[Sammelthread] Addys

04/18/2011 00:34 Mario™#46
hier ein paar addys ..:


----------------------------------------------------------------------------

/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x000
#define ADR_PTR_SERVERPOINTER 0x00B7C198
#define ADR_PTR_BASEPOINTER 0x00BB67F8
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00A26180
#define ADR_MEM_SPEED 0x0099D4F4
#define ADR_MEM_IMDRUNK 0x000
#define ADR_MEM_NOSPREAD 0x000
#define ADR_MEM_NOSPAWN1 0x00B35FD8
#define ADR_MEM_NOSPAWN2 0x000
#define ADR_MEM_NOSPAWN3 0x00B35FDC
#define ADR_MEM_NOBOUNDS1 0x000
#define ADR_MEM_NOBOUNDS2 0x000
#define ADR_MEM_NOBOUNDS3 0x000
#define ADR_MEM_FASTAMMO 0x00B05F7C
#define ADR_MEM_FASTREPAIR 0x00A26164
#define ADR_MEM_FASTHEALTH 0x00B05F84
#define ADR_MEM_FASTFLAG 0x000
#define ADR_MEM_GLASSWALLS 0x00B08A18
#define ADR_MEM_NEARFOG 0x000
#define ADR_MEM_FARFOG 0x000
#define ADR_MEM_FOGCOLOR1 0x00B089A0
#define ADR_MEM_FOGCOLOR2 0x00B0899C
#define ADR_MEM_FOGCOLOR3 0x00B08998
#define ADR_MEM_FULLBRIGHT1 0x00B089A0
#define ADR_MEM_FULLBRIGHT2 0x00B0899C
#define ADR_MEM_FULLBRIGHT3 0x00B08998
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00BB71BC
#define ADR_USER_D3D_IP 0x00BB6ECC
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00B02AAC
#define ADR_PX_EXTRACLIP2 0x00B02AAD
#define ADR_PX_SNIPERX2 0x00B02AAE
#define ADR_PX_ASSAULTX2 0x00B02AB0
#define ADR_PX_BANDAGE ´ 0x00B02AB2
/********************Offsets*******************/
#define ADR_OFS_Z 0x0000
#define ADR_OFS_Y 0x0000
#define ADR_OFS_X 0x000130
#define ADR_OFS_NFD 0x0000
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
creditz:CyberRazzer|YaZZn|NikM
Willi27|NoName|Gordon
King7|Son_Goten

------------------------------------------------------------

--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00B7C198
#define ADR_Playerpointer 0x00C81820
#define ADR_BasePointer 0x00BB67F8
#define ADR_WeaponPointer 0x00A26378
#define ADR_DevicePointer 0x00B01C00
#define ADR_UserPointer 0x00C8186C
#define ADR_HealthPointer 0x00BB838C
#define ADR_NameBase 0x00BB6ACC // not sure
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AntiAfk 0x00B02AE0
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x000
#define ADR_FastFlag 0x00B05FA8
#define ADR_FastRepair 0x00B05F70
#define ADR_NoSpread 0x00C9CE30
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x0099D4F4
#define ADR_Spawn1 0x00B35FE0
#define ADR_Spawn2 0x00B35FDC
#define ADR_Spawn3 0x00B35FD8
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x0098D9E8
#define ADR_Fullbright1 0x00B08968
#define ADR_Fullbright2 0x00B0896C
#define ADR_FullBright3 0x00B08970
#define ADR_WaterColor1 0x0016A0031
#define ADR_WaterColor2 0x0016A0035
#define ADR_WaterColor3 0x0016A0039
#define ADR_SuperNoSpread 0x0098FE28
#define ADR_Angelviewer 0x00B01BFC
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00B02AAC
#define ADR_ExtraAmmo2 0x00B02AAD
#define ADR_SniperPx2 0x00B02AAE
#define ADR_AssultPx2 0x00B02AB0
#define ADR_Bandage 0x00B02AB2
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00BB838C
#define ESP_D3DTeam 0x00BB84CC
#define ESP_D3DName 0x00BB71BC
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x00BB8398
---------------------Offsets-------------------------
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x00130
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x00C4A4
#define OFS_LowGravityOfs_Y 0x00148
#define OFS_LowGravityOfs_Z 0x00C4AC
#define OFS_NFD 0x00150
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00BB8364
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0043B983
#define OFS_Stamina10 0x0043B9A1
#define ADR_Ossigen 0x0051B801
#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
#define ADR_WTW 0x007FB2E7
#define ADR_Escalator1 0x007FC137
#define ADR_Escalator2 0x007FC274

creditz:
NoName
NikM
Son_Goten
CyberRazzor



Don't ask what you can do with that...
