Tap Titans 2 Advanced ClickBot (HiroMacro)

10/10/2017 00:41 JasonF01#571
Tbh just keep levelling your Sword Master on. Tap damage is much more important since 2.0. If you're using a bot, you want your skill points used on the first 2 trees since you're an active player.

For the skills one, not sure. I usually leave it at 1 and I can use all skills permanently then.
10/10/2017 02:04 Elik5424#572
How to remove unnecessary checks? Bot should make prestige for 70 minutes. But sometimes it happens more than a couple of hours
10/10/2017 02:28 Whoadie#573
Quote:
Originally Posted by JasonF01 View Post
Tbh just keep levelling your Sword Master on. Tap damage is much more important since 2.0. If you're using a bot, you want your skill points used on the first 2 trees since you're an active player.

For the skills one, not sure. I usually leave it at 1 and I can use all skills permanently then.
The skills still don't work for me sadly. Fuck, guess I'll take 90 minute runs over nothing.
10/10/2017 02:34 Elik5424#574
Quote:
Originally Posted by Whoadie View Post
The skills still don't work for me sadly. Fuck, guess I'll take 90 minute runs over nothing.
What is your version of nox?
10/10/2017 03:03 Whoadie#575
Quote:
Originally Posted by Elik5424 View Post
What is your version of nox?
Currently using Ver 5.2.0.0
10/10/2017 07:10 RivenCDE#576
Quote:
Originally Posted by JasonF01 View Post
Here s the exact script I use:

Code:
// -  Tap Titans 2 AdvancedClickBot by Tune389 [ v1.2 - dev 2 ]

SCREEN_SIZE: 480x800

// ----------- Settings
var #enableFairies 1
var #enablePremiumCollect 0
var #hatchEggs 1
var #enableTapping 1

// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1
var #runActionsEveryXMinutes 3
var #fullManaSkill 3

//Action Order | 1,2,3 = push heroes | 2,3,1 = push ms
var #orderLevelHeroes 1
var #orderLevelMaster 2
var #orderLevelSkills 3

// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1
var #clanQuestRunsPerReadyUp 1

// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
//clicks on level up per run
var #skillIntensity 1
//0 = disabled | 1 = Damon (Mage) | 2 = Finn (Ranged) | 3 = Nohni (Meel)
var #maxOutHero 1

// ----------- Actions ----------- [ Skills ]
var #enableSkills 1
//prevent sword master leveling after all skills are unlocked ( > lvl 600)
var #stopMasterAfterSkillsUnlocked 1

//press given skills every X seconds
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1

//just level each skill once
var #justUnlockSkills 1

//run skill check after prestige or now
var #startSkillCheckNow 1

// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0
//wait for given skill (2-6) then start boss
var #startBossSkill 0
//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 0

// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1
var #prestigeAfterXMinutes 70

// ----------- Developer / Expert
var #maxHitCount 9999999

//show current script time
var #showCurrentTime 0

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17


// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #prestige 0
var #skillsUnlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #calc1 0
var #recheckClanQuest 0

// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000

// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466

// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70

// ----------- TimeSets
var #timeLastActionRun 0

var #timeDiff 0

var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0

var #lastPressCrit 0
var #lastPressFireBlade 0
var #lastPressMidas 0
var #lastPressShadowClone 0
var #lastPressHeroes 0

var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0


// ----------- MAIN
:start
	#loopCount = #loopCount + 1

	#resultManaPool = #loopCount % 901
	#resultCheckBoss = #loopCount % 302
	#resultClanQuest = #loopCount % 101
	#resultUpdateTime = #loopCount % 80

	#timeDiff = #minutes - #timeLastActionRun
	
	//add general execution delays
	#time = #time + #timeScaleAddition
	
	if #resultClanQuest == 0 and #enableClanQuest == 1
		goto :checkClanQuest
	endif
	
	if #showCurrentTime == 1 and #resultUpdateTime == 0
		toast #minutes:#seconds
	endif
	
	if #resultUpdateTime == 0
		#seconds = (#time/1000)%60
		#secondsTotal = #time/1000
		#minutes = (#time/1000)/60
	endif
	
	if #resultUpdateTime == 0 and #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif
	
	if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXMinutes
		goto :pressSkills
	endif
		
	if #loopCount == 1 and #enableClanQuest == 1
		goto :checkClanQuest
	elseif #loopCount == 2
		goto :init
	elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
		goto :checkPrestige
	elseif #timeDiff >= #runActionsEveryXMinutes
		goto :runActions
	elseif #resultCheckBoss == 0
		goto :checkBoss
	elseif #resultManaPool == 0
		goto :checkMana
	elseif #loopCount == #maxHitCount
		#loopCount = 0
		goto :randomTouch
	else
		goto :randomTouch
	endif
:end

