Here is my skill balance for CH
Its up to you to pick and choose, here are my ideas
First and foremost, you should UP mastery limit as stated many times before.
[300>>400 or 300>>360]
It has been done in SRO-R why not here.
BICHEON [Only registered and activated users can see links. Click Here To Register...] Twin Energy Smash -
Add KB probability ~10% OR 15% (like shield bash) Right now this skill only adds bleed, almost no dmg, this will help STR be tankier (panic button) and for INT after KB you can nuke. Problem with s/s nukers is that it is hard to get off nuke, because they don't have reliable stun like HEUK (stun nuke spin), sprint assault hb, kd, all instantly can interupt nuke after KD and therefore S/S has problems finishing people off.
This fix will let s/s KB and nuke as seen in video here - 37~41 sec and 53-58 sec /watch?v=D76S61o6KLY
[Only registered and activated users can see links. Click Here To Register...] Downed Skills - add EXTRA 5% crit on both skills
[Only registered and activated users can see links. Click Here To Register...] KD skills- REDUCE KD PROB 50>>45 or 50>>40. For above mentioned buffs there must be some price. Because if you give Twin Smash Energy KB s/s will have extra cc, so you take something away.
HEUKSAL
Not much needs to be done about this build, its strong as it is ( the best CH build) one thing you can do is reduce stun chance but thats up to you, the thing I noticed is something annoying
[Only registered and activated users can see links. Click Here To Register...] Stun - Simply reduce stun chance SLIGHTLY (~5%) for both skills.
[Only registered and activated users can see links. Click Here To Register...] Heuksal spear series -Death Bringer Spear [LVL2] is useless, no one uses it because it has slow animation and you can't smoothly combo it into other moves, Windless spear [ LVL9] however can be comboed smoothly in other moves, and when HEUKS are not spamming stun they use this skill instead of deathbringer, why not give deathbringers skills dmg @
[Only registered and activated users can see links. Click Here To Register...] level to windless spear @
[Only registered and activated users can see links. Click Here To Register...] level [ Windless dmg (821~1055(150%) >> 1039~1336(141% or 150%)] and if can remove deathbringer
Pacheon
Is the ultimate RNG build (crit or not) so the best way to increase their chances of winning is giving them better odds
Increase ALL skills with crit% by 5%-7%
[Only registered and activated users can see links. Click Here To Register...] Celestial Beast arrow - This skill deserves its own crit chance added to it 0 >> 10 or 0 >> 15
IMUBES
Ice imube dmg = Light imube dmg
Force
duboisi had good suggestions:
Cure skills will have shared cd of XX secs.
No changes with debuff probabilities considering %50 holy spell.
Phy&Mag def skills(Same as body and soul deity)
THIS IS ALL THAT HAS TO BE DONE FOR CH CHARS TO BE FUN/GOOD IN MY OPINION.