Levitation | Cap 100 | CH & EU | Innovative Features | A Place To Stay

07/13/2016 16:49 Hoffencraft#571
Quote:
Originally Posted by Carillon View Post
Warlock does need a nerf also, but... instead of doing cooldown on skills just add int requirements for some skills so only int warlocks will have them. Many servers are screwing int wlock build by nerfing it just because str wlock is op.
I was thinking about this too, int requeriments will be the best choice, some guys like me play with warlock int builds and nerfing warlocks skill because of str warlocks its not fair.
07/13/2016 16:54 badibatu22#572
Quote:
Originally Posted by Carillon View Post
Warlock does need a nerf also, but... instead of doing cooldown on skills just add int requirements for some skills so only int warlocks will have them. Many servers are screwing int wlock build by nerfing it just because str wlock is op.
Really good point you mentioned.
07/13/2016 17:11 adriver#573
Good ideas get lost between guild chat wars. ¬¬
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07/13/2016 17:54 hurbyy#574
Would be great if we could see some progress on the balancing issue. Like actually testing some stuff out in the beta, instead of watching hopeless players beg for elixers to finally be krall in pvpzone at the beta.
07/13/2016 18:34 gift15h#575
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07/13/2016 19:05 duboisi#576
I had made a balance list quite a while ago. Leaving it here in case it might be useful.

Eu-Ch Skill balance
- Holy spell for all ch builds.
- Overall %10 damage, %5 def boost for ch characters.
- Pain skill for all ch builds.
- Make an active skill for every mastery for the changes above(heuksal, bicheon, pacheon) (It cant be passive, dual builds would have benefited twice otherwise)

Bicheon
Knock down %50 -> %45
Heaven blade line skills +%5 crit. increasement.
Heaven blade line skills +%15 magical damage boost.

Heuksal
Soul Emperor stun probability %15 - > %10(2 times)

Pacheon
%5 physical damage boost
Shared cooldown for 5-6 arrow combo
Anti devil bow line skills +%5 crit.
Strong bow will crit %15 -> %20
Celestial beast arrow crit %0 -> %10

Force
Cure skills will have shared cd of 20 secs.
No changes with debuff probabilities considering all ch chars will have %50 holy spell.
Phy&Mag def skills(Same as body and soul deity)
Healing orbit & Mana orbit

Wizard
Earth Quake & Blizzard & Charged Squal number of targets 5 -> 4

Warlock
%5 Damage boost
Disable it for str warlocks(int requirement)

Warrior
Sprint assault stun probability %33 -> %20
Daredevil knock back probability %30 -> %25
Shield knock back probability %80 -> %50
Iron & Mana skins 5 min cooldown.
Screens 5 min cooldown.

Bard
%20 damage boost
Absolute damage skill 4.5k -> 8k
Wizard lighting teleport skill at level 100.
Booming wave knock back with %30 probability.

Cleric
Bless spell cooldown 5 mins.
07/13/2016 19:12 Bizzyyyyy#577
Quote:
Originally Posted by duboisi View Post
I had made a balance list quite a while ago. Leaving it here in case it might be useful.

Eu-Ch Skill balance
- Holy spell for all ch builds.
- Overall %10 damage, %5 def boost for ch characters.
- Pain skill for all ch builds.
- Make an active skill for every mastery for the changes above(heuksal, bicheon, pacheon) (It cant be passive, dual builds would have benefited twice otherwise)

Bicheon
Knock down %50 -> %45
Heaven blade line skills +%5 crit. increasement.
Heaven blade line skills +%15 magical damage boost.

Heuksal
Soul Emperor stun probability %15 - > %10(2 times)

Pacheon
%5 physical damage boost
Shared cooldown for 5-6 arrow combo
Anti devil bow line skills +%5 crit.
Strong bow will crit %15 -> %20
Celestial beast arrow crit %0 -> %10

Force
Cure skills will have shared cd of 20 secs.
No changes with debuff probabilities considering all ch chars will have %50 holy spell.
Phy&Mag def skills(Same as body and soul deity)
Healing orbit & Mana orbit

Wizard
Earth Quake & Blizzard & Charged Squal number of targets 5 -> 4

Warlock
%5 Damage boost
Disable it for str warlocks(int requirement)

Warrior
Sprint assault stun probability %33 -> %20
Daredevil knock back probability %30 -> %25
Shield knock back probability %80 -> %50
Iron & Mana skins 5 min cooldown.
Screens 5 min cooldown.

