The only thing that happens with Pet Attack First turned on is the character runs to the monster and then when its in melee range it casts the default skills and runs through the standard bot cycle. It will pause the script for a random time as well it seems.Quote:
Pet attack has a bug when using it on land, not sure why I just don't use it and let my pet flesh ream to get aggro. Move to corpse should work, if you are far away from the mob it will walk towards it.
Atleast it has never failed for me, try running the bot with pet attack first off and tell me the results.
Run the .Exe file and it should work don't use the source code. I am not recieving this error either.Quote:
There is an error in the existing prophet bot (3.1) any time you open the bot and click start you get this error. It is directly related to the AutoTOP function. You have to go in each time you open the bot and "save" the AutoTOP function. It will then run properly until you exit it. Looking at the Drop down it has -- in the list twice.
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Yes on all counts :)Quote:
I'm not getting this error at all. So, let me get the simple answers out of the way. Do you have the most recent version of AutoIt installed? (There is an update program with it) Are you running the bot as administrator? Are your offsets correct?
Running the EXE seems to resolve it, I assumed the source was the same as the exe. I was trying to work on adding some additional keys for commands ( Alt 1-5 for pets, Control 1-4 for genie skills ). I can't seem to identify the keys though, can you give any pointers or directions to guides to do so?Quote:
Run the .Exe file and it should work don't use the source code. I am not recieving this error either.
Press K and change "Pet Attack" to 0 and pet attack first should work. Genie skills you drag into the quickbar and set it up like that.Quote:
Running the EXE seems to resolve it, I assumed the source was the same as the exe. I was trying to work on adding some additional keys for commands ( Alt 1-5 for pets, Control 1-4 for genie skills ). I can't seem to identify the keys though, can you give any pointers or directions to guides to do so?
Glad to have helped, though just be warned its not confirmed but sometimes pet attack first will screw up and have weird side effects I only use it on water or flying mobs.Quote:
Wow, nice, I must have missed changing the key to 0 somewhere, that works like a charm. Thanks!
The bot finds mobs by cycling through the nearby mobs using the TAB key when it detects the targets offset it will attack that, When *Hunt by name* Is selected it looks for mobs with the same name. Hope this clears up some stuff.Quote:
Hey the bot has been working fine besides the occasional error I get that's listed above (which all I have to do is reconfigure the bot to fix) But starting today I moved onto some new mobs and It must cycle through 15 enemies of the targeted mob before it attacks (and I only have 1 target in my list, and theres only 1 target in the area) anyone know why it doesn't work normally like before?
I Have hunt by name ticked as well
Any Input would be appreciated :) Thanks
and Great Bot Prophet :)
My mates and I have run into this a couple of times while running this. Sometimes, after loading the mob list it will simply skip the mobs your trying to target. It only seems to happen with specific mobs and it always follows the same pattern. Insert the mob and select mob name and it will "tab" through the mobs like normal. However, rather then attacking it will simply keep targeting until it finds one it likes and attack it. Sometimes this skips multiple mobs (all except the original one you targeted and added ) until it finds the one it likes. The only solution that I know of is to select all of the mobs in the area and add them, then hunt by name seems to cycle and identify correctly. Knowing PW from the devel side (I used to run HNG PW) I thought it might be related to how the mobs are "different" in the elements file. Since each type of mob (sacrificial, normal, magic resistant) is actually a different mob spawn in the elements the name may not be "exactly" the same. It may look the same to the client/bot but there are slight variances in the translation (etc).Quote:
The bot finds mobs by cycling through the nearby mobs using the TAB key when it detects the targets offset it will attack that, When *Hunt by name* Is selected it looks for mobs with the same name. Hope this clears up some stuff.