If I remember well, SWSRO got the same idea for a while by removing the player limit. It was such a bad idea, result in great lags and bugs for everyone.
Here, their actual hardware can't support more than 750 players (Saw on ServerStat before the server goes down) with the most advanced Server Files, wich is most probably eating more ressources than SWSRO.
They aren't able to think of the good hardware to run their files, and now you would like them to remove the player limit when 750 players is already a pain to handle?
Better idea (I think) : Don't remove player limit, and now that they have great files, add some others servers like the real Isro, keeping players on servers.
Here, their actual hardware can't support more than 750 players (Saw on ServerStat before the server goes down) with the most advanced Server Files, wich is most probably eating more ressources than SWSRO.
They aren't able to think of the good hardware to run their files, and now you would like them to remove the player limit when 750 players is already a pain to handle?
Better idea (I think) : Don't remove player limit, and now that they have great files, add some others servers like the real Isro, keeping players on servers.