04/18/2011 16:56 Menan#47
NOCHMAL ZUR WIEDERHOLUNG!

HIER SIND NUR POSTS ERLAUBT, DIE AUCH ADDYS ENHALTEN! ALLES ANDERE WIRD GELÖSCHT UND GIBT EINE INFRA!!
04/19/2011 21:16 CyberRazzor#48
Code:
///////////////////////////////////////////////
//*******************************************//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#||||||||||CyberRazzer-AddyLogger|||||||||#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//*******************************************//
///////////////////////////////////////////////
//*****************POINTER*******************//
#define ADR_PLAYERPOINTER       0x00C81820
#define ADR_SERVERPOINTER       0x00B7C198
#define ADR_BASEPOINTER         0x00BB67F8
//******************MEMORY*******************//
#define ADR_PLANTANYHWERE       0x00B02AA4
#define ADR_SUPERNOSPREAD       0x0098FE28
#define ADR_UNLIMITEDAMMO       0x00B3A620
///////////////////////////////////////////////
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
//#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#'#//
///////////////////////////////////////////////
04/19/2011 22:05 Siros3x´#49
~~~Pointer~~
#define PTR_Playerpointer 0x00C81820
#define PTR_Serverpointer 0x00B7C198
#define PTR_BasePointer 0x00BB67F8
#define PTR_DevicePointer 0x009B7108
#define PTR_WeaponPointer 0x00A26378
#define PTR_HealthPointer 0x00BB838C
#define PTR_UserPointer 0x00C8186C
~ASM~~
#define ASM_Invisible 0x00428EAA
#define ASM_Bullets 0x0043C825
#define ASM_NoReload 0x0024548B08
#define ASM_NoDelay 0x004920CB
#define ASM_QuickPlant 0x00528093
#define ASM_QuickDefuse 0x00527499
#define ASM_WTW 0x007FB2E7
#define ASM_STW 0x00611570
#define ASM_Stamina 5 0x0043B983
~~OFFSETS~~~
#define OFS_PlayerSize 0x001CF0
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_NFD 0x00
#define OFS_X 0x00
#define OFS_Y 0x00 gebe ich auch nicht privat xD
#define OFS_Z 0x00
~D3D~~
#define D3D_Name 0x00BB71BC
#define D3D_Branche 0x00BB8398
#define D3D_Health 0x00BB838C
~MEM~~
#define MEM_BlackToLobby 0x0040EB00
#define MEM_CQC Prone 0x00C9CFCC
#define MEM_ForceKick 0x004FD44B
#define MEM_SuperNoSpread 0x0098FE28
#define MEM_SuperMaster 0x00FCD30
#define MEM_RoomMaster 0x00FD148
#define MEM_NoSpawnWait1 0x00B35FD8
#define MEM_NoSpawnWait2 0x00B35FDC
#define MEM_NoSpawnWait3 0x00B35FE0
#define MEM_ImDrunk 0x00B32160
#define MEM_FastAmmo 0x00B05F7C
#define MEM_FastFlag 0x00B05F88
#define MEM_FastHealth 0x00B05F84
#define MEM_FastRepair 0x00B05F84
#define MEM_FastLockOn 0x00C9BF34
#define MEM_Fullbright1 0x00B08968
#define MEM_Fullbright2 0x00B0896C
#define MEM_Fullbright3 0x00B08970
#define MEM_NoSpread 0x009B2A50
#define MEM_MaxPlayer 0x002B94C
#define MEM_HawkMode 0x0098F2B8
#define MEM_Speed 0x0099D4F4
#define MEM_NoWater 0x00AF4D70
~~PX~~
#define PX_ExtraAmmo1 0x00B02AAC
#define PX_ExtraAmmo2 0x00B02AAD
#define PX_Bandage 0x00B02AB2
#define PX_AssaultAmmo 0x00B02AB0
#define PX_SniperAmmo 0x00B02AAE

__________________________________________________ __________________

Aus meinen addy logger


#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964

#~~~~~~~~~~~~Addys~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484

#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580

#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3
#define ADR_HAWKMODE 0x008E41D0
#define MEMUNLAMMO 0xB36720//
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTREPAIR 0x00B01E78
#define OFS_MAXPLAYERS 0x0FD14C
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTFLAG 0x00B01E80
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_SPAWN1 0x00B31CF8
#define ADR_SPAWN2 0x00B31CFC
#define ADR_SPAWN3 0x00B31D00
#define OFS_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_STRUCTSIZE 0x001CE8
#define CQCPRONE 0x00A220B8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define ADR_IMDRUNK 0x00B2DF00
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_NFD 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_PREM 0x0057C
#define OFS_PREMIUM1 0x00580
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define ADR_SCOPE 0x00A220C8
#define ADR_ViewAngels 0xAFDAFC
#define ADR_PLANTANYWHERE 0x00AFE9A0
#define UserPointer 0x00C7D964
#define ADR_CROSSMEM 0x00A2212C
#define ADR_SPEED 0x0099BAD4
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTHEALTH 0x00B01E7C
#define ADR_FASTREPAIR 0x00B01E78
#define NoBounds1 0x00B290E8
#define NoBounds2 0x00B290EC
#define NoBounds3 0x00B290F0
#define ADR_NOSPAWNWAIT1 0x00B31CF8
#define ADR_NOSPAWNWAIT2 0x00B31CFC