Bard
%20 damage boost
Absolute damage skill 4.5k -> 8k
Wizard lighting teleport skill at level 100.
Booming wave knock back with %30 probability.

Cleric
Bless spell cooldown 5 mins.
We will definitely head onto the skill part within the next hours/days. Bugs are getting fixed daily. Coming closer to the balancing part :)
07/13/2016 19:40 AdziuR#578
Quote:
Originally Posted by Bizzyyyyy View Post
We will definitely head onto the skill part within the next hours/days. Bugs are getting fixed daily. Coming closer to the balancing part :)
You should tell us what u made :)
07/13/2016 19:42 hurbyy#579
Quote:
Originally Posted by duboisi View Post
I had made a balance list quite a while ago. Leaving it here in case it might be useful.

Eu-Ch Skill balance
- Holy spell for all ch builds.
- Overall %10 damage, %5 def boost for ch characters.
- Pain skill for all ch builds.
- Make an active skill for every mastery for the changes above(heuksal, bicheon, pacheon) (It cant be passive, dual builds would have benefited twice otherwise)

Bicheon
Knock down %50 -> %45
Heaven blade line skills +%5 crit. increasement.
Heaven blade line skills +%15 magical damage boost.

Heuksal
Soul Emperor stun probability %15 - > %10(2 times)

Pacheon
%5 physical damage boost
Shared cooldown for 5-6 arrow combo
Anti devil bow line skills +%5 crit.
Strong bow will crit %15 -> %20
Celestial beast arrow crit %0 -> %10

Force
Cure skills will have shared cd of 20 secs.
No changes with debuff probabilities considering all ch chars will have %50 holy spell.
Phy&Mag def skills(Same as body and soul deity)
Healing orbit & Mana orbit

Wizard
Earth Quake & Blizzard & Charged Squal number of targets 5 -> 4

Warlock
%5 Damage boost
Disable it for str warlocks(int requirement)

Warrior
Sprint assault stun probability %33 -> %20
Daredevil knock back probability %30 -> %25
Shield knock back probability %80 -> %50
Iron & Mana skins 5 min cooldown.
Screens 5 min cooldown.

Bard
%20 damage boost
Absolute damage skill 4.5k -> 8k
Wizard lighting teleport skill at level 100.
Booming wave knock back with %30 probability.

Cleric
Bless spell cooldown 5 mins.

Even with these changes, everyone will still need to be EU to have fun. Everyone knows it will turn out this way.
I mean, what the fuck does a 5% kb reduce on daredevil mean?
Warriors will still 1skill every other player with a double crit. The main focus has to be to make it both fun and challenging to play either chinese or EU. I would see EU thrive in big groups since they focus on groupbuffing and teamplay and chinese to be more of a solo or small group experience.

Giving chinese pain buffs will only continue to give SRO a false sense of balance. Chinese are not expected to give damage disperse buffs to squishy players in their party. They are supposed to be able to tank good on their own for a bit, be quick on their feet and shine when they can enter in 1v1's or small scale skirmishes. This is just my point of view on how i think things might be better:

Overall chinese changes:
- 10% damage/defense buff.
- total 400 level mastery.
- small changes could be made to make for example a kd/kb spamm less appealing or to give other certain skills more impact, such as lightning grass walk.

Overall European changes:
- Remove personal heals on cleric (healing cycle, and the targetted healing skills). They allow STR clerics to not die if they keep healing since they have low cd, low mana costs and are quick to cast.
- Give bard whatever buff it needs to be fun to play as main.
- Give warlock an int requirement and/or nerf reflect

Then again this is just my personal view on how you will make chinese more appealing for the people that like to play chinese, even in a european server. I think most people understand that in most situations, such as FW and unique hunting a 8/8 european party is the most optimal choice. This makes it important to give the players that are willing to go chinese even in these circumstances feel less restricted in their options to have fun in job or pvp.
07/13/2016 20:09 oOPrestigeOo#580
This is starting to be stupid. pain, holy spell and orbits for chn is a joke... just make it chn only. i've never felt like the gap was that big but it does require a different play style.i think total 400 level mastery for chn and Give warlock an int requirement is more than enough.

