Release | SR Proxy the best way to protect your private server!

06/06/2019 09:13 bende16#571
Quote:
Originally Posted by Isoline* View Post
Will be added once i release v3.0.0
Among with some other feartures as well.
when does 3.0 come in ?
SR_Proxy Live Status Did you shut down the site?. I stopped the time of the crack-makers there. :D
06/06/2019 10:24 Isoline*#572
Quote:
Originally Posted by bende16 View Post
when does 3.0 come in ?
SR_Proxy Live Status Did you shut down the site?. I stopped the time of the crack-makers there. :D
"Crack Makers" lol, you decompiled an unprotected .NET application, im surprised that you havent solved the list of the unsolved problems in computer science by now.

Told ya, there is something that cant be decompiled and thats called skills.
06/11/2019 06:35 Gidzy#573
best work from man <3
06/14/2019 01:09 mphamduy#574
Quote:
Originally Posted by bende16 View Post
when does 3.0 come in ?
SR_Proxy Live Status Did you shut down the site?. I stopped the time of the crack-makers there. :D

Can you give me the download link?
06/20/2019 16:28 Wizzo11#575
Thanks Isoline the new GM option working fine good work
06/26/2019 21:17 thebigbody#576
are you sure _Players and _CharsStatistics are working fine ?
cuz i think they are bugged
+ when will you release 3.0 ?
06/27/2019 06:00 Isoline*#577
Quote:
Originally Posted by thebigbody View Post
are you sure _Players and _CharsStatistics are working fine ?
cuz i think they are bugged
+ when will you release 3.0 ?
Those two tables are suppose to be the same, while one of them is like a history for logging in, the other is updated on a real-time base, so you can show off your online players on your website.

I do remember turning off _CharsStatistics for some reason but not why, it was a while ago.

Anyway, i wont release v3 until i test it, there are many features & changes, so until i can confirm my latest build is bug free and stable, you would have to wait.

If there are any volunteers for testing, hit me up.
Regards, Iso.
06/27/2019 14:25 thebigbody#578
Quote:
Originally Posted by Isoline* View Post
Those two tables are suppose to be the same, while one of them is like a history for logging in, the other is updated on a real-time base, so you can show off your online players on your website.

I do remember turning off _CharsStatistics for some reason but not why, it was a while ago.
yea it doesn't record anything and for _Players it doesn't record all of the players i mean sometime it does and other time no

Quote:
Originally Posted by Isoline* View Post
If there are any volunteers for testing, hit me up.
Regards, Iso.
i can do that
06/28/2019 05:22 sherio_3x#579
Quote:
Originally Posted by Isoline* View Post
If there are any volunteers for testing, hit me up.
Regards, Iso.
i can do that with you .
07/04/2019 19:00 Isoline*#580
Quote:
Originally Posted by thebigbody View Post
yea it doesn't record anything and for _Players it doesn't record all of the players i mean sometime it does and other time no



i can do that
Quote:
Originally Posted by sherio_3x View Post
i can do that with you .
Thank you guys, once i will complete the latest stable build, i will need some hardcore testing, so just pm me on discord with your nick.
07/10/2019 02:27 HypnosĄ#581
I recommend this filter very much.
It handles over 1k players without any lags or delay, very smooth and easy to use.
Isoline provides a good support and first install free. AND ITS CHEAP!
07/11/2019 18:37 COSTEXXL#582
This guy is the best. He solved the problem I had from very long time. S+ for Isoline.
07/15/2019 16:48 Isoline*#583
Quote:
Originally Posted by COSTEXXL View Post
This guy is the best. He solved the problem I had from very long time. S+ for Isoline.
Thank you, I appreciate that.
07/16/2019 15:27 GMKING1050#584
Quote:
Originally Posted by Isoline* View Post
Thank you, I appreciate that.
the Proxy work with twsro file
07/17/2019 13:30 Isoline*#585
Quote:
Originally Posted by GMKING1050 View Post
the Proxy work with twsro file
Well, you can test and report, i'll fix whatever is not working.

#On another note, i will move this project to be an open source in the next few days.