L2Walker script: Solo rebuff/restock/return script

10/07/2009 09:45 031#46
please upload again the scripts,i can't download the link
Thanx
10/07/2009 13:12 shogoki01#47
is this also work for L2 indonesia server?
10/08/2009 13:35 narcolic#48
Hi guyz, i found this script amazing and with high potentials but i have one problem. It spams in Sys in my oog this:

14:27:10 Use Soulshot: C-grade.
14:27:10 No Ins:}
14:27:11 Power of the spirits enabled.
14:27:11 No Ins:}
14:27:12 No Ins:}
14:27:12 Herb of Power[Lv:1] has worn off.
14:27:12 No Ins:}
14:27:13 No Ins:}
14:27:13 No Ins:}
14:27:14 No Ins:}
14:27:14 No Ins:}
14:27:15 No Ins:}
14:27:15 No Ins:}
14:27:16 No Ins:}
14:27:16 No Ins:}
14:27:17 Use Soulshot: C-grade.
14:27:17 Power of the spirits enabled.
14:27:17 No Ins:}
14:27:18 No Ins:}
14:27:18 Use Soulshot: C-grade.
14:27:18 Power of the spirits enabled.
14:27:18 No Ins:}
14:27:19 No Ins:}
14:27:19 Use Soulshot: C-grade.
14:27:19 Power of the spirits enabled.
14:27:19 No Ins:}
14:27:20 Use Soulshot: C-grade.
14:27:20 Power of the spirits enabled.

Anyone has the same problem? Im worried cause the No Ins:} stops only when i stop the script.
10/10/2009 19:28 umutdur12#49
hi guys, im new to walker, i use l2walker 2.13 but i dont set out of party buffer, for example. i have 1 79lvl dd and 1 75lvl pp and 80 dc, i want out of party my dc. every 5min give pt request and give Cov and dismiss pt, every 20min give ohter buffs and dismiss pt. is that posibble?
Give Party Buffs

Clant of Victory (delay 5min)
Flame Clant, Clant of Life, Clant of Eagle, Clant of Combat, Clant of Blood awakening, Clant of Critical Attack, Clant of Movement, Clant of Protection, Clant of Spirit, War Clant (delay 20min)
how to make this, i using 2 walker. anyone help pls ty
10/17/2009 13:52 mamoel#50
Quote:
Originally Posted by umutdur12 View Post
hi guys, im new to walker, i use l2walker 2.13 but i dont set out of party buffer, for example. i have 1 79lvl dd and 1 75lvl pp and 80 dc, i want out of party my dc. every 5min give pt request and give Cov and dismiss pt, every 20min give ohter buffs and dismiss pt. is that posibble?
Give Party Buffs

Clant of Victory (delay 5min)
Flame Clant, Clant of Life, Clant of Eagle, Clant of Combat, Clant of Blood awakening, Clant of Critical Attack, Clant of Movement, Clant of Protection, Clant of Spirit, War Clant (delay 20min)
how to make this, i using 2 walker. anyone help pls ty
u dont have to party-reparty over n over again
party-buff window doesnt mean u had to party all the time just to buff ur char, just wrote the name in the box, done. easier way: add friend ur char n done ;)
12/06/2009 19:19 TheLegion#51
I've been searching and i can't find the instructions to make the clan hall buffer work through walker, in Hellbound+ the CH buffer has a button, not a htm link, teleport/item creation/buffs.

I've tried
DLGSEL(Item Creation)
DLGSEL(Item_Creation)
DLGSEL([Item Creation])
DLGSEL([Item_Creation])

and none of them make it select the button.
12/29/2009 11:44 teofil2000#52
Ill be very greatfull for Pain of shillen/Spirit of shillen script for L2w, when my ST has PoS on 3rd lvl scritp should engage SoS, but does nothing :/ . So my question is have you got proper script for that ??
01/16/2010 18:26 fforfadhlan#53
Code:
//-----------------------------------------------------
//---------------- COORDINATETABLES -------------------
//-----------------------------------------------------
//---------------- (PUT THE CORRECT ONES FOR YOUR TOWN INTO MAIN LOOP
//---------------- POSOUTRANGE AND POSINRANGE FUNCTION CALLS):
//
//---------------- TOWN CENTER:
//---------------- 	OREN: 82131,55132,-1520,3000
---------------- 	SHUTTGART: 87345,-141092,-1336,3000
//----------------      DION: 18915,144688,-3104,3750
//----------------      GODDARD: 147774,-57663,-2896,4000
//----------------	GIRAN: 81608,148594,-3464,3250
//-----------------------------------------------------



//------------------------------------------------------------------------------
//---------------- MAIN LOOP STARTS --------------------------------------------
//------------------------------------------------------------------------------
LABEL(FOREVER)

//---------------- JUST A CHECK FOR GOING BACK TO TOWN; 
//---------------- REDUNDANT IF DEAD RETURN IS SET
CharStatus(HP,==,0)
{
MSG(Character Dead! Going back to town!)
GOHOME()
}

//---------------- IF NOT IN TOWN, CHECK FOR NEWBIE BUFFS 
//---------------- (BLESS THE BODY). IF NOT FOUND; RETURN
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSOUTRANGE(82131,55132,-1520,3000)
{
CALL(BUFFCHECK)
}

