= istrune && [name] <= zodrune ?
05/04/2012 20:45 njomnjomnjom#50
Hey die Fastpick (beim selberzocken mit dem Useraddon script) ist ja mal echt gut geworden !



Oder froschi, du klatscht dashier rein, mit // kannste dann genau die ausstellen die du nicht willst :)

Code:
[Name] == ElRune
[Name] == EldRune
[Name] == TirRune
[Name] == NefRune
[Name] == EthRune
[Name] == IthRune
[Name] == TalRune
[Name] == RalRune
[Name] == OrtRune
[Name] == ThulRune
[Name] == AmnRune
[Name] == SolRune
[Name] == ShaelRune
[Name] == DolRune
[Name] == HelRune
[Name] == IoRune
[Name] == LumRune
[Name] == KoRune
[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune
05/04/2012 20:53 Mecco-Pekko#51
wäre das hier richtig wenn ich weiße monarche mitnehmen möchte?

Code:
[name] == monarch && [quality] == normal
e/ der bot is echt hammer^^ vorallem das mit dem imgame bleiben wenn man nicht chickened :D
05/05/2012 07:40 mirkoregge#52
Quote:
Originally Posted by Mecco-Pekko View Post
wäre das hier richtig wenn ich weiße monarche mitnehmen möchte?

Code:
[name] == monarch && [quality] == normal
e/ der bot is echt hammer^^ vorallem das mit dem imgame bleiben wenn man nicht chickened :D
Würd eher
Code:
[Name] == Monarch && [Quality] <= superior # [Sockets] == 0 || Sockets == 4
nehmen; du willst sicherlich keine 1-3 Sox und superior würdest auch nicht aufheben^^

Mal was anderes.
Will mir grad mehr Runenwörter + Crafts einbauen.
Passt das so?

Runen cuben:
Code:
	// All ingredients will be auto-picked, for classids check libs/NTItemAlias.dbl
	
	Config.Recipes.push([Recipe.Rune, 610]); // El Rune -> Eld Rune
	Config.Recipes.push([Recipe.Rune, 611]); // Eld Rune -> Tir Rune
	Config.Recipes.push([Recipe.Rune, 612]); // Tir Rune -> Nef Rune
	Config.Recipes.push([Recipe.Rune, 613]); // Nef Rune -> Eth Rune
	Config.Recipes.push([Recipe.Rune, 614]); // Eth Rune -> Eth Rune
	Config.Recipes.push([Recipe.Rune, 615]); // Ith Rune -> Ith Rune
	Config.Recipes.push([Recipe.Rune, 616]); // Tal Rune -> Tal Rune
	Config.Recipes.push([Recipe.Rune, 617]); // Ral Rune -> Ort Rune
	Config.Recipes.push([Recipe.Rune, 618]); // Ort Rune -> Thul Rune
	Config.Recipes.push([Recipe.Rune, 619]); // Thul Rune -> Amn Rune
	Config.Recipes.push([Recipe.Rune, 620]); // Amn Rune -> Sol Rune
	Config.Recipes.push([Recipe.Rune, 621]); // Sol Rune -> Shael Rune
	Config.Recipes.push([Recipe.Rune, 622]); // Shael Rune -> Dol Rune
	Config.Recipes.push([Recipe.Rune, 623]); // Dol Rune -> Hel Rune
	Config.Recipes.push([Recipe.Rune, 624]); // Hel Rune -> Io Rune
	Config.Recipes.push([Recipe.Rune, 625]); // Io Rune -> Lum Rune
	Config.Recipes.push([Recipe.Rune, 626]); // Lum Rune -> Ko Rune
	Config.Recipes.push([Recipe.Rune, 627]); // Ko Rune -> Fal Rune
	Config.Recipes.push([Recipe.Rune, 628]); // Fal Rune -> Lem Rune
	Config.Recipes.push([Recipe.Rune, 629]); // Lem Rune -> Pul Rune
	Config.Recipes.push([Recipe.Rune, 630]); // Pul Rune -> Um Rune
	Config.Recipes.push([Recipe.Rune, 631]); // Um Rune -> Mal Rune
	Config.Recipes.push([Recipe.Rune, 632]); // Mal Rune -> Ist Rune
	Config.Recipes.push([Recipe.Rune, 633]); // Ist Rune -> Gul Rune
	Config.Recipes.push([Recipe.Rune, 634]); // Gul Rune -> Vex Rune
	Config.Recipes.push([Recipe.Rune, 635]); // Vex Rune -> Ohm Rune
	Config.Recipes.push([Recipe.Rune, 636]); // Ohm Rune -> Lo Rune
//	Config.Recipes.push([Recipe.Rune, 637]); // Lo Rune -> Sur Rune
	Config.Recipes.push([Recipe.Rune, 638]); // Sur Rune -> Ber Rune
//	Config.Recipes.push([Recipe.Rune, 639]); // Ber Rune -> Jah Rune
//	Config.Recipes.push([Recipe.Rune, 640]); // Jah Rune -> Cham Rune
	Config.Recipes.push([Recipe.Rune, 641]); // Cham Rune -> Zod Rune
Crafting:
Code:
	// Caster Craft Recipe
	Config.Recipes.push([Recipe.Caster.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.Caster.Ring]);				// Ring
	
