Are you sure? It effects if someone flashes or not, not if they can attack them or not, theres also no level check involved.
Here's what I've gathered from some '5095' binaries:Quote:
Correct, but what im trying to do is understand what this mapstatus represents in EO and then compare that to map types in CO to see which is most suitable.
if (map.IsNewbieProtected)
{
if (sender.Level <= 25)
{
STR_LEV_NOT_ENOUGH_TO_PK
return
}
if (target.Level <= 25)
{
if (sender.Pk < 100)
{
STR_LEV_MAP_NEWBIE_PROTECT
}
else
{
STR_GOTO_JAIL_PK_NEWBIE
}
}
}
Thank you so much for that and also for your "client_active" from cq_task explanation. Helped me fix some issues.Quote:
It's labeled that in EO, but it's something different in CO.
That should make a bit more sense.Code:enum ENUM_MAPTYPE { MAPTYPE_NORMAL = 0x0000, // 00 MAPTYPE_PKFIELD = 0x0001, // 01 MAPTYPE_CHGMAP_DISABLE = 0x0002, // 02 // magic call team member MAPTYPE_RECORD_DISABLE = 0x0004, // 04 MAPTYPE_PK_DISABLE = 0x0008, // 08 MAPTYPE_BOOTH_ENABLE = 0x0010, // 16 MAPTYPE_TEAM_DISABLE = 0x0020, // 32 MAPTYPE_TELEPORT_DISABLE = 0x0040, // 64 // chgmap by action MAPTYPE_SYN_MAP = 0x0080, // 128 MAPTYPE_PRISON_MAP = 0x0100, // 256 MAPTYPE_WING_DISABLE = 0x0200, // 512 // bowman fly disable MAPTYPE_FAMILY = 0x0400, // 1024 MAPTYPE_MINEFIELD = 0x0800, // 2048 MAPTYPE_CALLNEWBIE_DISABLE = 0x1000, // 4096 MAPTYPE_REBORN_NOW_ENABLE = 0x2000, // 8192 MAPTYPE_NEWBIE_PROTECT = 0x4000, // 16384 }
Ok, clearly your not getting it. Forget about CO all togeather, i just need to know what the DeadIsland map status type does, thats as far as this goes. Nevermind about what CO does at this stage, once i know what the map status does in EO then i know what i need to be checking for in CO.Quote:
Here's what I've gathered from some '5095' binaries:
I believe this is in the SetAttackTarget() method, not sure though.
Code:if (map.IsNewbieProtected) { if (sender.Level <= 25) { STR_LEV_NOT_ENOUGH_TO_PK return } if (target.Level <= 25) { if (sender.Pk < 100) { STR_LEV_MAP_NEWBIE_PROTECT } else { STR_GOTO_JAIL_PK_NEWBIE } } }
Seems to be a no blue name, no exp lost, no item lost, no pk points things. Based on the EO source. Probably something for a quest?Quote:
Ok, clearly your not getting it. Forget about CO all togeather, i just need to know what the DeadIsland map status type does, thats as far as this goes. Nevermind about what CO does at this stage, once i know what the map status does in EO then i know what i need to be checking for in CO.
It seems that way, which is similar to arena, its a shame no one in the EO section has any idea how the source works, i just want clarity really >_>Quote:
Seems to be a no blue name, no exp lost, no item lost, no pk points things. Based on the EO source. Probably something for a quest?
And you're surprised that a section that thrives on the binaries, have no clue on how the actual code source works?Quote:
It seems that way, which is similar to arena, its a shame no one in the EO section has any idea how the source works, i just want clarity really >_>
Quote:
I wouldnt mind getting one of the bin database iv never really looked at them before if anyone wouldnt mind sharing, they are allowed right?
Database was originally for MySQL 3/4 but here's one that I converted so that you can import it in MySQL 5.5.Quote:
Yes it's only the TQ .exe's that are not allowed.
The EO pserver section needs to get into programing their own source code instead of relying on binaries, then you could develop new content and upgrade to the later versions of EO.Quote:
If anyone gets board of building binaries for conquer, you could actually help us revive EO pserver development by helping with a binary project on that forum. Im sure its really similar and you'd actually make everyone so overwhelmingly happy. Lol