//---------------- IF IN TOWN, GO BACK TO SPOT
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSINRANGE(82131,55132,-1520,3000)
{
CALL(RUNTOADV)
CALL(POTCHECK)
CALL(SSCHECK)
CALL(RUNTOGK)
CALL(RUNTOSPOT)
}

JMP(FOREVER)
//------------------------------------------------------------------------------
//---------------- MAIN LOOP ENDS ----------------------------------------------
//------------------------------------------------------------------------------









//------------------------------------------------------------------------------
//---------------- SUBROUTINES FOLLOWS -----------------------------------------
//------------------------------------------------------------------------------

//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE ----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOADV)
{
//CALL(ADVOREN)
//CALL(ADVGODDARD)
//CALL(ADVSHUTTGART)
//CALL(ADVDION)
//CALL(ADVGIRAN)
RETURN()
}

//-----------------------------------------------------
//---------------- RUNS TO GROCERY STORE --------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(BUYPOT)
{
//CALL(POTOREN)
//CALL(POTGODDARD)
//CALL(POTSHUTTGART)
//CALL(POTDION)
//CALL(POTGIRAN)
RETURN()
}

//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE KEEPER -----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RESTOCKSS)
{
CALL(SSOREN)
//CALL(SSGODDARD)
//CALL(SSSHUTTGART)
//CALL(SSDION)
//CALL(SSGIRAN)
RETURN()
}

//-----------------------------------------------------
//---------------- RUNS TO GATEKEEPER -----------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOGK)
{
CALL(GKOREN)
//CALL(GKGODDARD)
//CALL(GKSHUTTGART)
//CALL(GKDION)
//CALL(GKGIRAN)
RETURN()
}

//-----------------------------------------------------
//---------------- RUNS TO HUNTING SPOT ---------------
//---------------- UNCOMMENT THE CORRECT SPOT ---------
//---------------- THAT YOU WANT TO USE. --------------
//---------------- MAKE SURE TOWN IS CORRECT ----------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOSPOT)
{
CALL(ORENSPOT1) //IVORY TOWER (FORMOR, FORMOR ELDER, TARLK BUGBEAR)
//CALL(SHUTTGARTSPOT1) //IVORY TOWER
//CALL(SHUTTGARTSPOT2)
//CALL(DIONSPOT1)
//CALL(GIRANSPOT1)
RETURN()
}


//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- FIGHTER:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXHP(WITH BTB6)*0.94
//---------------- THAT IS 94% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE MAGE PART.
//---------------- PLEASE NOTE THAT HEALTH NEEDS TO BE AROUND THIS VALUE (94%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CharStatus(HP,>=,98)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CALL(TOTOWN)
}
}	
}
RETURN()
}

//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- MAGE:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXMANA(WITH BTS6)*0.60
//---------------- THAT IS 60% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE FIGHTER PART.
//---------------- PLEASE NOTE THAT MANA NEEDS TO BE AROUND THIS VALUE (60%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
//LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CharStatus(MP,>=,63)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CALL(TOTOWN)
}
}	
}
RETURN()
}

//-----------------------------------------------------
//---------------- CHECKS CURRENT SOULSHOT AMOUNT AND CHARACTER WEIGHT
//---------------- THE AMOUNT OF MINIMUM SOULSHOTS,
//---------------- SOULSHOT TYPE AND WEIGHT PERCENTAGE CAN BE
//---------------- MODIFIED TO BETTER SUIT YOUR NEEDS.
//-----------------------------------------------------
LABEL(SSCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//ITEMCOUNT(Soulshot: No Grade[ID=1835],<=,4000)
//ITEMCOUNT(Soulshot: D-grade[ID=1463],<=,4000)
ITEMCOUNT(Soulshot: C-grade[ID=1464],<=,4000)
//ITEMCOUNT(Soulshot: B-grade[ID=1465],<=,2000)
//ITEMCOUNT(Soulshot: A-grade[ID=1466],<=,2000)
//ITEMCOUNT(Soulshot: S-grade[ID=1467],<=,2000)
//----------------------------------------------------------------
//ITEMCOUNT(Blessed Spiritshot: No Grade[ID=3947],<=,2000
//ITEMCOUNT(Blessed Spiritshot: D-Grade[ID=3948],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: C-Grade[ID=3949],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: B-Grade[ID=3950],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: A-Grade[ID=3951],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: S Grade[ID=3952],<=,1000)
{
CHARSTATUS(WEIGHT,<,46)
{
MSG(Attempting to restock soulshots)
CALL(RESTOCKSS)
}
}
RETURN()
}

//-----------------------------------------------------
//---------------- AGAIN THE TYPE OF SS TO USE.
//---------------- LAST VALUE IS NUMBER OF SHOTS
//---------------- TO WITHDRAW BETWEEN EACH WEIGHT CHECK.
//---------------- IF RESTOCKING SEEMS TOO SLOW THIS VALUE
//---------------- CAN BE INCREASED, BEWARE;
//---------------- TOO HIGH CAN CAUSE OVERWEIGHT.
//-----------------------------------------------------
LABEL(GETSHOTS)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//LOADITEM(Soulshot: No Grade[ID=1835],300;)
//LOADITEM(Soulshot: D-grade[ID=1463],300;)
LOADITEM(Soulshot: C-grade[ID=1464],300;)
//LOADITEM(Soulshot: B-grade[ID=1465],300;)
//LOADITEM(Soulshot: A-grade[ID=1466],300;)
//LOADITEM(Soulshot: S-grade[ID=1467],300;)
//----------------------------------------------------------------
//LOADITEM(Blessed Spiritshot: No Grade[ID=3947],300;)
//LOADITEM(Blessed Spiritshot: D-Grade[ID=3948],300;)
//LOADITEM(Blessed Spiritshot: C-Grade[ID=3949],300;)
//LOADITEM(Blessed Spiritshot: B-Grade[ID=3950],300;)
//LOADITEM(Blessed Spiritshot: A-Grade[ID=3951],300;)
//LOADITEM(Blessed Spiritshot: S Grade[ID=3952],300;)
RETURN()
}


