For Freeroam, & safehouse the 2 parts are intro, and infinite loop streams. (from what I heard in the raw converted files)Quote:
I tried converting some music into game...
- FreeRoam and Safehouse music hve 2 separate parts for unknown reason
- Convert in headerless mode giving game crash
- Convert in SingleBlock and HeaderB modes don't crash a game, but still no music
- Convert in Parser 5 or 6 mode doesn't matter
- Convert MP3 into 128 kbps/s don't help
Considering how NFS:W uses .tmx files for engine audio, which V12-Power says is from an EAGL4 format I'm guessing it's a EAL3 ver 7 format.
I'll try converting the same file file to mp3 then back to .sns and compare the binary with winMerge, that's the fastest way. XD
(The .sbs "Soundbanks" files in moments seems more interesting to me...compared to music in my opinion.)