#define ADR_NOSPAWNWAIT3 0x00B31D00
#define ImDrunk 0x00B2DF00
#define ADR_PRONE_CQC_MEM 0x00A220B8
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define Fullbright1 0x00B04828
#define Fullbright2 0x00B0482C
#define Fullbright3 0x00B04830
#define ADR_WATERHEIGHT 0x00B048C0
#define Premium1 0x0057C
#define Premium2 0x00580
#define NoWater 0x00A22170
#define hawk 0x0098E2A0
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_X 0x00102D4
#define OFS_Z 0x00102D8
#define OFS_Y 0x00102DC
#define OFS_NFD 0x00103A8
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x00FCD30
#define ADR_FASTLOCKON 0x00C97514
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define ADR_FULLBRIGHT1 0x00B04828
#define ADR_FULLBRIGHT2 0x00B0482C
#define ADR_FULLBRIGHT3 0x00B04830
#define ADR_NOWATER 0x00A22170
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_IMDRUNK 0x00B2DF00
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define ADR_EXTRCLIP1 0x00AFE9AC
#define ADR_EXTRCLIP2 0x00AFE9AD
#define ADR_BANDAGE 0x00AFE9B2
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_WATERCOLOR1 0x00A22174
#define ADR_WATERCOLOR2 0x00A22178
#define ADR_WATERCOLOR3 0x00A2217C
04/19/2011 22:06 .:aLexK:.™#50
CyberRazzor deine Addys haben mir so geholfen wie nochnie welche Addys. Es waren auch so viele^^

#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
04/20/2011 11:53 Büny™#51
Code:
/*
|-------------------------------------------------|
|              Weeched - Not Leeched              |
|                Büny™  Privat Logger             |
|                   Version - 1                   |
|-------------------------------------------------|
*/

// Pointer
#define ADR_PLAYERPOINTER		0x00C81820
#define ADR_SERVERPOINTER		0x00B7C198
#define ADR_BASEPOINTER			0x00BB67F8
#define ADR_DEVICEPOINTER		0x009B7108
#define ADR_WEAPONPOINTER		0x00A26378
#define ADR_HEALTHPOINTER		0x00BB838C
#define ADR_USERPOINTER			0x00C8186C
// Addresses
#define ADR_PLAYERSIZE			0x001CF0
#define ADR_ANGELVIEW			0x00B01BFC
#define ADR_SPEED			0x0099D4F4
#define ADR_STAMINA1			0x00******
#define ADR_STAMINA2			0x00******
#define ADR_STAMINA3			0x00******
#define ADR_STAMINA4			0x00******
#define ADR_STAMINA5			0x00******
#define ADR_QUICKSPAWN1			0x00B35FD8
#define ADR_QUICKSPAWN2			0x00B35FDC
#define ADR_QUICKSPAWN3			0x00B35FE0
#define ADR_CQCSPAWN			0x00A26170
#define ADR_NOWATER			0x00AF4D70
#define ADR_WATERCOLOR1			0x0016A0031
#define ADR_WATERCOLOR2			0x0016A0035
#define ADR_WATERCOLOR2			0x0016A0039
#define ADR_FULLBRIGHT1			0x00B08968
#define ADR_FULLBRIGHT2			0x00B0896C
#define ADR_FULLBRIGHT3			0x00B08970
// Memory
#define MEM_CQCPRONE			0x00C9CFCC
#define MEM_PLANTANYWHERE		0x00B02AA0
#define MEM_SUPERNOSPREAD		0x0098FE28
#define MEM_UNLAMMO			0x00B39168
// Offsets
#define OFS_NORECOIL1			0x00******
#define OFS_NORECOIL2			0x00******
#define OFS_NORECOIL3			0x00******
#define OFS_NOSPREAD			0x009B2A50
#define OFS_NFD				0x00******
#define OFS_X				0x00******
#define OFS_Y				0x00******
#define OFS_Z				0x00******
#define OFS_SLOTS1			0x001021A0
#define OFS_SLOTS2			0x001021A1
#define OFS_SLOTS3			0x001021A2
#define OFS_SLOTS4			0x001021A3
#define OFS_SLOTS5			0x001021A4
#define OFS_SLOTS6			0x001021A5
#define OFS_SLOTS7			0x001021A6
#define OFS_SLOTS8			0x001021A7
#define OFS_PREMIUM1			0x0057C
#define OFS_PREMIUM2			0x00580
// D3D Esp
#define D3D_NAME			0x00BB71BC
#define D3D_HEALTH			0x00BB838C
#define D3D_BRANCHE			0x00BB8398
// Px Items
#define PX_ASSAULTAMMO			0x00B02AB0
#define PX_SNIPERAMMO			0x00B02AAE
#define PX_EXTRAAMMO1			0x00B02AAC
#define PX_EXTRAAMMO2			0x00B02AAD
#define PX_BANDAGE			0x00B02AB2
// Asm
#define ASM_WTW				0x007FB2E7
#define ASM_STAMINA5			0x0043B983

//Addys:				58

/*
|-------------------------------------------------|
|                     Credits                     |
|                      Büny™                      |
|                      AlexK                      |
|                                                 |
|                    Thanks to                    |
|                      NoName                     |
|                       NikM                      |
|                                                 |
|                     visit us                    |
|                  [url=.....].....[/url]                          |
|-------------------------------------------------|
*/
****** = Sucht selber ^^

PS: Das ist nur der Anfang meines bald kommenden Public Addyloggers.