//-----------------------------------------------------
//---------------- CHECKS IF POTS OR SOE IS LOW
//---------------- VALUES CAN BE MODIFIED TO SUIT YOUR NEEDS, OR ADD ANOTHER ITEM;
//---------------- BUT IF YOU DO REMEMBER TO EDIT BUYPOT ROUTINE AS WELL
//-----------------------------------------------------
LABEL(POTCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Healing Potion[ID=1061],<=,50)
{
MSG(Low on healing pots, lets go buy some!)
CALL(BUYPOT)
}
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
MSG(Low on scroll of escape, lets go buy some!)
CALL(BUYPOT)
}
RETURN()
}

//-----------------------------------------------------
//---------------- Amount of healing pots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYPOT)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Healing Potion[ID=1061],150;)
RETURN()
}

//-----------------------------------------------------
//---------------- Amount of soulshots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYSOE)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Scroll of Escape[ID=736],7;)
RETURN()
}

//-----------------------------------------------------
//---------------- ATTEMPTS TO RETURN TO TOWN
//---------------- THE FIRST DELAY SHOULD BE SET TO A 
//---------------- GOOD TIME TO FINISH ALL AGGRO BEFORE USING SOE.
//---------------- SECOND DELAY IS JUST TO GIVE TIME FOR SOE + TOWN LOAD,
//---------------- IF YOU HAVE A SLOW COMPUTER A HIGHER VALUE MAY BE GOOD.
//-----------------------------------------------------
LABEL(TOTOWN)
{
MSG(Appear newbie buffs is gone, attempting to go home)
SET(FIGHTSTOP)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(25000)
USEITEM(Scroll of Escape[ID=736])
SET(FIGHTSTART)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(20000)
RETURN()
}




//------------------------------------------------------------------------------
//---------------- PATHFINDING SECTION -----------------------------------------
//------------------------------------------------------------------------------

//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE
//-----------------------------------------------------

//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(ADVOREN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(ADVGODDARD)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(147711,-57629,-2907)
MOVETO(147711,-58556,-3007)
MOVETO(145830,-58248,-3007)
MOVETO(147842,-58618,-3007)
MOVETO(149595,-58017,-3007)
MOVETO(147932,-58409,-3007)
MOVETO(147778,-58357,-3007)
MOVETO(147715,-57635,-2908)
MOVETO(147713,-57209,-2807)
MOVETO(148056,-57028,-2807)
RETURN()
}

-----------------------------------------------------
---------------- TOWN OF SHUTTGART ------------------
-----------------------------------------------------
LABEL(ADVSHUTTGART)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(87355,-141067,-1467)
MOVETO(87366,-140015,-1567)
MOVETO(89511,-140677,-1567)
MOVETO(87380,-139936,-1567)
MOVETO(85155,-140863,-1567)
MOVETO(87339,-140424,-1567)
MOVETO(87361,-141316,-1394)
MOVETO(87282,-141495,-1366)
MOVETO(87160,-141463,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(ADVDION)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(19540,145570,-3133)
MOVETO(19053,144661,-3134)
MOVETO(17963,146145,-3132)
MOVETO(17094,145017,-3055)
MOVETO(17057,144935,-3045)
MOVETO(17117,144903,-3042)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(ADVGIRAN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(81555,147611,-3495)
MOVETO(80845,148573,-3495)
MOVETO(81478,149574,-3495)
MOVETO(81530,149573,-3495)
MOVETO(82778,149376,-3495)
MOVETO(82837,149362,-3495)
RETURN()
}


-----------------------------------------------------
---------------- RUNS TO GROCERY
---------------- THE AMOUNT OF POTS AND SCROLLS TO BUY CAN BE MODIFIED FOR YOUR OWN NEEDS.
-----------------------------------------------------

//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(POTOREN)
{
MOVETO(81568,53540,-1522)
MOVETO(81139,53628,-1586)
MOVETO(81000,53848,-1586)
MOVETO(80944,54414,-1551)
MOVETO(80539,54782,-1586)
MOVETO(80262,54903,-1586)
MOVETO(80005,54946,-1573)
MOVETO(79643,54902,-1573)
MOVETO(79532,54887,-1573)
MOVETO(79521,54898,-1544)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(79758,54874,-1572)
MOVETO(80412,54958,-1586)
MOVETO(81124,55455,-1551)
MOVETO(81944,55498,-1551)
MOVETO(82216,55009,-1551)
MOVETO(82405,54108,-1522)
MOVETO(82386,53350,-1522)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(POTGODDARD)
{
MOVETO(147726,-57296,-2807)
MOVETO(147723,-58154,-3007)
MOVETO(148565,-58116,-3007)
MOVETO(149168,-57912,-3007)
MOVETO(149190,-57871,-3007)
MOVETO(149110,-57662,-2994)
MOVETO(149281,-57395,-2994)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYSOE)
}
MOVETO(149130,-57644,-2994)
MOVETO(149240,-58011,-3007)
MOVETO(148011,-58139,-3007)
MOVETO(147726,-58009,-3007)
MOVETO(147722,-57555,-2907)
MOVETO(147816,-57158,-2807)
MOVETO(148080,-57020,-2807)
RETURN()
}

