Quote:
Originally Posted by lucaeel
Mr. kcy... i have questions.
is this engine enable in Win7 64bit ?
and Question2: How can you develop Housing board open function? packet sending?
is this same way with Noginogi ?
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1.Win7 64bit isn't a problem.
2.Packet sending
(OPCode 741B, without any params - I think recv 741C will work, too)
Quote:
Originally Posted by Kenzi333
what if we dont have .mod allisa installed?
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Install that!
(just download pake packs.. they probably have that mod)
Quote:
Originally Posted by allen44
for some reason it did,i first used it in rabbie arena,a dk hit me and after the pally and dk killed each other they both came back inside as golems,but after they died again they came back normal,tho since then i could not figure out how i did that,just call me stupid but i dont get how this thing works whatsoever xD,thought it be just as easy as Alissla but figuring out how the detector works is becoming a big headache. :/
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If your CharID and Position is correctly loaded,
just click twice Detector On button.
(because of my mistake, first click just change the caption of button from Detector On to Detector ON so you must click twice..)
Quote:
Originally Posted by lilaznboy2
♥
I know that it shouldn't be done this way, cause it will turn anything that hits you/anyone else into golems, but even when already hidden, people don't reveal unless i send 520D first.
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Hmm...I found that when characters hiding,
they automatically 520D themselves.
(and distinguish hiding characters from all to 520D is difficult and annoying task!..
I observed bird fetch hide, and found one characteristic only:
they disapeears as same as continental warp, inter-region moving, out of sight, ... - as you probably know, 520D has one marker param - 01 T_BYTE: 00 or 01 - 00 means he(or she) didn't logged off, and 01 means did logged off - or channel move)