Edit: 1.000 Post :p
04/20/2011 20:48 CyberRazzor#52
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9E8//?
#define ADR_STAMINA5 0x0098D9D0//!


Have a nice day


Quote:
CyberRazzor deine Addys haben mir so geholfen wie nochnie welche Addys. Es waren auch so viele^^

#define ADR_QuickPlant 0x00528093
#define ADR_Quick_Defuse 0x00527499
np :)
Wenn du mein Privaten siehst mit über ...........!
Würdest du vom Stuhl kippen aber das will ja keiner (oder vlt doch?)
04/21/2011 10:33 BlackLegend™#53
Quote:
Originally Posted by CyberRazzor View Post
#define OFS_X 0x000102E4
#define OFS_Y 0x000102F4
#define OFS_Z 0x000102EC
#define OFS_NFD 0x00102CC
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9E8//?
#define ADR_STAMINA5 0x0098D9D0//!


Have a nice day




np :)
Wenn du mein Privaten siehst mit über ...........!
Würdest du vom Stuhl kippen aber das will ja keiner (oder vlt doch?)
hmh cyber :D


Macht der wieder mal alles Public (Ach kack drauf)
Meine Stamina addys sind aber so:
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9D0//!
#define ADR_STAMINA5 0x0098D9D4//!

aber egal ;)
04/21/2011 12:15 .:aLexK:.™#54
Quote:
Originally Posted by BlackLegend™ View Post
hmh cyber :D


Macht der wieder mal alles Public (Ach kack drauf)
Meine Stamina addys sind aber so:
#define ADR_STAMINA1 0x0098D9C4//!
#define ADR_STAMINA2 0x0098D9C8//!
#define ADR_STAMINA3 0x0098D9CC//!
#define ADR_STAMINA4 0x0098D9D0//!
#define ADR_STAMINA5 0x0098D9D4//!

aber egal ;)
Ehm ich habe noch andere Stamina addys und die worken!

#define STAMINA4 0x0098D9DC
#define STAMINA5 0x0098D9D0
04/21/2011 12:16 Sonic@#55
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
04/21/2011 16:13 Dead Wrong#56
#define ADR_PlayerPointer 0xC7D918//
#define ADR_ServerPointer 0xB78290//
#define ADR_BASEPOINTER 0xBB28F0//
#define ADR_STRUCTSIZE 0x00001CE8

#define ADR_HAWKMODE 0x98E2A0//
#define ADR_WATERHEIGHT 0xB048C0//
#define ADR_NOBOUNDS1 0xB290E8//
#define ADR_NOBOUNDS2 0xB290EC//
#define ADR_NoSpread 0xAFE9C8//
#define ADR_FASTAMMO 0xB01E74//
#define ADR_FASTFLAG 0xB01E80//
#define ADR_FASTHEALTH 0xB01E78//
#define ADR_FASTREPAIR 0xB01E7C//
#define ADR_GLASSWALLS 0xB048C8//
#define ADR_NOSPAWNWAIT1 0xB31CF8//
#define ADR_NOSPAWNWAIT2 0xB31CFC//
#define ADR_NOSPAWNWAIT3 0xB31D00//
#define ADR_SCOPE 0xA220C8//
#define ADR_FULLBRIGHT1 0xB04828//
#define ADR_FULLBRIGHT2 0xB0482C//
#define ADR_FULLBRIGHT3 0xB04830//
#define ADR_UNLAMMO1 0xB36720//
#define ADR_FOGNFAR 0xB048C8//
#define ADR_FOGFAR 0xB048CC//
#define ADR_POINTOFVIEW 0x98BCC4//
#define ADR_SPEED 0x99BAD4//
#define ADR_NOWATER 0xA22170//
#define ADR_EXTRAAMMO1 0xAFE9AC//
#define ADR_EXTRAAMMO2 0xAFE9AD//
#define ADR_WEAPONGRAVITY 0x98ED48//
#define ADR_IMDRUNK 0xB2DF00//
#define ADR_Sniper2PX 0xAFE9AE//
#define ADR_Assault2PX 0xAFE9B0//
#define ADR_BANDAGE 0xAFE9AC//
#define ADR_ALWAYSC 0xA2212C//
#define ADR_SNOSPREAD 0x98EE10//
#define ADR_CQCP 0xA220B8//