-----------------------------------------------------
---------------- TOWN OF SHUTTGART ------------------
-----------------------------------------------------
LABEL(POTSHUTTGART)
{
MOVETO(87164,-141446,-1366)
MOVETO(87278,-141438,-1336)
MOVETO(87334,-141410,-1367)
MOVETO(87357,-140499,-1567)
MOVETO(86330,-140666,-1567)
MOVETO(85940,-140819,-1567)
MOVETO(85864,-140867,-1567)
MOVETO(85945,-141081,-1554)
MOVETO(85772,-141320,-1554)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYSOE)
}
MOVETO(85954,-141048,-1554)
MOVETO(85787,-140701,-1567)
MOVETO(87026,-140598,-1567)
MOVETO(87342,-140653,-1567)
MOVETO(87351,-141323,-1391)
MOVETO(87196,-141518,-1366)
MOVETO(87154,-141351,-1366)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(POTDION)
{
MOVETO(17242,145151,-3072)
MOVETO(17757,145467,-3095)
MOVETO(18131,145545,-3124)
MOVETO(18888,145601,-3135)
MOVETO(19238,145737,-3115)
MOVETO(19269,145773,-3109)
MOVETO(19287,146119,-3096)
MOVETO(19232,146165,-3096)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(19269,145882,-3096)
MOVETO(19242,145674,-3126)
MOVETO(17988,145715,-3131)
MOVETO(17476,145462,-3102)
MOVETO(17155,145077,-3063)
MOVETO(17071,144900,-3041)
MOVETO(17120,144894,-3041)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(POTGIRAN)
{
MOVETO(81579,148988,-3495)
MOVETO(80908,147997,-3495)
MOVETO(80807,147850,-3495)
MOVETO(80688,147879,-3464)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYSOE)
}
MOVETO(81261,148688,-3495)
MOVETO(82037,149170,-3495)
MOVETO(82685,149249,-3495)
MOVETO(82820,149380,-3495)
RETURN()
}

//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE
//---------------- ATTEMPTS TO WITHDRAW 300 SOULSHOTS AT A TIME
//---------------- UNTIL SET WEIGHT (DEFAULT 46%) IS REACHED
//-----------------------------------------------------

//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(SSOREN)
{
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
MOVETO(82224,53673,-1522)
MOVETO(82286,54280,-1522)
MOVETO(82103,55088,-1551)
MOVETO(82013,55434,-1551)
MOVETO(81680,55455,-1551)
MOVETO(81664,55132,-1536)
MOVETO(81748,55126,-1536)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSOREN)
NPCSEL(Hagger[ID=30183])
NPCDLG(Hagger[ID=30183])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private 
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSOREN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(81658,55118,-1536)
MOVETO(81666,55475,-1551)
MOVETO(82143,55485,-1551)
MOVETO(82318,54573,-1551)
MOVETO(82490,54172,-1522)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(SSGODDARD)
{
MOVETO(147774,-57175,-2807)
MOVETO(147682,-58179,-3007)
MOVETO(146437,-58132,-3007)
MOVETO(146220,-57935,-3007)
MOVETO(146329,-57679,-2993)
MOVETO(146387,-57534,-2993)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGODDARD)
NPCSEL(Hakon[ID=31268])
NPCDLG(Hakon[ID=31268])
DLGSEL(Private Warehouse.)
DLGSEL(Pick up an item - Private Warehouse)
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGODDARD)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(146157,-58052,-3007)
MOVETO(147188,-58287,-3007)
MOVETO(147686,-58033,-3007)
MOVETO(147707,-57376,-2829)
MOVETO(147828,-57151,-2807)
MOVETO(148075,-57022,-2807)
RETURN()
}

-----------------------------------------------------
---------------- TOWN OF SHUTTGART ------------------
-----------------------------------------------------
LABEL(SSSHUTTGART)
{
MOVETO(87200,-141511,-1366)
MOVETO(87343,-141405,-1367)
MOVETO(87379,-140589,-1567)
MOVETO(88627,-140575,-1567)
MOVETO(88859,-140734,-1567)
MOVETO(88686,-141171,-1553)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSSHUTTGART)
NPCSEL(Cherbal[ID=31957])
NPCDLG(Cherbal[ID=31957])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw Item (Private Warehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSSHUTTGART)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(88921,-140656,-1567)
MOVETO(87586,-140399,-1567)
MOVETO(87362,-140747,-1567)
MOVETO(87360,-141081,-1467)
MOVETO(87346,-141529,-1366)
MOVETO(87185,-141484,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(SSDION)
{
MOVETO(17267,145214,-3079)
MOVETO(18209,145726,-3142)
MOVETO(19137,144080,-3105)
MOVETO(19779,144135,-3090)
MOVETO(20367,144635,-3115)
MOVETO(20522,144699,-3106)
MOVETO(20684,144692,-3096)
MOVETO(20800,144550,-3096)
MOVETO(20801,144448,-3096)
MOVETO(20771,144435,-3094)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSDION)
NPCSEL(Holvas[ID=30058])
NPCDLG(Holvas[ID=30058])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private 
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSDION)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(20770,144618,-3096)
MOVETO(20465,144751,-3107)
MOVETO(19850,144147,-3094)
MOVETO(19172,144123,-3110)
MOVETO(18651,145453,-3153)
MOVETO(17562,145528,-3108)
MOVETO(16960,144893,-3036)
MOVETO(17111,144895,-3041)
RETURN()
}