:afterPrestige
	#prestige = #prestige+1
	#skillsUnlocked = 0
	#time = 0
	#seconds = 0
	#secondsTotal = 0
	#minutes = 0
goto :init


// ----------- INIT
:init

	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		WaitApp com.gamehivecorp.taptitans2
		sleep 10000
	endif

	if #enablePremiumCollect == 1
		touchDown 0 350 630
		sleep 100
		touchUp 0
		sleep 100
	endif

	#lastPressCrit = 0
	#lastPressFireBlade = 0
	#lastPressMidas = 0
	#lastPressShadowClone = 0
	#lastPressHeroes = 0
	#timeLastActionRun = 0

	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	if #runActionsOnStart == 1
		goto :runActions
	endif
goto :start

:loopDetected
	toast loop detected - restarting ...
	#loopCount = 0
goto :init

// ----------- PRESS SKILLS
:pressSkills

	// check running state
	CheckApp #checkRunning com.gamehivecorp.taptitans2
	if #checkRunning == 0
		RunApp com.gamehivecorp.taptitans2
		sleep 10000
		goto :init
	endif

	touchDown 0 #menuCloseX #menuCloseY
	sleep 50
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + 200

	#timeDiff = #secondsTotal - #lastPressCrit
	if #timeDiff >= #intervalCrit and #intervalCrit > 0
		#lastPressCrit = #secondsTotal
		touchPress 0 120 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressFireBlade
	if #timeDiff >= #intervalFireBlade and #intervalFireBlade > 0
		#lastPressFireBlade = #secondsTotal
		touchPress 0 280 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressMidas
	if #timeDiff >= #intervalMidas and #intervalMidas > 0
		#lastPressMidas = #secondsTotal
		touchPress 0 200 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressHeroes
	if #timeDiff >= #intervalHeroes and #intervalHeroes > 0
		#lastPressHeroes = #secondsTotal
		touchPress 0 360 710
		#time = #time + 200
	endif
	#timeDiff = #secondsTotal - #lastPressShadowClone
	if #timeDiff >= #intervalShadowClone and #intervalShadowClone > 0
		#lastPressShadowClone = #secondsTotal
		touchPress 0 430 710
		#time = #time + 200
	endif
goto :start

// ----------- CHECK MANA
:checkMana
	//checking Manabar
	getColor #color1 208 638
	if #color1 == #colorWhite
		//Mana full starting something and dont waste regen time
		goto :startSkill
	endif
goto :start

:startSkill
	if #fullManaSkill == 2
		touchPress 0 120 710
	elseif #fullManaSkill == 3
		touchPress 0 200 710
	elseif #fullManaSkill == 5
		touchPress 0 360 710
	elseif #fullManaSkill == 6
		touchPress 0 430 710
	elseif #fullManaSkill == 4
		touchPress 0 280 710
	endif
	#time = #time + 200
goto :start

:runActions
	#timeLastActionRun = #minutes
	#actionStepper = #actionStepper + 1
	
	if #checkBossFight == 1
		getColor #color1 139 85
	endif
	
	if #checkBossFight == 1 and #color1 == #colorWhite
		touchPress 0 #menuCloseX #menuCloseY
		toast skipping actions - bossfight in progress
		goto :pressSkills
	endif

	if #actionStepper == #orderLevelMaster and #skillsUnlocked < 5 and #stopMasterAfterSkillsUnlocked == 1
		goto :levelUp
	elseif #actionStepper == #orderLevelMaster and #stopMasterAfterSkillsUnlocked == 0
		goto :levelUp
	elseif #actionStepper == #orderLevelSkills and #enableSkills == 1 and  #skillsUnlocked < 5
		#skillsUnlocked = 0
		goto :checkSkills
	elseif #actionStepper == #orderLevelHeroes and #enableHeroes == 1
		goto :levelHeroes
	elseif #actionStepper == 5 and #enableClanQuest == 1
		#actionStepper = 0
		goto :checkClanQuest
	else 
		#actionStepper = 0
		goto :checkBoss
	endif
goto :runActions