//	Config.Recipes.push([Recipe.Caster.Glove, 343]);		// Leather Gloves
//	Config.Recipes.push([Recipe.Caster.Glove, 380]);		// Demonhide Gloves	
//	Config.Recipes.push([Recipe.Caster.Glove, 450]);		// Bramble Mitts
//	Config.Recipes.push([Recipe.Caster.Helm, 312]);			// Mask
//	Config.Recipes.push([Recipe.Caster.Helm, 358]);			// Death Mask
//	Config.Recipes.push([Recipe.Caster.Helm, 428]);			// Demon Head
//	Config.Recipes.push([Recipe.Caster.Armor, 327]);		// Light Plate
//	Config.Recipes.push([Recipe.Caster.Armor, 373]);		// Mage Plate
//	Config.Recipes.push([Recipe.Caster.Armor, 443]);		// Archon Plate
	Config.Recipes.push([Recipe.Caster.Boots, 339]);		// Boots
	Config.Recipes.push([Recipe.Caster.Boots, 385]);		// Demonhide Boots
	Config.Recipes.push([Recipe.Caster.Boots, 455]);		// Wyrmhide Boots
//	Config.Recipes.push([Recipe.Caster.Shield, 329]);		// Small Shield
//	Config.Recipes.push([Recipe.Caster.Shield, 375]);		// Round Shield
//	Config.Recipes.push([Recipe.Caster.Shield, 445]);		// Luna
//	Config.Recipes.push([Recipe.Caster.Belt, 345]);			// Light Belt
//	Config.Recipes.push([Recipe.Caster.Belt, 391]);			// Sharkskin Belt
//	Config.Recipes.push([Recipe.Caster.Belt, 461]);			// Vampirefang Belt
	
	// Hitpower Craft Recipe
//	Config.Recipes.push([Recipe.HitPower.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.HitPower.Ring]);			// Ring
	
	Config.Recipes.push([Recipe.HitPower.Glove, 336]);		// Chain Gloves
	Config.Recipes.push([Recipe.HitPower.Glove, 382]);		// Heavy Bracers
	Config.Recipes.push([Recipe.HitPower.Glove, 452]);		// Vambraces
//	Config.Recipes.push([Recipe.HitPower.Helm, 309]); 		// Full Helm
//	Config.Recipes.push([Recipe.HitPower.Helm, 355]); 		// Basinet
//	Config.Recipes.push([Recipe.HitPower.Helm, 425]); 		// Giant Conch
//	Config.Recipes.push([Recipe.HitPower.Armor, 323]); 		// Field Plate
//	Config.Recipes.push([Recipe.HitPower.Armor, 369]); 		// Sharktooth Armor
//	Config.Recipes.push([Recipe.HitPower.Armor, 439]); 		// Kraken Shell
//	Config.Recipes.push([Recipe.HitPower.Boots, 341]); 		// Chain Boots
//	Config.Recipes.push([Recipe.HitPower.Boots, 387]); 		// Mesh Boots
//	Config.Recipes.push([Recipe.HitPower.Boots, 457]); 		// Boneweave Boots
//	Config.Recipes.push([Recipe.HitPower.Shield, 333]);		// Gothic Shield
//	Config.Recipes.push([Recipe.HitPower.Shield, 379]);		// Ancient Shield
//	Config.Recipes.push([Recipe.HitPower.Shield, 449]);		// Ward
//	Config.Recipes.push([Recipe.HitPower.Belt, 347]); 		// Heavy Belt
//	Config.Recipes.push([Recipe.HitPower.Belt, 393]); 		// Battle Belt
//	Config.Recipes.push([Recipe.HitPower.Belt, 463]); 		// Troll Belt
	