//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(SSGIRAN)
{
MOVETO(82538,149359,-3495)
MOVETO(82439,149763,-3464)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGIRAN)
NPCSEL(Randolf[ID=30095])
NPCDLG(Randolf[ID=30095])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private 
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGIRAN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(82635,149505,-3495)
MOVETO(82846,149354,-3495)
RETURN()
}

//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO GATEKEEPER
//-----------------------------------------------------

//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(GKOREN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(82738,53331,-1522)
MOVETO(82944,53148,-1522)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport.)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(GKGODDARD)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(147850,-56148,-2807)
MOVETO(147928,-55436,-2760)
MOVETO(147967,-55257,-2760)
NPCSEL(Tatiana[ID=31275])
NPCDLG(Tatiana[ID=31275])
DLGSEL(Teleport.)
RETURN()
}

-----------------------------------------------------
---------------- TOWN OF SHUTTGART ------------------
-----------------------------------------------------
LABEL(GKSHUTTGART)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(87252,-142303,-1366)
MOVETO(87217,-143203,-1319)
MOVETO(87056,-143442,-1319)
NPCSEL(Bilia[ID=31964])
NPCDLG(Bilia[ID=31964])
DLGSEL(Teleport.)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(GKDION)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(16093,143530,-2855)
MOVETO(15827,143274,-2774)
MOVETO(15783,142966,-2732)
MOVETO(15637,142910,-2732)
NPCSEL(Trisha[ID=30059])
NPCDLG(Trisha[ID=30059])
DLGSEL(Teleport.)
RETURN()
}

//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(GKGIRAN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(83307,148937,-3431)
MOVETO(83499,148393,-3431)
MOVETO(83492,147964,-3431)
MOVETO(83415,147918,-3431)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
RETURN()
}


//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO HUNTING SPOT
//---------------- SINCE THERES SO MANY YOU'LL PROBABLY HAVE TO MAKE YOUR OWN
//---------------- ILL PUT MORE AND MORE IN HERE AS TIME PASSES, JUST FOLLOW
//---------------- MY STRUCTURE AND YOU SHOULD BE FINE.
//---------------- REMEMBER TO USE DELAY AFTER TELEPORT IF YOU USE IGW.
//-----------------------------------------------------

//-----------------------------------------------------
//------ SOUTHEAST OF IVORY TOWER - FORMORS AND BUGBEARS
//-----------------------------------------------------
LABEL(ORENSPOT1)
{
DLGSEL(Ivory Tower - 3700 Adena )
DELAY(15000)
MOVETO(85348,16704,-3638)
MOVETO(85335,17355,-3549)
MOVETO(85325,19935,-3813)
MOVETO(85335,21913,-3565)
MOVETO(85336,23147,-3544)
MOVETO(85371,23978,-3667)
MOVETO(85715,24238,-3635)
MOVETO(86114,24398,-3592)
MOVETO(86166,24396,-3621)
MOVETO(87105,24026,-3601)
MOVETO(87518,23982,-3512)
MOVETO(87743,23933,-3527)
MOVETO(88416,23941,-3549)
MOVETO(89678,23570,-3629)
MOVETO(89945,23389,-3629)
MOVETO(90234,23092,-3629)
MOVETO(90597,22705,-3612)
MOVETO(91134,22299,-3618)
MOVETO(91633,21824,-3646)
MOVETO(91979,21361,-3651)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}

-----------------------------------------------------
------ PAVEL RUINS
-----------------------------------------------------
LABEL(SHUTTGARTSPOT1)
{
DLGSEL(Pavel Ruins - 2100 Adena )
DLGSEL(Pavel Ruins - 1100 Adena )
DELAY(15000)
ITEMCOUNT(Destroyed Golem Shards[ID=8100],>=,500)
{
MSG(500 Destroyed Golem Shards gained! Attempting to retake quest!)
MOVETO(91330,-116945,-3959)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("Here are the Shards.")
DELAY(1000)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("What kind of work?")
}
MOVETO(92027,-117006,-3992)
MOVETO(93328,-116878,-4050)
MOVETO(93245,-117395,-4082)
MOVETO(93019,-117907,-4206)
MOVETO(93031,-118337,-4314)
MOVETO(93291,-119040,-4537)
MOVETO(93332,-119267,-4563)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}