#define OFS_MaxPlayer 0xFCD1C
#define OFS_PlayerGravity 0xC49C
#define Ofs_LowGravityX 0x00C498
#define Ofs_LowGravityY 0x00C49C
#define Ofs_LowGravityZ 0x00C4A0
#define OFS_NoRecoil1 0x001C
#define OFS_NoRecoil2 0x0020
#define OFS_NoRecoil3 0x0024
#define OFS_NFD 0x103A8
#define OFS_SLOT5 0x1021A4
#define OFS_SLOT6 0x1021A5
#define OFS_SLOT7 0x1021A6
#define OFS_SLOT8 0x1021A7
#define OFS_X 0x102D4
#define OFS_Y 0x102DC
#define OFS_Z 0x102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_Dinar 0x11A620
#define OFS_Level 0x11A610
#define OFS_MAXPLAYERS 0x0FD14C
#define OFS_WEAPON1 0x10100
#define OFS_WEAPON2 0x101D2
#define OFS_WEAPON3 0x101D0
#define OFS_ROOMMASTER 0xFD148
#define OFS_SUPERMASTER 0xFCD30
#define OFS_Spectate 0x11B864
#define OFS_PlayerSize 0x001CE8
#define OFS_GMMODE 0x00574

// <----Huib Addylogger started---->

// [Base&Pointers]
#define ADR_PLAYERPOINTER 0x00C7D918
#define ADR_SERVERPOINTER 0x00B78290
#define ADR_BASEPOINTER 0x00BB28F0
#define ADR_HEALTHPOINTER 0x00BB4484
#define ADR_WEAPONPOINTER 0x00A2229C
#define ADR_POINTOFVIEW 0x0098BCC4
#define ADR_CLASSBASE 0x00BB4484

// [Player]
#define ADR_FASTAMMO 0x00B01E74
#define ADR_FASTHEALTH 0x00B01E78
#define ADR_FASTFLAG 0x00B01E80
#define ADR_FASTREPAIR 0x00B01E8C
#define ADR_NOSPREAD 0x00AFE9C8
#define ADR_SPEED 0x0099BAD4
#define ADR_SCOPE 0x00A220C8
#define ADR_SCOPESIZE 0x00A220D0
#define ADR_NOBOUNDS1 0x00B290E8
#define ADR_NOBOUNDS2 0x00B290EC
#define ADR_NOBOUNDS3 0x00B290F0
#define ADR_NOSPAWN1 0x00B31CF8
#define ADR_NOSPAWN2 0x00B31CFC
#define ADR_NOSPAWN3 0x00B31D00
#define ADR_CQCSPAWN 0x00A220B8
#define ADR_NOWATER 0x00967028
#define ADR_WATERHEIGHT 0x00B048C0
#define ADR_IAMDRUNK 0x00B2DF00
#define ADR_WEAPONGRAVITY 0x0098ED48
#define ADR_UNLAMMOMEMORY 0x00B36720
#define ADR_CQCPRONEMEM 0x00A220B8
#define ADR_PLANTDEFEVERYWHERE 0x00AFE9A0
#define ADR_HIDEWEAP 0x0098EDE4
#define ADR_ALWAYSC 0x00A2212C
#define ADR_SUPERNOSPREAD 0x0098EE10
#define ADR_SUPERFIRE 0x0098E2A0//HawkMode


// [D3D]
#define ADR_D3DNAME 0x00BB32B4
#define ADR_D3DIP 0x00BB2FC4
#define ADR_USERUSERNAME 0x00B78308
#define ADR_USERNICKNAME 0x00B78548
#define ADR_USERPASSWORD 0x00B78508

// [Px Items]
#define ADR_EXTRAAMMO1 0x00AFE9AC
#define ADR_EXTRAAMMO2 0x00AFE9AD
#define ADR_SNIPER2X 0x00AFE9AE
#define ADR_ASSAULT2X 0x00AFE9B0
#define ADR_BANDAGE 0x00AFE9AC


// [Asm]
#define ADR_UNLOXYGEN 0x005239C3
#define ADR_RADARGPS 0x005A9DA2
#define ADR_AUTOREPAIR 0x00416CB3
#define ADR_SUPERNOSPREAD 0x0052D2E4
#define ADR_HEADSHOT1 0x007A8013
#define ADR_HEADSHOT2 0x007A8019
#define ADR_ESCALATOR1 0x007FDBA7
#define ADR_ESCALATOR2 0x007FDCE4
#define ADR_QUICKPLANT 0x00530C75
BYTE QUICKPLANTONBYTE [] = {0xEB,0x34};
#define ADR_QUICKDEFUSE 0x00530080
BYTE QUICKPLANTONBYTE [] = {0xEB,0x2D};

#define ADR_VEHJUMP1 0x0079AFCB
#define ADR_VEHJUMP2 0x0079AFD5
#define ADR_VEHJUMP3 0x0079AFF6


// [Offset]
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_DINAR 0x0011A298