// ----------- CHECK PRESTIGE
:checkPrestige
	sleep 1000
	#time = #time + 1000

	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
	
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay

	//slide down
	touchDown 1 280 740
	sleep 200
	touchMove 1 280 710
	sleep 50
	touchMove 1 280 500
	sleep 50
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1

	sleep 300
	#time = #time + 650

	touchDown 0 400 720
	touchUp 0
	sleep #menuPopUpDelay
	#time = #time + #menuPopUpDelay

	touchDown 0 240 640
	sleep #btnDelay
	touchUp 0
	sleep #menuPopUpDelay
	getColor #color1 430 540
	
	if #color1 == 6384247
		touchDown 0 330 535
		sleep #btnDelay
		touchUp 0
		sleep 9000
		goto :afterPrestige
	else
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		touchPress 470 450
		goto :checkPrestige
	endif 
goto :start


// ----------- CHECK CLAN QUEST
:checkClanQuest
	getRGB #colorRed #colorGreen #colorBlue 72 21
	
	if #colorRed < 190 and #colorRed > 120
		#recheckClanQuest = 1
		goto :checkClanQuestReady
	endif

goto :start
	
:checkClanQuestReady

	//open menu
	sleep #btnDelay
	touchDown 0 80 25
	sleep #btnDelay
	touchUp 0
	sleep #btnDelay
	
	//touch clan icon bottom
	touchDown 0 100 730
	sleep #btnDelay
	touchUp 0
	sleep #loadingClanQuestDelay
	
	getColor #color1 420 725
	
	if #color1 == -1785765 and #clanQuestCount == 0
		#recheckClanQuest = 0
		goto :clanQuestClose
	endif
	
	//boss progress color 
	getColor #color1 175 335
	
	#clanQuestLoopCount = 0
	
	if #color1 == 2055160
		//boss up
		touchDown 0 310 740
		sleep #btnDelay
		touchUp 0
		sleep #menuPopUpDelay
		goto :clanQuestCheckDias
	elseif #color1 == 0
		//boss down
		#recheckClanQuest = 0
	endif

	//close (and recheck)
goto :clanQuestClose

:clanQuestCheckDias
	getColor #color1 40 215
	
	if #color1 == -7775689
		//no dias left
		#recheckClanQuest = 0
		goto :clanQuestClose
	else
		touchDown 0 325 450
		sleep #btnDelay
		touchUp 0
		
		sleep 3000
		getColor #color1 20 770
		
		goto :clanQuestHit
	endif
	
:clanQuestHit

	if #color1 == -28929 and #clanQuestLoopCount == 0
		//add quest
		#clanQuestCount = #clanQuestCount + 1
	endif

	#clanQuestLoopCount = #clanQuestLoopCount + 1
	
	if #color1 == -28929 and #clanQuestLoopCount < 1000
		//hit the boss
		touchDown 0 180 730
		touchUp 0
		sleep 28
		#time = #time + #btnDelay
		goto :clanQuestHit
	elseif #clanQuestLoopCount > 950
		goto :clanQuestClose
	endif

:clanQuestClose
	getColor #color1 65 795
	if #color1 == #colorStatsButton
		goto :clanQuestCloseCheck
	else
		touchDown 0 415 45
		touchUp 0
		sleep 200
		touchDown 0 420 210
		touchUp 0
		sleep 200
		#time = #time + #btnDelay
		goto :clanQuestClose
	endif
	
:clanQuestCloseCheck
	if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
		goto :checkClanQuestReady
	else
		#clanQuestCount = 0
		goto :start
	endif


	
// ----------- CHECK SKILLS
:checkSkills

	if #prestige == 0 and #startSkillCheckNow == 0
		goto :checkSkillsFinish
	endif

	if #skillsUnlocked == 5 and #justUnlockSkills == 1
		toast skills unlocked, stop now until next prestige
		goto :checkSkillsFinish
	endif