//-----------------------------------------------------
//------ FROZEN LABYRINTH YETIS
//-----------------------------------------------------
LABEL(SHUTTGARTSPOT2)
{
DLGSEL(Frozen Labyrinth - 3500 Adena )
DLGSEL(Frozen Labyrinth - 1800 Adena )
DELAY(15000)
MOVETO(113852,-109349,-875)
MOVETO(114138,-109842,-899)
MOVETO(114945,-110940,-922)
MOVETO(115572,-111800,-1061)
MOVETO(116136,-112739,-1212)
MOVETO(116207,-113356,-1264)
MOVETO(116296,-114785,-1649)
MOVETO(117362,-116324,-2023)
MOVETO(119332,-116869,-2537)
MOVETO(119653,-117039,-2517)
MOVETO(120546,-117755,-2536)
MOVETO(121600,-118635,-2565)
MOVETO(122237,-118806,-2618)
MOVETO(121851,-119428,-2702)
MOVETO(122323,-120560,-2891)
MOVETO(122048,-121420,-2812)
MOVETO(121333,-122288,-2799)
MOVETO(120846,-123655,-2862)
MOVETO(120333,-124215,-2799)
MOVETO(120122,-124686,-2834)
MOVETO(120499,-125564,-2878)
MOVETO(120733,-126637,-2847)
MOVETO(121933,-127713,-2717)
MOVETO(122746,-127582,-2609)
MOVETO(127058,-127342,-2576)
MOVETO(127284,-127745,-2603)
MOVETO(127861,-127287,-2609)
MOVETO(127901,-126195,-2608)
MOVETO(127934,-126006,-2597)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}

//-----------------------------------------------------
//------ DION CASTLE: DIRE WOLF / MONSTER EYE
//-----------------------------------------------------
LABEL(DIONSPOT1)
{
MOVETO(15733,143098,-2737)
MOVETO(16966,144829,-3033)
MOVETO(17919,145718,-3128)
MOVETO(19137,145630,-3132)
MOVETO(21231,145828,-3173)
MOVETO(21587,145907,-3185)
MOVETO(22271,147871,-3249)
MOVETO(24042,149744,-3247)
MOVETO(25057,151456,-3279)
MOVETO(26922,153117,-3248)
MOVETO(28532,153784,-2907)
MOVETO(28902,154350,-2852)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}

//-----------------------------------------------------
//------ GIRAN: BREKA ORC OVERLORD/WARRIOR/SHAMAN
//-----------------------------------------------------
LABEL(GIRANSPOT1)
{
DLGSEL(Breka's Stronghold)
DELAY(15000)
MOVETO(86910,130034,-3662)
MOVETO(88136,128598,-3675)
MOVETO(90269,128078,-3288)
MOVETO(91587,127221,-3072)
MOVETO(92619,125959,-2690)
MOVETO(92801,125556,-2593)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
pls correct it

hunting spot : Pavel Ruins
Town : Shuttgart
02/17/2010 15:40 kronex#54
Hi, Im kinda new to walker and scripting, but when i try your (moste amasing script) I get like all the text spamming in my chat as "->Tips: ".
Is that normal ? cant the GMs see that if they read my chatlog ?
(Playing retail)

thx
//
02/20/2010 08:51 boblhead#55
Quote:
Originally Posted by kronex View Post
Hi, Im kinda new to walker and scripting, but when i try your (moste amasing script) I get like all the text spamming in my chat as "->Tips: ".
Is that normal ? cant the GMs see that if they read my chatlog ?
(Playing retail)

thx
//
Its client sided only. So no GM's could possibly see your screen unless they standing right behind you.
03/09/2010 06:01 azetxardo#56
Hi guys,

I already set auto res pet on option ( I used OOG Walker ) but there is a problem, when my char res that pet with scroll its not auto confirm so my pet still dead... @__@