	// Blood Craft Recipe
//	Config.Recipes.push([Recipe.Blood.Amulet]); 			// Amulet
	Config.Recipes.push([Recipe.Blood.Ring]);				// Ring
	
	Config.Recipes.push([Recipe.Blood.Glove, 335]); 		// Heavy Gloves
	Config.Recipes.push([Recipe.Blood.Glove, 381]); 		// Sharkskin Gloves
	Config.Recipes.push([Recipe.Blood.Glove, 451]); 		// Vampirebone Gloves
//	Config.Recipes.push([Recipe.Blood.Helm, 308]); 			// Helm
//	Config.Recipes.push([Recipe.Blood.Helm, 354]); 			// Casque
	Config.Recipes.push([Recipe.Blood.Helm, 424]); 			// Armet
//	Config.Recipes.push([Recipe.Blood.Armor, 322]); 		// Plate Mail
//	Config.Recipes.push([Recipe.Blood.Armor, 368]); 		// Templar Coat
//	Config.Recipes.push([Recipe.Blood.Armor, 438]); 		// Hellforge Plate
//	Config.Recipes.push([Recipe.Blood.Boots, 342]); 		// Light Plated Boots
//	Config.Recipes.push([Recipe.Blood.Boots, 388]); 		// Battle Boots
//	Config.Recipes.push([Recipe.Blood.Boots, 458]); 		// Mirrored Boots
//	Config.Recipes.push([Recipe.Blood.Shield, 351]); 		// Spiked Shield
//	Config.Recipes.push([Recipe.Blood.Shield, 397]); 		// Barbed Shield
//	Config.Recipes.push([Recipe.Blood.Shield, 467]); 		// Blade Barrier
//	Config.Recipes.push([Recipe.Blood.Belt, 346]); 			// Belt
	Config.Recipes.push([Recipe.Blood.Belt, 392]); 			// Mesh Belt
	Config.Recipes.push([Recipe.Blood.Belt, 462]); 			// Mithril Coil
	
	// Safety Craft Recipe
	Config.Recipes.push([Recipe.Safety.Amulet]); 			// Amulet
//	Config.Recipes.push([Recipe.Safety.Ring]);				// Ring
	
//	Config.Recipes.push([Recipe.Safety.Glove, 338]); 		// Gauntlets
//	Config.Recipes.push([Recipe.Safety.Glove, 384]); 		// War Gauntlets
//	Config.Recipes.push([Recipe.Safety.Glove, 454]); 		// Ogre Gauntlets
//	Config.Recipes.push([Recipe.Safety.Helm, 311]); 		// Crown
//	Config.Recipes.push([Recipe.Safety.Helm, 357]); 		// Grand Crown
//	Config.Recipes.push([Recipe.Safety.Helm, 427]); 		// Corona
//	Config.Recipes.push([Recipe.Safety.Armor, 320]); 		// Breast Plate
//	Config.Recipes.push([Recipe.Safety.Armor, 366]); 		// Cuirass
//	Config.Recipes.push([Recipe.Safety.Armor, 436]); 		// Great Hauberk
//	Config.Recipes.push([Recipe.Safety.Boots, 343]); 		// Greaves
//	Config.Recipes.push([Recipe.Safety.Boots, 389]); 		// War Boots
//	Config.Recipes.push([Recipe.Safety.Boots, 459]); 		// Myrmidon Greaves
//	Config.Recipes.push([Recipe.Safety.Shield, 331]); 		// Kite Shield
//	Config.Recipes.push([Recipe.Safety.Shield, 377]); 		// Dragon Shield
//	Config.Recipes.push([Recipe.Safety.Shield, 447]); 		// Monarch
//	Config.Recipes.push([Recipe.Safety.Belt, 344]); 		// Sash
//	Config.Recipes.push([Recipe.Safety.Belt, 390]); 		// Demonhide Sash
//	Config.Recipes.push([Recipe.Safety.Belt, 460]); 		// Spiderweb Sash
Runenwörter:
Code:
	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * !!!NOTE!!! enhanced damage and enhanced defense on runewords are broken in the core right now
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = true; // Set to true to enable runeword making/rerolling