	#skillCheckStepper = #skillCheckStepper + 1

	if #skillCheckStepper == 1
		// first skill
		sleep #btnDelay
		#time = #time + #btnDelay
		touchDown 0 466 650
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		goto :checkSkills
	elseif #skillCheckStepper <= 6
		goto :checkSkillsUnlock
	endif

	//slide back
	touchDown 1 280 650
	sleep 200
	touchMove 1 280 600
	sleep 50
	touchMove 1 280 700
	sleep 50
	touchMove 1 280 750
	sleep 50
	touchMove 1 280 780
	touchUp 1
	#time = #time + 350
goto :checkSkillsFinish

:checkSkillsUnlock
	
	sleep 200
	#time = #time + 250
	
	getRGB #colorRed #colorGreen #colorBlue 450 710
	
	if #colorBlue == 2 or #colorBlue == 5
		#skillsUnlocked = #skillsUnlocked + 1
	endif
	
	if #colorBlue == 2
		sleep 100
		touchDown 0 466 730
		sleep 250
		touchUp 0
		sleep 200
		#time = #time + 450
	endif
	
	if #justUnlockSkills == 0
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		touchPress 0 466 730
		sleep 50
		#time = #time + 750
	endif
	
	if #skillCheckStepper == 6
		goto :checkSkills
	endif
goto :checkSkillsSlideDown

:checkSkillsFinish
	#skillCheckStepper = 0
	if #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

	
:checkSkillsSlideDown
	//slide
	touchDown 1 280 750
	sleep 200
	touchMove 1 280 725
	sleep 50
	touchMove 1 280 660
	sleep 50
	touchMove 1 280 655
	sleep 50
	touchMove 1 280 649
	sleep 200
	touchUp 1
	#time = #time + 550
goto :checkSkills

:closeMenu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuCloseX #menuCloseY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- LEVEL HEROES
:levelHeroes
	//open menu
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuHeroes #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep 1000
	#time = #time + 1000
	
	if #tryWithDelay == 1
		sleep 3000
	endif
	
	getColor #color1 95 765
	if #color1 == #colorWhite
		#tryWithDelay = 0
	
		#loopDetectionCount = 0
		#time = #time + 2000
		
		//force 1 down scroll
		touchDown 1 280 750
		touchMove 1 280 745
		sleep 100
		touchMove 1 280 740
		touchMove 1 280 735
		sleep 50
		touchMove 1 280 700
		touchMove 1 280 690
		sleep 50
		touchMove 1 280 500
		touchMove 1 280 450
		sleep 20
		touchMove 1 280 420
		touchMove 1 280 410
		sleep 50
		touchMove 1 280 400
		touchUp 1
		sleep 200
		
		#time = #time + 470
		
		goto :levelHeroesScrollDown
	endif
	
	#tryWithDelay = 1
	
goto :levelHeroes


:levelHeroesScrollDown
	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 440 760
	if #color1 == #colorGray
		#loopDetectionCount = 0
		goto :levelHeroesMaxOutMain
	endif

	touchDown 1 280 750
	touchMove 1 280 745
	sleep 100
	touchMove 1 280 740
	touchMove 1 280 735
	sleep 50
	touchMove 1 280 700
	touchMove 1 280 690
	sleep 50
	touchMove 1 280 500
	touchMove 1 280 450
	sleep 20
	touchMove 1 280 420
	touchMove 1 280 410
	sleep 50
	touchMove 1 280 400
	touchUp 1
	sleep 200
	
	#time = #time + 470
	
	goto :levelHeroesScrollDown

:levelHeroesMaxOutMain
	if #maxOutHero == 1
		touchDown 1 466 570
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 570
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 645
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 645
		sleep 40
		touchUp 1
	elseif #maxOutHero == 2
		touchDown 1 466 720
		sleep 40
		touchUp 1
		sleep 300
		touchDown 1 466 720
		sleep 40
		touchUp 1
	endif		
goto :levelHeroesPressLevelUp
	
