2moons BMR hack

04/11/2008 02:38 lowa_kadiza#46
its working... i test it in phyton but angelica gives me a damn damage at all...
range mobs rapped me always...how can we stay put this range mobs....
can we make this a blind one, like AI 7 in TMME....i changed AI in winhex.not w0rking
04/11/2008 02:49 lowa_kadiza#47
Quote:
Originally Posted by Freexbox03 View Post
im having a small problem getting this to work. I got winhex, got the crack, i open the data.pak file, i change the edit mode, i change the ID mode or whatever, i change to view text only. all i see on the right though is crazy characters .'s and ,'s. I dont see anything that says:

spider monster 205,1,0,0,0,1,0 or whatever its supposed to say.

i been reading these forums for weeks and cant put it together (prob cause im a moron)
can you tell me how to find the ID and do a proper search for it to find the mob code.

i have monster editor but i dont know where to get these ID numbers, if i can just type in the name please tell me how, cause nothing comes up.

here is what my page looks like.
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WHY IS IT THAT the size of your DATA.PAK IN BMR 2moons is only 1.7gg.

it is suppose 1.9gg thats why you cant find that address and maybe thats is the old data.pak.....exit and change it and open the new one...
04/11/2008 03:02 jcw_is_icp#48
Quote:
Originally Posted by lowa_kadiza View Post
its working... i test it in phyton but angelica gives me a damn damage at all...
range mobs rapped me always...how can we stay put this range mobs....
can we make this a blind one, like AI 7 in TMME....i changed AI in winhex.not w0rking
Quote:
Originally Posted by lowa_kadiza View Post
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WHY IS IT THAT the size of your DATA.PAK IN BMR 2moons is only 1.7gg.

it is suppose 1.9gg thats why you cant find that address and maybe thats is the old data.pak.....exit and change it and open the new one...


im not sure on how to get long ranged to not attack yet, im still working on it
04/11/2008 10:53 CosmosTunes#49
just put Cellrange_Range to 0 its normally 14, 10 or 8.

its easy as hell ;) i prefer to unpack the data.pak and check for the values in the csv before. just compare the cellrange values and put them to 0.

here are the most common columns from the monster.csv:
Column 34 - AIKey
Column 48 - Cellrange Melee
Column 63 - Cellrange Power Melee
Column 78 - Cellrange Special Melee
Column 108 - Cellrange Range
Column 123 - Cellrange Power Range
Column 138 - Cellrange Special Range
04/11/2008 11:25 timex18912#50
now all people have to invest time and work to egt the hacks working. all people who havent got experience to get hacks working with Hex editing and so on... learn it first and then go back to this forum. all noobs thinks they can hack without doing anything, sorry, thats not the way...
its terrible to read thousends of post with people who wrote, argh i need hacks i need vac hack and so on... pls release it...its so stupid, here are so much information to do it, but u have to work and invest time for it, and if u dont want to learn it please leave this forum. And to all other people who know to hack, please dont release things that make it too easy...thats my opinion...

i wrote winhex scripts, u only have to drop it in winhey, wait some minutes and all hacks are activated, but i never will release that files and u know the reason
sorry for that...only productive ppls will reach their aim...

Greetz
04/11/2008 11:44 Hyperdude#51
Quote:
Originally Posted by CosmosTunes View Post
just put Cellrange_Range to 0 its normally 14, 10 or 8.

its easy as hell ;) i prefer to unpack the data.pak and check for the values in the csv before. just compare the cellrange values and put them to 0.

here are the most common columns from the monster.csv:
Column 34 - AIKey
Column 48 - Cellrange Melee
Column 63 - Cellrange Power Melee
Column 78 - Cellrange Special Melee
Column 108 - Cellrange Range
Column 123 - Cellrange Power Range
Column 138 - Cellrange Special Range
Or you can use my files now :)

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04/11/2008 11:56 CosmosTunes#52
Quote:
Originally Posted by Hyperdude View Post
Or you can use my files now :)

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if you copy a row from xls to a txt file you got something like that:
234 Test 1 3 5 66 2

if you copy a row from CSVed you have something like that:
234,Test,1,3,5,66,2

and the same you get if you copy it from winhex.

i think xls sucks for compare the rows but its just my opinion ;)
04/11/2008 13:07 Hyperdude#53
You are right, but i don't use it for that ;)
I use it to see, which number is set on CellRange_Melee, that i can look for this number in winhex. That i know which number I have to change without counting the numbers till I have the CellRange_Melee number in winhex.
Or when i want to know how much money a monster can drop, or how much HP a monster have, or resistence etc.

It's good for overview and looking for values of CellRange_Melee etc. to find them in winhex, not for copy/paste ;)
04/11/2008 14:30 lowa_kadiza#54
Quote:
Originally Posted by jcw_is_icp View Post
ok heres how to do simple vac / no damage from mobs hack.
MAKE SURE YOU MAKE A COPPY OF YOUR .pak FOLDER BE4 U DO ANY OF THIS!!! I AM NOT RESPONSIBLE IF YOU GET BANNED FOR ANY OF THIS, USE AT YOUR OWN WILL! give thanks if you like this post.