#define OFS_LEVEL 0x0011A288
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define OFS_GRAVITYX OFS_GRAVITYY-0x4
#define OFS_GRAVITYY 0x00C49C
#define OFS_GRAVITYZ OFS_GRAVITYY+0x4
#define OFS_NFD 0x00103A8
#define OFS_PLAYERSIZE 0x001CF0

[Only registered and activated users can see links. Click Here To Register...]
04/22/2011 09:31 DashWar#57
Code:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~Dash`sAddresslogger~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~Log:~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~*/
DWORD ADR_Playerpointer = (DWORD)0x0C81820;
DWORD ADR_Serverpointer = (DWORD)0x0B7C198;
DWORD ADR_Healthpointer = (DWORD)0x0BB838C
DWORD ADR_Weaponpointer = (DWORD)0x0A26378;
DWORD ADR_Basepointer   = (DWORD)0x0BB67F8;
DWORD ADR_Userpointer   = (DWORD)0x0C8186C;
DWORD OFS_Slotbase      = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_Weaponbase    = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_StructSize    = (DWORD)0x01CF0;
/*~~~~~~~~~~~~~~~Memories~~~~~~~~~~~~~~~*/
DWORD ADR_AntiAfk       = (DWORD)0x0B02AE0;
DWORD ADR_NoSpawn1       = (DWORD)0x0B35FE0;
DWORD ADR_NoSpawn2       = (DWORD)0x0B35FDC;
DWORD ADR_NoSpawn3       = (DWORD)0x0B35FD8;
DWORD ADR_NoBounds1     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_NoBounds2     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_NoBounds3     = (DWORD)0x0**** Only for VIP Guests;
DWORD ADR_FastAmmo      = (DWORD)0x0B05FA4;
DWORD ADR_FastFlag      = (DWORD)0x0B05FA8;
DWORD ADR_FastRepair    = (DWORD)0x0B05F70;
DWORD ADR_FastHealth    = (DWORD)0x0B05F74;
DWORD ADR_Fullbright1   = (DWORD)0x0B08968;
DWORD ADR_Fullbright2   = (DWORD)0x0B0896C;
DWORD ADR_Fullbright3   = (DWORD)0x0B08970;
DWORD ADR_Colorshoot1   = (DWORD)0x0B08968;
DWORD ADR_Colorshoot2   = (DWORD)0x0B0896C;
DWORD ADR_Colorshoot3   = (DWORD)0x0B08970;
DWORD ADR_FarFog              = (DWORD)0x0B08A20;
DWORD ADR_NearFog       = (DWORD)0x0B08A18;
DWORD ADR_WuW           = (DWORD)0x0B08A08;
DWORD ADR_UnlAmmo       = (DWORD)0x0B3A620;
DWORD ADR_Speed         = (DWORD)0x099D4F4;
/*~~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~*/
DWORD OFS_NoRecoil1  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NoRecoil2  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NoRecoil3  = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityX   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityY   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_GravityZ   = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_X          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Y          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Z          = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_NFD        = (DWORD)0x0**** Only for VIP Guests;
DWORD OFS_Prem1      = (DWORD)0x057C;
DWORD OFS_Prem2      = (DWORD)0x0580;
DWORD OFS_GMWarn     = (DWORD)0x0BB8364;
DWORD OFS_Slot1      = (DWORD)0x01021A0;
