[C#/SVN] Cabot

04/01/2008 15:46 Izeliae#46
how are you sniffing to find out what the packet you need to send is?
04/01/2008 16:00 high6#47
Quote:
Originally Posted by Izeliae View Post
how are you sniffing to find out what the packet you need to send is?
Ollydbg, trial and error.
04/01/2008 16:35 Izeliae#48
do you have any contacts besides skype and steam?
04/01/2008 16:52 Shinta93#49
how to use this bot ??? help me anybody plss
04/01/2008 16:56 Izeliae#50
shinta if you could read you would be dangerous.
04/01/2008 17:13 Shinta93#51
?? i have a bad english...
sorry...
what about that ??
04/01/2008 18:59 Izeliae#52
Where do you expect this bot to work then? Its for na cabal only
04/01/2008 19:17 BaGGy#53
Quote:
Originally Posted by Izeliae View Post
Where do you expect this bot to work then? Its for na cabal only
What do you mean by that? Do you mean you want it to work in other locations like EU and SEA and whatever else?

If so that might be possible depending how the packets are transfered and how they are handled. It might even be possible that the clients render the packets all the same with the same key, which would mean it would be a multi-region bot, or it may even be just a simple fix.

But lets not worry about compatibility right now, the bot currently isn't even a bot yet its just the beginning.
04/01/2008 19:30 high6#54
I already looked at SEA client and it does everything the same except the ip is different.
04/01/2008 22:37 Izeliae#55
high6 i wouldnt doubt if thats true with all clients except EU, which has a slim chance of being slightly different.

baggy i just meant that at the moment the bot doesnt work on EU/SEA and he said he has bad english so i assumed he played on SEA, where the bot wouldnt work any whatsoever at this stage. theres no doubt in my mind about this bot... very versatile.
once the bot is finished im sure it will be easily ported to wherever he needs, but atm he is just spamming "how to use how to use" which is rather annoying XD
04/01/2008 22:52 arsel#56
can you imagine what happen after it is released? :p
the forum will be full of questions everyday :D
04/02/2008 00:11 St!gmata#57
Quote:
Originally Posted by arsel View Post
can you imagine what happen after it is released? :p
the forum will be full of questions everyday :D
Yeah and at the end itīs my problem -.-
04/02/2008 02:47 Izeliae#58
is there a way to use the game's connection to test things in-game??
it might make trial and error go by a lot faster.
04/02/2008 06:42 BaGGy#59
Quote:
Originally Posted by Izeliae View Post
is there a way to use the game's connection to test things in-game??
it might make trial and error go by a lot faster.
To put it simply, yes, it definately would make things easier, is it possible now? No.

The in-depth answer, you need to understand how the game handles the information sent to and from the server. However, this game encrypts the data sent to the server as well as sent from the server, which makes it a bit more difficult at the moment. Once you get a working encryption/decryption method then you can tear through the packets to try to understand what each one is, and what they do.
04/02/2008 14:58 Izeliae#60
i was thinking of creating a proxy ws2_32.dll and using it's connection instead of tcpclient.client.send just use ws2_32.send. i'll try a dummy in cheat engine before i do anything though. shouldnt be too hard

the encryption and decryption method is finished. high6 got them both.