Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/07/2011 23:36:07 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
SET @CharName = '[MA]' + @CharName
-----------------------------------------------------------------------------
-- 1. 캐릭터 슬롯 넘버가 valid한 것인지, 그리고 빈슬롯이 맞는지 먼저 체크한다.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- 너무 많자나
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. 캐릭터 추가하기
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 이다!
BEGIN
-- 캐릭터 생성 실패! 스케일 값이 이상하다!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- 이미 사용중인 이름이라는데?
RETURN -4
END
BEGIN TRANSACTION
-- 인던시스템이 적용되면�* 마지막에 WorldID와 1값을 더 넣어 주었다!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 25000, 983, 0, 32, 2094, 77,
GetDate(), 110, 110, 9999999999, 327, 9999999, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- 캐릭터 생성 실패!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- 이제 Slot 안쓴다.. 그냥 Insert 만..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. 장비 슬롯 채우기
-- [인벤토리 슬롯 96개] + [장비슬롯 13개] <- 인벤토리 확장 �*비스 후 48개에�* 96개로 증가!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- 디폴트로 선택한 아이템을 다시 넣어주자...
/* 요런 순�*로 정의되어 있다.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- 상갑
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- 바지
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- 방패
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- 혹시 default로 선택한 무기가 활이라면 �*살 250개들이 활통도 함께 준다. 죠치?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. 아바타 Inventory 슬롯 채우기
-- [아바타 인벤토리 슬롯 5개]
-- APPLY_AVATAR_SYSTEM이 적용되면�* 추가되는 부분
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- 아바타 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill넣어주기
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- 기본 퀘스트 넣어주기
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record 넣기
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob 채워넣기!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- 인벤토리 생성 실패!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList에 ID 넣어주기
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
--EUROPE MAAAAAn
IF (@RefBootsID = 11622 or @RefBootsID = 11625 or @RefBootsID = 11619 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_11_SET_B_RARE',1,12
END
--EUROPE WOMENNN
IF (@RefBootsID = 11631 or @RefBootsID = 11634 or @RefBootsID = 11628 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_11_SET_B_RARE',1,12
END
--CHina MAAAAN
IF (@RefBootsID = 3639 or @RefBootsID = 3642 or @RefBootsID = 3645 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_11_SET_B_RARE',1,12
END
--CHINA WOMENNN
IF (@RefBootsID = 3648 or @RefBootsID = 3651 or @RefBootsID = 3654 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_11_SET_B_RARE',1,12
END
-- Quick Slot 정보 저장용!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
i advise to ignore the first 3 lines from the source code when u copy for avoiding errors