DWORD OFS_Slot2      = (DWORD)0x01021A1;
DWORD OFS_Slot3      = (DWORD)0x01021A2;
DWORD OFS_Slot4      = (DWORD)0x01021A3;
DWORD OFS_Slot5      = (DWORD)0x01021A4;
DWORD OFS_Slot6      = (DWORD)0x01021A5;
DWORD OFS_Slot7      = (DWORD)0x01021A6;
DWORD OFS_Slot8      = (DWORD)0x01021A7;
DWORD OFS_Dinar      = (DWORD)0x011A298;
DWORD OFS_Level      = (DWORD)0x011A288;
DWORD OFS_RoomMaster = (DWORD)0x0FD148;
04/22/2011 10:51 publichackownz#58
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~By Eagl3 & Mr.Duff~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define Addr_BasePointer 0x00BB67F8
#define Addr_DevicePointer 0x009B7108
#define Addr_WeaponPointer 0x00A26378
#define Addr_HealthPointer 0x00BB838C
#define Addr_UserPointer 0x00C8186C
#define Addr_ViewAngels 0x00B01BFC
//~~~~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~~//
#define Ofs_Premium1 0x0057C
#define Ofs_Premium2 0x00580
#define Ofs_NFD private. Thanks my dear friend Alex D3
#define Ofs_X private. Thanks my dear friend Alex D3
#define Ofs_Y private. Thanks my dear friend Alex D3
#define Ofs_Z private. Thanks my dear friend Alex D3
#define Ofs_Slot1 0x001021A0
#define Ofs_Slot2 0x001021A1
#define Ofs_Slot3 0x001021A2
#define Ofs_Slot4 0x001021A3
#define Ofs_Slot5 0x001021A4
#define Ofs_Slot6 0x001021A5
#define Ofs_Slot7 0x001021A6
#define Ofs_Slot8 0x001021A7
#define Ofs_Level 0x0011A288
#define Ofs_Dinar 0x0011A298
#define Ofs_NoRecoil1 private. Thanks my dear friend Alex D3
#define Ofs_NoRecoil2 private. Thanks my dear friend Alex D3
#define Ofs_NoRecoil3 private. Thanks my dear friend Alex D3
#define Ofs_LowGravityX private
#define Ofs_LowGravityY private
#define Ofs_LowGravityZ private
#define Ofs_PlayerSize 0x001CF0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define Addr_Speed 0x0099D4F4
#define Addr_NoSpread 0x009B2A50
#define Addr_QuickSpawn1 0x00B35FD8
#define Addr_QuickSpawn2 0x00B35FDC
#define Addr_QuickSpawn3 0x00B35FE0
#define Addr_ImDrunk 0x00B32160
#define Addr_Plantanywhere 0x00B02AA4
#define Addr_UnlAmmo 0x00B3A620
#define Addr_ProneMem 0x00A26170
#define Addr_FastAmmmo 0x00B05F7C
#define Addr_FastMedic 0x00B05F84
#define Addr_FastRepair 0x00B05F88
#define Addr_FastFlag 0x00B05F7C
//~~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~~~~~~~~//
#define Addr_D3DName 0x00BB71BC
//~~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~~~//
#define Addr_Forckekick 0x004FD44B
#define Addr_WTW 0x007FB2E7
#define Addr_Stamina5 0x0043B983
#define Addr_Veichlejump1 0x0079AFCB
#define Addr_Veichlejump2 0x0079AFD5
#define Addr_Veichlejump3 0x0079AFF6
//~~~~~~~~~~~~~~~~~STRIDE~~~~~~~~~~~~~~~~~//
#define D3D_Chams1 36
#define D3D_Chams2 32
#define D3D_WallHack 36+32
#define D3D_PointMode 36+32
#define D3D_WireFrame 36+32
//~~~~~~~~~~~~~~~~~END LOG~~~~~~~~~~~~~~~~//
Credit:Eagl3, Mr.Duff
04/22/2011 11:08 Büny™#59
Habe meinen Addylogger mal erweitert, bald kommen noch mehr und maybe mach ich es dann Public.