how to fix that? pls give me a clue, thanks
03/09/2010 12:08 Sic1#57
ok I tried to test it just to know if it works and maybe to use it on my own spots, heres what I have:
Code:
//-----------------------------------------------------
//---------------- COORDINATETABLES -------------------
//-----------------------------------------------------
//---------------- (PUT THE CORRECT ONES FOR YOUR TOWN INTO MAIN LOOP
//---------------- POSOUTRANGE AND POSINRANGE FUNCTION CALLS):
//
//---------------- TOWN CENTER:
//---------------- 	OREN: 82131,55132,-1520,3000
//---------------- 	SHUTTGART: 87345,-141092,-1336,3000
//----------------      DION: 18915,144688,-3104,3750
//----------------      GODDARD: 147774,-57663,-2896,4000
//----------------	GIRAN: 81608,148594,-3464,3250
//-----------------------------------------------------
//------------------------------------------------------------------------------
//---------------- MAIN LOOP STARTS --------------------------------------------
//------------------------------------------------------------------------------
LABEL(FOREVER)
//---------------- JUST A CHECK FOR GOING BACK TO TOWN; 
//---------------- REDUNDANT IF DEAD RETURN IS SET
CharStatus(HP,==,0)
{
MSG(Character Dead! Going back to town!)
GOHOME()
}
//---------------- IF NOT IN TOWN, CHECK FOR NEWBIE BUFFS 
//---------------- (BLESS THE BODY). IF NOT FOUND; RETURN
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSOUTRANGE(82131,55132,-1520,3000)
{
CALL(BUFFCHECK)
}
//---------------- IF IN TOWN, GO BACK TO SPOT
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSINRANGE(82131,55132,-1520,3000)
{
CALL(RUNTOADV)
CALL(POTCHECK)
CALL(SSCHECK)
CALL(RUNTOGK)
CALL(RUNTOSPOT)
}
JMP(FOREVER)
//------------------------------------------------------------------------------
//---------------- MAIN LOOP ENDS ----------------------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------- SUBROUTINES FOLLOWS -----------------------------------------
//------------------------------------------------------------------------------
//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE ----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOADV)
{
CALL(ADVOREN)
//CALL(ADVGODDARD)
//CALL(ADVSHUTTGART)
//CALL(ADVDION)
//CALL(ADVGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY STORE --------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(BUYPOT)
{
CALL(POTOREN)
//CALL(POTGODDARD)
//CALL(POTSHUTTGART)
//CALL(POTDION)
//CALL(POTGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE KEEPER -----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RESTOCKSS)
{
CALL(SSOREN)
//CALL(SSGODDARD)
//CALL(SSSHUTTGART)
//CALL(SSDION)
//CALL(SSGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GATEKEEPER -----------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOGK)
{
CALL(GKOREN)
//CALL(GKGODDARD)
//CALL(GKSHUTTGART)
//CALL(GKDION)
//CALL(GKGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO HUNTING SPOT ---------------
//---------------- UNCOMMENT THE CORRECT SPOT ---------
//---------------- THAT YOU WANT TO USE. --------------
//---------------- MAKE SURE TOWN IS CORRECT ----------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOSPOT)
{
CALL(ORENSPOT1) //IVORY TOWER (FORMOR, FORMOR ELDER, TARLK BUGBEAR)
//CALL(SHUTTGARTSPOT1) //IVORY TOWER
//CALL(SHUTTGARTSPOT2)
//CALL(DIONSPOT1)
//CALL(GIRANSPOT1)
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- FIGHTER:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXHP(WITH BTB6)*0.94
//---------------- THAT IS 94% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE MAGE PART.
//---------------- PLEASE NOTE THAT HEALTH NEEDS TO BE AROUND THIS VALUE (94%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CharStatus(HP,>=,98)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,1875)
{
CALL(TOTOWN)
}
}	
}
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS CURRENT SOULSHOT AMOUNT AND CHARACTER WEIGHT
//---------------- THE AMOUNT OF MINIMUM SOULSHOTS,
//---------------- SOULSHOT TYPE AND WEIGHT PERCENTAGE CAN BE
//---------------- MODIFIED TO BETTER SUIT YOUR NEEDS.
//-----------------------------------------------------
LABEL(SSCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//ITEMCOUNT(Soulshot: No Grade[ID=1835],<=,4000)
//ITEMCOUNT(Soulshot: D-grade[ID=1463],<=,4000)
//ITEMCOUNT(Soulshot: C-grade[ID=1464],<=,4000)
ITEMCOUNT(Soulshot: B-grade[ID=1465],<=,2000)
//ITEMCOUNT(Soulshot: A-grade[ID=1466],<=,2000)
//ITEMCOUNT(Soulshot: S-grade[ID=1467],<=,2000)
//----------------------------------------------------------------
//ITEMCOUNT(Blessed Spiritshot: No Grade[ID=3947],<=,2000
//ITEMCOUNT(Blessed Spiritshot: D-Grade[ID=3948],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: C-Grade[ID=3949],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: B-Grade[ID=3950],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: A-Grade[ID=3951],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: S Grade[ID=3952],<=,1000)
{
CHARSTATUS(WEIGHT,<,20)
{
MSG(Attempting to restock soulshots)
CALL(RESTOCKSS)
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- AGAIN THE TYPE OF SS TO USE.
//---------------- LAST VALUE IS NUMBER OF SHOTS
//---------------- TO WITHDRAW BETWEEN EACH WEIGHT CHECK.
//---------------- IF RESTOCKING SEEMS TOO SLOW THIS VALUE
//---------------- CAN BE INCREASED, BEWARE;
//---------------- TOO HIGH CAN CAUSE OVERWEIGHT.
//-----------------------------------------------------
LABEL(GETSHOTS)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//LOADITEM(Soulshot: No Grade[ID=1835],300;)
//LOADITEM(Soulshot: D-grade[ID=1463],300;)
//LOADITEM(Soulshot: C-grade[ID=1464],300;)
LOADITEM(Soulshot: B-grade[ID=1465],300;)
//LOADITEM(Soulshot: A-grade[ID=1466],300;)
//LOADITEM(Soulshot: S-grade[ID=1467],300;)
//----------------------------------------------------------------
//LOADITEM(Blessed Spiritshot: No Grade[ID=3947],300;)
//LOADITEM(Blessed Spiritshot: D-Grade[ID=3948],300;)
//LOADITEM(Blessed Spiritshot: C-Grade[ID=3949],300;)
//LOADITEM(Blessed Spiritshot: B-Grade[ID=3950],300;)
//LOADITEM(Blessed Spiritshot: A-Grade[ID=3951],300;)
//LOADITEM(Blessed Spiritshot: S Grade[ID=3952],300;)
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF POTS OR SOE IS LOW
//---------------- VALUES CAN BE MODIFIED TO SUIT YOUR NEEDS, OR ADD ANOTHER ITEM;