when ur using WinHex u will haft to work in the script start from the begening so such as all the 0,1,342,10,0,0,3,0,0
(open up WinHex (dont ask me for it or the crack find it urself) view it in text display only. make sure u have it in "inplace edit mode")
_________________________________________________-
ok now for taking no damage
this is in .csv script forum same as u will find in the WinHex when u open it like i had said.
u will need to click at the bottom of offset, and make sure its on "Bytes" (decimal) and then where it has the numbers in it put in "1095859489" that will bring you to the place to edit the damage stuff.
this is what the script looks like unedited:
301,Lizardman,0,18,16,1699,0,78,112,15,50,2,6,0,0, 0,0,0,0,0,0,0,0,1.9,3.8,1,1,lizardman,ÀÛ¼ºÁß,171,2 2,30,35000,4,1,1,110,70,95,95,2,18,2,169,212,7,17, 2,2460,1000101,0,0,0,0,0,0,0,0,0,0,7,17,0,0,0,0,0, 0,0,0,0,0,0,0,0,7,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,701,1200,0,0,5,653,6,653,7,544,8,327,101,580,102, 580,103,484,104,290,502,4,400,73,200,1044,450,170, 0,0,0,0,0,0,0,0
this is what it looks like when its edited, look closely at it and dont mess up:
301,Lizardman,0,18,16,1888,0,78,112,15,50,2,0,0,0, 0,0,0,1.9,3.8,1,1,lizardman,ÀÛ¼ºÁß,171,22,30,35000 ,3,1,0,86,86,76,76,3,20,0,1207,1509,35,83,0,1800,1 000101,0,0,0,0,0,0,0,0,1207,1509,35,83,0,1800,1100 307,3 20,0,0,40,6026,3000,0,0,0,0,35,83,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,2


you dontneed all the extra stuff as mine has, but if u look torwards the end of it, it shows after where it says "lizardman" then all the weird letters, there are few numbers changed there; thats where you need to be looking at mostly.
__________________________________________________ __

now for the Vac portion to grab all the mobs...
again u will need to click at the bottom of offset, and make sure its on "Bytes" (decimal) and then where it has the numbers in it put in "1095547000" that will bring you where u need to change the vac stuff.

when you look at the damage thing for the No Damage thingy from up top, you will need the number from infront of the monsters name so it will be the number 301 as like i will show you: "--> 301,Lizardman,0,1" you will need to find that under the vac section on the number i gave you.
ok, this is what the unedited script looks like:
301,4,10,20,6,2000,2000,1200,1000,0,0,0,50,2,0,4,2 ,0,0,0,0,0,0,6,1,0,1,3,2,1,0,0,0,0,0,0,0,0,0,0,0

but now look at this one very closely to see what will need to be changed:
301,9,99,99,6,2000,2000,1200,50,0,0,0,50,9,0,9,99, 0,0,0,0,0,0,6,1,0,9,3,2,1,0,0,0,0,0,0,0,0,0,0,0

im not totaly for sure how to change the ranged monsters from hiting you. but i can make them follow you some times =p also for the vac portion, this script works most of the time for monsters that attack you with melee not ranged:
999,999,999,6,2,2,12,10,0,0,0,50,999,0,999,999


when using the WinHex you haft to make sure u use the same amout on digits in the script line. u cant make more and you cant delite digits. so if it dosent work. ur game will crash or u have a chance at geting auto-banned! also you will need to find some old monster.csv and info.csv files so u can have something to look at. dont ask me for them find them urself.



this is fake....you just give a shitttt for doing an and wasting time to other....

lizardman,ÀÛ¼ºÁß,171,22,30,35000,4,1,0,86,86,76,76 ,3,20,0,1207

just change into to this only....

lizardman,ÀÛ¼ºÁß,171,22,30,35000,3,1,1,86,86,76,76,3,20,0,1207

also the range mobs make it same to edit AI but change the cellrange to 00 ..like this

the range of archer is now 15 not 14....find that 15....then change it to 00..

in avalon thunderbull cellrange is 14 you can figure that out then change to 00...
04/11/2008 16:12 bigaboy#55
hm what do i have to change when i want to make mobs in lvl 90 dungeon non aggro.
can sb help me pls. i need this because i want to create a bot for lvl 90b dungeon.
04/11/2008 16:52 s3ko#56
when i edit with winhex and open 2moons it close and i can see crashreporter
what´s crashreporter
04/11/2008 16:53 CosmosTunes#57
did u removed or added any bytes?
the byte count must be the same as before!
04/11/2008 16:58 nTel2k5#58
There is almost no reason to ever have to change the bye count, if you have a 3 digit number like 800 and want to change it to 0, just use "000" instead of "800".
04/11/2008 17:33 jcw_is_icp#59
Quote:
Originally Posted by twizted786 View Post
Hmm is this really your work because i have seen this exact tut found on many other websites word for word
Quote:
Originally Posted by timex18912 View Post
now all people have to invest time and work to egt the hacks working. all people who havent got experience to get hacks working with Hex editing and so on... learn it first and then go back to this forum. all noobs thinks they can hack without doing anything, sorry, thats not the way...
its terrible to read thousends of post with people who wrote, argh i need hacks i need vac hack and so on... pls release it...its so stupid, here are so much information to do it, but u have to work and invest time for it, and if u dont want to learn it please leave this forum. And to all other people who know to hack, please dont release things that make it too easy...thats my opinion...

i wrote winhex scripts, u only have to drop it in winhey, wait some minutes and all hacks are activated, but i never will release that files and u know the reason
sorry for that...only productive ppls will reach their aim...

Greetz
well from what twiztid said it sounds liek he thinks i took this tut from a diff site, but if you look at all the post i made the first few were me asking how to use winhex and edit the .pak folder. i didnt know what i was doing untill i was tought how to use WinHex. i know how to edit scripts and to wright scripts, but i have never used WinHex untill now. i made that tut myself took me bout half hour to write it too. but one thing if my dumbass can learn to edit stuff and find all the things i need to hack 2moons BMR then just baout anyone can. so find stuff urself use my tut ask questions if u need to. and NO I WILL NOT SEND YOU FILE SO DONT ASK. u can learn this urself, i did it.
04/11/2008 18:50 myckaze#60
don't use wac and wall hack on bmr bicause your account is ban, i said that bicause my account has ban