Code:
/*
|-------------------------------------------------|
|              Weeched - Not Leeched              |
|                Büny™  Addylogger                |
|                   Version - 1                   |
|-------------------------------------------------|
*/

// Pointer
#define ADR_PLAYERPOINTER		0x00C81820
#define ADR_SERVERPOINTER		0x00B7C198
#define ADR_BASEPOINTER			0x00BB67F8
#define ADR_DEVICEPOINTER		0x009B7108
#define ADR_WEAPONPOINTER		0x00A26378
#define ADR_HEALTHPOINTER		0x00BB838C
#define ADR_USERPOINTER			0x00C8186C
// Addresses
#define ADR_PLAYERSIZE			0x001CF0
#define ADR_ANGELVIEW			0x00B01BFC
#define ADR_SPEED			0x0099D4F4
#define ADR_STAMINA1			0x0098D9C4
#define ADR_STAMINA2			0x0098D9C8
#define ADR_STAMINA3			0x0098D9CC
#define ADR_STAMINA4			0x0098D9DC
#define ADR_STAMINA5			0x0098D9D0
#define ADR_FASTAMMO			0x00B05F7C
#define ADR_FASTHEALTH			0x00B05F84
#define ADR_FASTFLAG			0x00B05F88
#define ADR_FASTREPAIR			0x00B05F84
#define ADR_QUICKSPAWN1			0x00B35FD8
#define ADR_QUICKSPAWN2			0x00B35FDC
#define ADR_QUICKSPAWN3			0x00B35FE0
#define ADR_CQCSPAWN			0x00A26170
#define ADR_NOWATER			0x00AF4D70
#define ADR_WATERCOLOR1			0x0016A0031
#define ADR_WATERCOLOR2			0x0016A0035
#define ADR_WATERCOLOR2			0x0016A0039
#define ADR_FULLBRIGHT1			0x00B08968
#define ADR_FULLBRIGHT2			0x00B0896C
#define ADR_FULLBRIGHT3			0x00B08970
#define ADR_CQCPRONE			0x00C9CFCC
#define ADR_PLANTANYWHERE		0x00B02AA0
#define ADR_NOSPREAD			0x009B2A50
#define ADR_SUPERNOSPREAD		0x0098FE28
#define ADR_UNLAMMO			0x00B39168
// Offsets
#define OFS_NORECOIL1			0x00****** Only for my Biatchez
#define OFS_NORECOIL2			0x00****** Only for my Biatchez
#define OFS_NORECOIL3			0x00****** Only for my Biatchez
#define OFS_NFD				0x00****** Only for my Biatchez
#define OFS_X				0x00****** Only for my Biatchez
#define OFS_Y				0x00****** Only for my Biatchez
#define OFS_Z				0x00****** Only for my Biatchez
#define OFS_SLOTS1			0x001021A0
#define OFS_SLOTS2			0x001021A1
#define OFS_SLOTS3			0x001021A2
#define OFS_SLOTS4			0x001021A3
#define OFS_SLOTS5			0x001021A4
#define OFS_SLOTS6			0x001021A5
#define OFS_SLOTS7			0x001021A6
#define OFS_SLOTS8			0x001021A7
#define OFS_PREMIUM1			0x0057C
#define OFS_PREMIUM2			0x00580
// D3D Esp
#define D3D_NAME			0x00BB71BC
#define D3D_HEALTH			0x00BB838C
#define D3D_BRANCHE			0x00BB8398
// Px Items
#define PX_ASSAULTAMMO			0x00B02AB0
#define PX_SNIPERAMMO			0x00B02AAE
#define PX_EXTRAAMMO1			0x00B02AAC
#define PX_EXTRAAMMO2			0x00B02AAD
#define PX_BANDAGE			0x00B02AB2
// Asm
#define ASM_QUICKPLANT			0x00528093
#define ASM_QUICKDEFUSE			0x00527499
#define ASM_NODELAY			0x004920CB
#define ASM_WTW				0x007FB2E7
#define ASM_STW				0x00611570
#define ASM_ESCALATOR1			0x007FC137
#define ASM_ESCALATOR2			0x007FC274
#define ASM_BULLETS			0x0043C825
#define ASM_AUTOREPAIR			0x00416CB3
#define ASM_STAMINA5			0x0043B983

//Addys:				70

/*
|-------------------------------------------------|
|                     Credits                     |
|                      Büny™                      |
|                      AlexK                      |
|                                                 |
|                    Thanks to                    |
|                      NoName                     |
|                       Dash                      |
|                       NikM                      |
|                                                 |
|                     visit us                    |
|                     [url=http://..........].........[/url]                   |
|-------------------------------------------------|
*/
04/22/2011 12:47 _TradEmArk_˜#60
Quote:
#define OFS_NORECOIL1 0x00****** Only for my Biatchez
#define OFS_NORECOIL2 0x00****** Only for my Biatchez
#define OFS_NORECOIL3 0x00****** Only for my Biatchez
#define OFS_NFD 0x00****** Only for my Biatchez
#define OFS_X 0x00****** Only for my Biatchez
#define OFS_Y 0x00****** Only for my Biatchez
#define OFS_Z 0x00****** Only for my Biatchez
#define OFS_X 0x000102E4 // Richtig
#define OFS_Y 0x000102F4 // Richtig
#define OFS_Z 0x000102EC // Richtig
#define OFS_NFD 0x00102CC // Richtig
#define OFS_NORECOIL1 0x00C43C // Richtig
#define OFS_NORECOIL2 0x00C440 // Richtig
#define OFS_NORECOIL3 0x00C444 // Richtig


Von daher bissl unötig..