credits to Dr.CoderQuote:
#define OFS_Prem1 0x0000057C
#define OFS_Prem2 0x00000580
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_RoomMaster 0x00FD148
#define OFS_SuperMaster 0x00FCD30
#define OFS_X 0x00102DC
#define OFS_Y 0x00102EC
#define OFS_Z 0x00102E4
#define ADR_GmWarning 0x00596230
#define ADR_QUICKSPAWN1 0x00971638
#define ADR_QUICKSPAWN2 0x0097163C
#define ADR_FA 0x0094140C
#define ADR_FH 0x00941414
#define ADR_FR 0x00941414
#define ADR_FF 0x00941418
#define ADR_ANTIAFK 0x00968554
#define ADR_NOWATER 0x00943E88
#define ADR_NOWATER2 0x00943E8C (NoWater 1 + x4)
#define ADR_PLAYERPOINTER 0x00ABD750
#define ADR_SERVERPOINTER 0x009B7EA8
#define ADR_BasePointer 0x009F2508
#define ADR_PronCqc 0x008602EC
#define ADR_Spector 0x00******
#define ADR_NoWait 0x00******
#define ADR_NOBOUNDS1 0x00968554
#define ADR_NOBOUNDS2 0x00968558
#define ADR_SPEED 0x007F8784
#define ADR_AlwaysCrossASM 0x005334F3
#define ADR_NOSPREAD 0x00941490
#define ADR_SCOPE 0x008602FC
#define ADR_NOAFK 0x00968554
#define OFS_NFD 0x102C4
#define ADR_Reload 0x4F1A9B
//~~~~~~~~~~~AddyLogger by HackShieldx3 v2.0~~~~~~~~~~~~// /LOGGER START */Pointer*/ #define ADR_PLAYERPOINTER 0x//Nö ;P #define ADR_SERVERPOINTER 0x009D8AF0 #define ADR_BASEPOINTER 0x00A2DD08 #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_USERPOINTER 0x009D8738 #define ADR_WEAPONPOINTER 0x0089E74C */Adressen*/ #define ADR_ANGELVIEW 0x009D8740 #define ADR_QuickDefuse 0x//Nö;P #define ADR_AntiAfk 0x/Nö;P #define ADR_FORCEKICK 0x/Nö #define ADR_SuperNoSpread 0x/Nö #define ADR_VIRTUALJUMP 0x/Nö #define ADR_FAST_AMMO 0x00AFD40C #define ADR_FAST_REPAIR 0x00AFD410 #define ADR_FAST_HEATLH 0x00AFD414 #define ADR_FAST_FLAG 0x00AFD418 #define ADR_BOUNDS_1 0x/Nö #define ADR_BOUNDS_2 0x/Nö #define ADR_BOUNDS_3 0x/Nö #define ADR_NOSPAWN 1 0x00B048F4 #define ADR_NOSPAWN 2 0x00B048F8 #define ADR_NOSPAWN 3 0x00B048FC #define ADR_NOWATER 0x00969208 #define ADR_WUW 0x/Nö #define OFS_NOSPREAD 0x009D879C #define OFS_NORECOIL1 0x007D8B3C24 #define OFS_NORECOIL2 0x00CFC #define OFS_NORECOIL3 0x0015024 #define OFS_Speed 0x/Nö #define ADR_WATERCOLOR1 0x00502464D8 #define ADR_WATERCOLOR2 0x00502464DC #define ADR_WATERCOLOR3 0x00502464E0 #define Full_Bright_1 0x/nö #define Full_Bright_2 0x/Nö #define Full_Bright_3 0x/Nö #define Near_Fog 0x/Nö #define ADR_FarFog 0x/Nö #define ADR_GLASSWALLS 0x00FFFFFF00 #define ADR_CQC Prone 0x0089E800 #define ADR_CQC Spawn 0x/Nö /*Offsets*/ #define OFS_MaxPlayer 0x00FCD2C #define OFS_1SLOT 0x/NÖ #define OFS_2SLOT 0x/NÖ #define OFS_3SLOT 0x/NÖ #define OFS_4SLOT 0x/NÖ #define OFS_5SLOT 0x/NÖ #define OFS_6SLOT 0x/NÖ #define OFS_7SLOT 0x/NÖ #define OFS_8SLOT 0x/NÖ #define OFS_X 0x/NÖ #define OFS_Y 0x/NÖ #define OFS_Z 0x/NÖ #define OFS_NFD 0x/NÖ #define OFS_Gravity X 0x/NÖ #define OFS_Gravity Y 0x/NÖ #define OFS_Gravity Z 0x/NÖ #define OFS_LEVEL 0X/NÖ #define OFS_DINAR 0x00248 #define OFS_Room_Master 0x0011B7F0 #define OFS_Premium 1 0x0000150 #define OFS_Premium 2 0x0000154 /*D3D ESP*/ #define ADR_Esp_Name 0x009E08C8 #define ADR_Esp_Branche 0x/NÖ #define ADR_Esp_Health 0x0031FB8 */PX*/ #define ADR_SniperAmmo 0x009D86A4 #define ADR_ExtraAmmo1 0x009D86A2 #define ADR_ExtraAmmo2 0x009D86A3 #define ADR_AssultAmmo 0x009D86A6 #define ADR_Bandage 0x009D86A8 */ASM*/ #define ASM_Stamina5 0x0041D183 #define ASM_WTW 0x008BEED7 /LOGGER END
unsigned long OFS_NR1 = 0xC43C; unsigned long OFS_NR2 = (OFS_NR1 + 0x4); unsigned long OFS_NR3 = (OFS_NR1 + 0x8);
unsigned long OFS_NR1 = 0xC43C; unsigned long OFS_NR2 = (OFS_NR1 + 0x4); unsigned long OFS_NR3 = (OFS_NR1 + 0x8);