//---------------- BUT IF YOU DO REMEMBER TO EDIT BUYPOT ROUTINE AS WELL
//-----------------------------------------------------
LABEL(POTCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Healing Potion[ID=1061],<=,50)
{
MSG(Low on healing pots, lets go buy some!)
CALL(BUYPOT)
}
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
MSG(Low on scroll of escape, lets go buy some!)
CALL(BUYPOT)
}
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of healing pots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYPOT)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Healing Potion[ID=1061],150;)
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of soulshots to restock at one time
//-----------------------------------------------------
LABEL(DOBUYSOE)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Scroll of Escape[ID=736],7;)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RETURN TO TOWN
//---------------- THE FIRST DELAY SHOULD BE SET TO A 
//---------------- GOOD TIME TO FINISH ALL AGGRO BEFORE USING SOE.
//---------------- SECOND DELAY IS JUST TO GIVE TIME FOR SOE + TOWN LOAD,
//---------------- IF YOU HAVE A SLOW COMPUTER A HIGHER VALUE MAY BE GOOD.
//-----------------------------------------------------
LABEL(TOTOWN)
{
MSG(Appear newbie buffs is gone, attempting to go home)
SET(FIGHTSTOP)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(25000)
USEITEM(Scroll of Escape[ID=736])
SET(FIGHTSTART)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(20000)
RETURN()
}
//------------------------------------------------------------------------------
//---------------- PATHFINDING SECTION -----------------------------------------
//------------------------------------------------------------------------------
//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(ADVOREN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY
//---------------- THE AMOUNT OF POTS AND SCROLLS TO BUY CAN BE MODIFIED FOR YOUR OWN NEEDS.
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(POTOREN)
{
MOVETO(81568,53540,-1522)
MOVETO(81139,53628,-1586)
MOVETO(81000,53848,-1586)
MOVETO(80944,54414,-1551)
MOVETO(80539,54782,-1586)
MOVETO(80262,54903,-1586)
MOVETO(80005,54946,-1573)
MOVETO(79643,54902,-1573)
MOVETO(79532,54887,-1573)
MOVETO(79521,54898,-1544)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(79758,54874,-1572)
MOVETO(80412,54958,-1586)
MOVETO(81124,55455,-1551)
MOVETO(81944,55498,-1551)
MOVETO(82216,55009,-1551)
MOVETO(82405,54108,-1522)
MOVETO(82386,53350,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE
//---------------- ATTEMPTS TO WITHDRAW 300 SOULSHOTS AT A TIME
//---------------- UNTIL SET WEIGHT (DEFAULT 46%) IS REACHED
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(SSOREN)
{
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
MOVETO(82224,53673,-1522)
MOVETO(82286,54280,-1522)
MOVETO(82103,55088,-1551)
MOVETO(82013,55434,-1551)
MOVETO(81680,55455,-1551)
MOVETO(81664,55132,-1536)
MOVETO(81748,55126,-1536)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSOREN)
NPCSEL(Hagger[ID=30183])
NPCDLG(Hagger[ID=30183])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private 
\nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSOREN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(81658,55118,-1536)
MOVETO(81666,55475,-1551)
MOVETO(82143,55485,-1551)
MOVETO(82318,54573,-1551)
MOVETO(82490,54172,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO GATEKEEPER
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(GKOREN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(82738,53331,-1522)
MOVETO(82944,53148,-1522)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO HUNTING SPOT
//---------------- SINCE THERES SO MANY YOU'LL PROBABLY HAVE TO MAKE YOUR OWN
//---------------- ILL PUT MORE AND MORE IN HERE AS TIME PASSES, JUST FOLLOW
//---------------- MY STRUCTURE AND YOU SHOULD BE FINE.
//---------------- REMEMBER TO USE DELAY AFTER TELEPORT IF YOU USE IGW.
//-----------------------------------------------------
//-----------------------------------------------------
//------ SOUTHEAST OF IVORY TOWER - FORMORS AND BUGBEARS
//-----------------------------------------------------
LABEL(ORENSPOT1)
{
DLGSEL(Ivory Tower - 3700 Adena )
DELAY(15000)
MOVETO(85348,16704,-3638)
MOVETO(85335,17355,-3549)
MOVETO(85325,19935,-3813)
MOVETO(85335,21913,-3565)
MOVETO(85336,23147,-3544)
MOVETO(85371,23978,-3667)
MOVETO(85715,24238,-3635)
MOVETO(86114,24398,-3592)
MOVETO(86166,24396,-3621)
MOVETO(87105,24026,-3601)
MOVETO(87518,23982,-3512)
MOVETO(87743,23933,-3527)
MOVETO(88416,23941,-3549)
MOVETO(89678,23570,-3629)
MOVETO(89945,23389,-3629)
MOVETO(90234,23092,-3629)
MOVETO(90597,22705,-3612)
MOVETO(91134,22299,-3618)
MOVETO(91633,21824,-3646)
MOVETO(91979,21361,-3651)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
he gets buffs, ok, he teleports (f.ex. to ivory tower, just checked one spot) and then at spot the bot just spams the : [Only registered and activated users can see links. Click Here To Register...] and dont starts to hunt.

How I can change this script to adjust it to other towns (for example aden) and other hunting grounds? I just dont know how to make scripts :(
03/09/2010 18:23 Sic1#58
So I change my question because I want to get into it myself^^
but I just have 2 easy questions:

where do I get the 2 coordinates for towns? for example if I want to start at Aden, what coordinates I use for this? I only see always 2 coordinates, but 2 for the whole city??

Where I have to save my spots? I only see
Code:
LABEL(ORENSPOT1)
and then the coordinates to move to the spot. but no coordinates for the fighting path.
and last questions, where I get the IDs from NPCs and stuff like this?
03/10/2010 11:42 fuscapreto#59
Good morning people, that this be easy for those who understand hehe ...
next is to create a script where the stay so Startcombat and autotarget?
type because it has a mob in the game server that was put in the map to get l2walker.
This mob does not die and also not ... when you attack the target it takes your character is her hitting him for nothing
and never kill not handle not do anything because the mob does not die .....
that will have to create a script and put it in the names of the mobs that can attack?
07/19/2011 18:52 efkas#60
did someone knows, how to make Flame Icon script