	Config.Runewords.push([Runeword.Insight, 58]); // Voulge
	Config.Runewords.push([Runeword.Insight, 59]); // Scythe
	Config.Runewords.push([Runeword.Insight, 60]); // Poleaxe
	Config.Runewords.push([Runeword.Insight, 61]); // Halberd
	Config.Runewords.push([Runeword.Insight, 62]); // War Scythe
	
	Config.Runewords.push([Runeword.Insight, 151]); // Bill
	Config.Runewords.push([Runeword.Insight, 152]); // Battle Scythe
	Config.Runewords.push([Runeword.Insight, 153]); // Partizan
	Config.Runewords.push([Runeword.Insight, 154]); // Bec-de-Corbin
	Config.Runewords.push([Runeword.Insight, 155]); // Grim Scythe
	
	Config.Runewords.push([Runeword.Insight, 254]); // Colossus Voulge
	Config.Runewords.push([Runeword.Insight, 255]); // Thresher
	Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
	Config.Runewords.push([Runeword.Insight, 257]); // Great Poleaxe
	Config.Runewords.push([Runeword.Insight, 258]); // Giant Thresher

	Config.KeepRunewords.push("[type] == polearm # [meditationaura] >= 12");

	Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
	Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe

	Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
	
	Config.Runewords.push([Runeword.Spirit, 29]); // Crystal Sword
	
	Config.KeepRunewords.push("[type] == sword # [fcr] >= 25");
Upgrade von Uniques fehlt, oder hab ichs übersehen?
05/05/2012 08:05 Mecco-Pekko#53
hat iwer mal nen link zum alten serby :S ?
05/05/2012 10:21 Tyon#54
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05/05/2012 11:27 Qanchao#55
Is it possible to show the enemies on the map while using the maphack in the useraddon?
05/05/2012 14:18 Mecco-Pekko#56
nochmal ne frage wegen den cd keys wechseln...hab also jetzt jeweils die mpq's (65kb) in die d2 ordner gesetzt von dem die bots gestartet werden und in dem managaer die mpq files editiert aber was soll das hier heißen?
weiß nciht was der mit dem delay meint ... wenn er switchen soll soll er halt switchen^^

Code:
var switchKeyDelay = 0; // time in seconds to delay before switching keys
05/05/2012 16:03 Loikaemie#57
für die, die das problem mit dem merc haben, fügt mal bei den runconfigs -direct -txt ein ;)

hat mir jemand ne "ladderreset" pickit?
€ und hat noch jemand das problem bei der gräfin, dass der bot (bei mir pala) einfach in die ecke steht?
05/05/2012 16:41 froschi1996#58
Quote:
Originally Posted by njomnjomnjom View Post
Hey die Fastpick (beim selberzocken mit dem Useraddon script) ist ja mal echt gut geworden !



Oder froschi, du klatscht dashier rein, mit // kannste dann genau die ausstellen die du nicht willst :)

Code:
[Name] == ElRune
[Name] == EldRune
[Name] == TirRune
[Name] == NefRune
[Name] == EthRune
[Name] == IthRune
[Name] == TalRune
[Name] == RalRune
[Name] == OrtRune
[Name] == ThulRune
[Name] == AmnRune
[Name] == SolRune
[Name] == ShaelRune
[Name] == DolRune
[Name] == HelRune
[Name] == IoRune
[Name] == LumRune
[Name] == KoRune
[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune
okay das hab ich jetzt gemacht, er hebt sie jetzt auch auf, verkauft sie dann aber :D .. außerdem schließt er nach jedem run das game und kauft sich keinen merc.. :/
€: das mit dem schließen hab ich geregelt :)
05/05/2012 17:11 wussard#59
hi bekomme momentan nachdem ich eine d2nt pickit liste eingefügt habe folgenden fehler serviert:

[Error (133)] File(kolbot\libs\ntitemparser.dbl:64)

wie bekomme ich raus in welcher zeile der fehler liegt und in welcher config
05/05/2012 18:27 Mecco-Pekko#60
Quote:
Originally Posted by wussard View Post
hi bekomme momentan nachdem ich eine d2nt pickit liste eingefügt habe folgenden fehler serviert:

[Error (133)] File(kolbot\libs\ntitemparser.dbl:64)

wie bekomme ich raus in welcher zeile der fehler liegt und in welcher config
zeile 133 würd ich mal sagen ;)
am besten keine pickits vom d2nt einfügen ... hab ich auch gemacht selbst nachdem die den fehler behoben hast kriegt er immernoch probleme