	
:levelHeroesSlideUpCollection

	#loopDetectionCount = #loopDetectionCount + 1
	if #loopDetectionCount == 50
		goto :loopDetected
	endif

	getColor #color1 475 510
	if #color1 == #colorGray
		goto :closeMenu
	endif

	touchDown 1 280 510
	sleep 20
	touchMove 1 280 512
	touchMove 1 280 514
	touchMove 1 280 516
	sleep 20
	touchMove 1 280 520
	touchMove 1 280 540
	sleep 20
	touchMove 1 280 580
	touchMove 1 280 600
	sleep 20
	touchMove 1 280 630
	touchMove 1 280 670
	sleep 20
	touchMove 1 280 690
	touchMove 1 280 700
	sleep 20
	touchMove 1 280 736
	touchMove 1 280 738
	sleep 20
	touchMove 1 280 740
	touchMove 1 280 742
	sleep 200
	touchUp 1
	touchPress 1 280 750
	
	#time = #time + 540
	
goto :levelHeroesPressLevelUp

:levelHeroesPressLevelUp
	#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1
	
	touchDown 1 466 720
	sleep 40
	touchUp 1
	touchDown 1 466 700
	sleep 40
	touchUp 1
	touchDown 1 466 680
	sleep 40
	touchUp 1
	touchDown 1 466 660
	sleep 40
	touchUp 1
	touchDown 1 466 640
	sleep 40
	touchUp 1
	touchDown 1 466 620
	sleep 40
	touchUp 1
	touchDown 1 466 600
	sleep 40
	touchUp 1
	touchDown 1 466 580
	sleep 40
	touchUp 1
	touchDown 1 466 560
	sleep 40
	touchUp 1
	touchDown 1 466 540
	sleep 40
	touchUp 1

	#time = #time + 440
	
	if #pressLevelUpLoopCount < #skillIntensity
		goto :levelHeroesPressLevelUp
	endif
	#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection

// ----------- LEVEL UP
:levelUp
	//collect gold
	touchPress 0 30 215
	//open stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 #menuStats #menuY
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
		
	//wait for slide
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
	
	//slide top
	touchDown 0 280 650
	sleep 200
	touchMove 0 280 600
	sleep 50
	touchMove 0 280 700
	sleep 50
	touchMove 0 280 750
	sleep 50
	touchMove 0 280 780
	touchUp 0
	sleep 750
	#time = #time + 1100
	
goto :levelUpLoop


:levelUpLoop
	//lvl up
	sleep #btnDelay
	#time = #time + #btnDelay
	touchDown 0 466 580
	touchUp 0
	getColor #color1 460 600
	if #color1 == #colorLevelUpAvailable
		goto :levelUpLoop
	elseif #enableSkills == 1 or #enableHeroes == 1
		goto :runActions
	endif
goto :closeMenu

:closeMenu
	//close stats
	sleep #btnDelay
	#time = #time + #btnDelay
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	touchPress 0 #menuCloseX #menuCloseY
	sleep #menuSlideDelay
	#time = #time + #menuSlideDelay
goto :runActions

// ----------- CHECK BOSS
:checkBoss

	getColor #color1 139 85

	if #color1 == #colorWhite
		goto :pressSkills
	endif

	#color1 = 0
	#color2 = 0
	
	getColor #color2 459 29
		
	if #startBossSkill == 2
		getColor #color1 108 685
	elseif #startBossSkill == 4
		getColor #color1 268 685
	elseif #startBossSkill == 3
		getColor #color1 189 685
	elseif #startBossSkill == 5
		getColor #color1 348 685
	elseif #startBossSkill == 6
		getColor #color1 428 685
	endif

	if #color1 == #colorWhite and #color2 == #colorBlack
		goto :startBossWithSkills
	elseif #color2 == #colorBlack and #startBossSkill == 0
		touchDown 0 420 40
		sleep #btnDelay
		#time = #time + #btnDelay
		touchUp 0
		sleep #btnDelay
		#time = #time + #btnDelay
	elseif #hatchEggs == 1
		touchPress 0 30 285
		sleep #btnDelay
		#time = #time + #btnDelay
	endif
		
goto :pressSkills

:startBossWithSkills
	if #startBossSkill == 2 or #startBossSecondarySkill == 2
		touchPress 0 120 710
	endif
	if #startBossSkill == 4 or #startBossSecondarySkill == 4
		touchPress 0 280 710
	endif
	if #startBossSkill == 3 or #startBossSecondarySkill == 3
		touchPress 0 200 710
	endif
	if #startBossSkill == 5 or #startBossSecondarySkill == 5
		touchPress 0 360 710
	endif
	if #startBossSkill == 6 or #startBossSecondarySkill == 6
		touchPress 0 430 710
	endif
	