My advice is not to meddle too much with the skills.
07/13/2016 20:11 Realistman#581
Quote:
Originally Posted by Douisking View Post
HOLA! This is a part of our upcoming trailer for LVN, the full video will come within the next few days.. #GETHYPE #Bullet2Everyone


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Excluded by everyone, a guild you are dishonest and cheater. do not disgrace yourself more. You have the right to play here. but we don't want to see you as cheater futuristic.
07/13/2016 20:29 M0stWanted™#582
that new weapons looks is awful , we need classic weapons please
07/13/2016 20:43 yousefback#583
grand open??
07/13/2016 20:52 launags#584
Here is my skill balance for CH
Its up to you to pick and choose, here are my ideas

First and foremost, you should UP mastery limit as stated many times before.
[300>>400 or 300>>360]
It has been done in SRO-R why not here.


BICHEON
[Only registered and activated users can see links. Click Here To Register...] Twin Energy Smash - Add KB probability ~10% OR 15% (like shield bash) Right now this skill only adds bleed, almost no dmg, this will help STR be tankier (panic button) and for INT after KB you can nuke. Problem with s/s nukers is that it is hard to get off nuke, because they don't have reliable stun like HEUK (stun nuke spin), sprint assault hb, kd, all instantly can interupt nuke after KD and therefore S/S has problems finishing people off.
This fix will let s/s KB and nuke as seen in video here - 37~41 sec and 53-58 sec /watch?v=D76S61o6KLY
[Only registered and activated users can see links. Click Here To Register...] Downed Skills - add EXTRA 5% crit on both skills
[Only registered and activated users can see links. Click Here To Register...] KD skills- REDUCE KD PROB 50>>45 or 50>>40. For above mentioned buffs there must be some price. Because if you give Twin Smash Energy KB s/s will have extra cc, so you take something away.

HEUKSAL
Not much needs to be done about this build, its strong as it is ( the best CH build) one thing you can do is reduce stun chance but thats up to you, the thing I noticed is something annoying
[Only registered and activated users can see links. Click Here To Register...] Stun - Simply reduce stun chance SLIGHTLY (~5%) for both skills.
[Only registered and activated users can see links. Click Here To Register...] Heuksal spear series -Death Bringer Spear [LVL2] is useless, no one uses it because it has slow animation and you can't smoothly combo it into other moves, Windless spear [ LVL9] however can be comboed smoothly in other moves, and when HEUKS are not spamming stun they use this skill instead of deathbringer, why not give deathbringers skills dmg @[Only registered and activated users can see links. Click Here To Register...] level to windless spear @[Only registered and activated users can see links. Click Here To Register...] level [ Windless dmg (821~1055(150%) >> 1039~1336(141% or 150%)] and if can remove deathbringer
Pacheon

Is the ultimate RNG build (crit or not) so the best way to increase their chances of winning is giving them better odds

Increase ALL skills with crit% by 5%-7%
[Only registered and activated users can see links. Click Here To Register...] Celestial Beast arrow - This skill deserves its own crit chance added to it 0 >> 10 or 0 >> 15

IMUBES
Ice imube dmg = Light imube dmg


Force

duboisi had good suggestions:

Cure skills will have shared cd of XX secs.
No changes with debuff probabilities considering %50 holy spell.
Phy&Mag def skills(Same as body and soul deity)


THIS IS ALL THAT HAS TO BE DONE FOR CH CHARS TO BE FUN/GOOD IN MY OPINION.
07/13/2016 20:53 BordoMavi*#585
My suggestions to improve the balance:

FIRST OF ALL: HP/Vigor grains have to be edited back to 25% (or Vigor 25%, HP 20%), pvping as an euro is a pain in the ass like this, the server will turn into a wizard-festival
chinese chars will profit from the vigors as well


CHINESE:

1. Permanent buffs for the chinese noobs
2. Total mastery level from 300 to 380
(why not 400? to prevent heuksal/bicheon/force/fire chars which would be impossible to kill for most of the builds)
3. From duboisi: Overall %10 damage, %5 def boost for ch characters
4. some kind of boost for bowers (an extra 5% dmg increase or something like that, not only higher crits on some skills, that's useless) - compare bowers to glaviers in 1vs1: glaviers deal more damage, have higher HP and a mag def skill, isn't that weird? you either deal more damage or you tank more, not both at the same time. that's why i would suggest to increase the overall dmg of bowers



EURO:

Wizard:
1. Simultaneous attack of Earth Quake and Blizzard from 5 to 3
2. Simultaneous attack of Charged Squall from 5 to 1 (knock-back skill of wizards) - too high impact on fights at FW/Jobbing and so on, this way it will become a defensive skill and has to be used wisely to interrupt/survive a skill from an enemy who is actually attacking you, not an "interrupting-all-skills-of-the-whole-enemy-team-skill"
3. Earth Fence / Earth Barrier simultaneous attack from 8 to 1 (3 wizards in your party are enough for perma 46% phy def -> party becomes invincible against str opponents)

Warrior:
4. Ultimate Screen should not be stackable with Physical/Morale Screen
5. Cooldown of Shield Crush / Shield Trash from 4sec to 15sec (knock-back skill of warriors using a shield) - way better for both sides, the warrior and the enemy, than reducing the % of the skill
6. Required items for Shield Crush / Shield Trash: Onehanded Sword, Shield (to prevent clerics from using the skill)
7. Required items for Pain Quota, Physical Fence, Magical Fence, Protect: Onehanded Sword OR Dual Axe (NO Twohanded-Sword... warriors are the only ones who are good tanks/buffers and good attackers at the same time, this will force them to be either a buffer or an attacker, just like every other build)
8. Knock back probability of Dare Devil from 30% (2 times, so 60%) to 0% (high damage + high chance of interrupting the skill of the enemy at the same time)
9. Damage Return (Warrior) to ~50% - one of the deadliest passives for chinese enemies, also one of the most unnecessary skills imo

Rogue:
since Warlock is disabled for STR chars rogue doesn't need any further nerf imo, yes they might be strong (not invincible) in 1vs1 but they suck in group pvp

Bard:
10. Boost the damage of Bards (increase the passive skill by 10-15%)
(11. Tuning Sound: Absoluteness damage from 8500 to ~6500 or leave it at 8500 and increase the cooldown from 3 sec to 6-8 sec - too OP atm)
12. Booming Wave: add knock back probability of 30%
(13. don't kill me for this, but: delete the phy/mag dances)
REASON: a party is limited to 8 members, 2 bards already take away 25% of the slots, and since there aren't so many bard players most of the bards are alt chars, deleting the dances would encourage people to play with 1 strong battle-bard... this would be fair for everybody since dances are only used for killing uniques and outside buffing at dw south and BA/CTF)

Warlock:
14. INT restriction for the Warlock build (there is no point of nerfing the build itself because there are not enough INT warlocks anyway)
15. Boost the damage of Warlocks (increase the passive skill by 10-15%)
16. 10-15% def increase for Warlocks (too weak for 1vs1 fights atm)

Cleric:
17. Cooldown of Healing Cycle from 2 to 10
18. Cooldown of Integrity/Innocent from 6/3 to 15
19. Innocent only usable on one party member, but not on yourself (very important skill when it comes to party playing, especially while killing jobcave uniques (Haroeris and Seth), but also very unfair in 1vs1 because of the Integrity skill) - this way you will only have 1 skill to cure your bad status in 1vs1 fights, but your party play won't suffer too much
20. Holy Group Recovery/Group Healing Breath/ Healing Favor only heal your party members, not yourself (to prevent heal spamming in 1vs1, this way you will only be able to use Holy Recovery to heal yourself, but that should be enough, i would even suggest to increase the casting time of Holy Recovery from 0 to 1 sec, since an instant heal of ~15k HP is pretty OP)
21. Remove black ress
22. Cooldown of Group Reverse and Holy Group Reverse from 2min to 5min
23. STR/INT cleric buffs restricted to party members only (otherwise random noobs can delete your buffs)


I will edit this from time to time, that's enough for now
Please share your opinions so that we can work on this hard topic together