	#time = #time + 400
	
	//start boss
	touchDown 0 420 40
	sleep #btnDelay
	#time = #time + #btnDelay
	touchUp 0
	sleep #btnDelay
	#time = #time + #btnDelay
goto :pressSkills

// ----------- RANDOM ATTACK
:randomTouch
	if #enableFairies == 1
		rand #randomX 60 415
		rand #randomY 160 420
	else
		rand #randomX 60 415
		rand #randomY 270 420
	endif
	
	//equipment stacking
	if #randomX > 280 and #randomX < 430 and #randomY > 300
		goto :randomTouch
	endif
	
	if #enableTapping == 1
		touchDown 0 #randomX #randomY
		touchUp 0
	endif
	sleep #hitDelay
	#time = #time + #hitDelay
goto :start
There's probably a few minor changes from the original. I remember adjusting the location for the eggs. Other changes will mostly be the configuration. Anyway this works perfectly for me with 2.0 on Nox 5.
Hello, first post here. I'm using your script and it works prety well, but sometimes it get stuck in the collect fairy screen, what can I do?
10/10/2017 11:46 JasonF01#577
Quote:
Originally Posted by RivenCDE View Post
Hello, first post here. I'm using your script and it works prety well, but sometimes it get stuck in the collect fairy screen, what can I do?
Personally, I've donated the £1.99 to be able to disable the ads that require the popup prompt.

If that's not good for you, you can experiment with changing the tapping coordinates. Someone said it still happens when tapping is disabled tho, so maybe disabling collect eggs will help.
10/10/2017 14:01 RivenCDE#578
Quote:
Originally Posted by JasonF01 View Post
Personally, I've donated the £1.99 to be able to disable the ads that require the popup prompt.

If that's not good for you, you can experiment with changing the tapping coordinates. Someone said it still happens when tapping is disabled tho, so maybe disabling collect eggs will help.
No,no, I don't have ads, I payed the donation, the problem is that my screen shows the fairy with a big no or collect.
10/10/2017 14:09 JasonF01#579
Quote:
Originally Posted by RivenCDE View Post
No,no, I don't have ads, I payed the donation, the problem is that my screen shows the fairy with a big no or collect.
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Did you make sure you have Fairy Ads set to Off?
10/10/2017 14:57 RivenCDE#580
I'll take a look, thanks a lot mate
10/11/2017 00:05 JasonF01#581
I can confirm everything still works on 2.1.
10/11/2017 00:18 Whoadie#582
Quote:
Originally Posted by JasonF01 View Post
I can confirm everything still works on 2.1.
Same. I'm enjoying the new 6,000 MS.

Still can't get skills to work but ah well, BOS finally hit 250
10/11/2017 00:29 JasonF01#583
Quote:
Originally Posted by Whoadie View Post
Same. I'm enjoying the new 6,000 MS.

Still can't get skills to work but ah well, BOS finally hit 250
Have you hit 6k? I've not really tried yet, I can hit 5k still but I didn't use any skill points yet. I was going to wait until the dust settles a bit as last time I used all my skill points, then found out TI was overpowered and didn't have the SP to level it high.

I'll be interested to know your skill tree if you've hit 6k with the help of the bot since we obviously play similarly.
10/11/2017 00:35 Elik5424#584
How to add a Celestial Strike? For this skill to be used every 10 seconds?
10/11/2017 00:56 Whoadie#585
Quote:
Originally Posted by JasonF01 View Post
Have you hit 6k? I've not really tried yet, I can hit 5k still but I didn't use any skill points yet. I was going to wait until the dust settles a bit as last time I used all my skill points, then found out TI was overpowered and didn't have the SP to level it high.

I'll be interested to know your skill tree if you've hit 6k with the help of the bot since we obviously play similarly.
I'm on the way towards it, once I hit 6K I'll send you a PM with my skill tree and reasoning behind it.

I have already used my skill points (my impulsivity fucks me over every time), and now I'm highly regretting it, so DEFINITELY wait until things stabilize.

You think there's any way we can figure out how to implement Heavenly Strike? I have no idea how / why but after this update when I use Heavenly Strike I get a decent splash effect. I was thinking about experimenting tonight and trying to make it work.