Sailor Online | ISROR | CAP 140 | NEW Job Temple | ISRO Wheels | Old Job | Ingame-Bot

05/18/2020 22:12 dirg0d#556
After all these years, I don't get it why people complain so much about a server without bot permission.

Who has experienced kSRO or jSRO (with vpn) knows that is totally possible grant high lvls only playing 1h or 2h per day. I played in jSRO and realized how the iSRO and SRO-R players are immature or, to say the least, lazy. International players are very accustomed in always using bot and the excuse of having a job or studies is ridiculous.

If you want to be in max lvl in the first day to "experience everything that game that the game offers", go play a moba game.

There isn't any experience in a mmo when you can achieve max lvl or items so fast.
05/19/2020 11:29 Kigobon#557
Damn! that looks sweet! I might give it a try
05/19/2020 23:14 lubu53#558
What about SP? Is keeping 9 gap till 100 necessary?
05/20/2020 00:08 Abunavha#559
Quote:
Originally Posted by lubu53 View Post
What about SP? Is keeping 9 gap till 100 necessary?
No but you should start gapping around level 101
05/20/2020 03:06 alexandrubc89#560
Quote:
Originally Posted by MeGaMaX. View Post
Hello,

Server is in grand state since May 8th. Getting max level here is fun, some people are already 120+
Can u pls make that Ox trans pet lvl 90 to have at lest 4m or 4,5m speed with 3,6m its take hours to finish 1 run.
05/20/2020 03:23 ahmetcamli#561
cool server and management but there is only 1 thing would ruin the game soon and its

genie system that depends only luck *.*
05/20/2020 08:08 MeGaMaX#562


[Only registered and activated users can see links. Click Here To Register...]

1. Disabled the Exp/Drop/Attack restriction from Dungeon of Frozen Tower, if you don't have party and your master disconnected.
2. Doubled the Attribute Stones drop rate for DG1~DG15.
3. Extended the Speed Drug time from 30 minutes to 1 hour.
4. Updated the TriJob ranks.
5. Enabled Special Trade routes. Everyday from (09:00 ~ 10:00) and from (18:00 ~ 20:00). There is a notice prior the begin time by 30 minutes.
6. Doubled the Magic Stones drop rate for DG12~DG15.
7. Fixed 6 reported client crashes.
8. Increased the profit for the following trade routes HT~DW and HT~JG and Alex~Cons. Sama~Alex is still the most profitable route but risky.
9. Improved the server stability.

Greetings,
MeGaMaX.

05/20/2020 16:09 SimplySick™#563
Guys im lvl 72 now and got no money for potions?
how can i get gold without donations
05/20/2020 16:47 Elemiu#564
Quote:
Originally Posted by SimplySick™ View Post
Guys im lvl 72 now and got no money for potions?
how can i get gold without donations
  1. Battle of Infinity (it is free to join): -> selling arena coins
  2. Selling FGW dimensions
  3. Doing Genie's daily quests (from 71lv+) - It's very easy and sometimes you can got valuable item
  4. Till 80lv (I am not sure) you can buy hp/mp grains for general tokens from NPC nearby Hotan Stable.

But in fact, MP/HP pots are a little bit too expensive. Or item drop rate 70-100lv should be a bit increased -> I've been grinding (By hand not MACRO!) about 2 hours and got 0 drops. HP/MP pots + pills cost me around 2.5M, by grinding maybe got around 1M gold. Result? 1.5M in minus per grinding if there was no drops. Not cool.

I have the impression that GM and supporters rather look at gameplay with the prospects of playing pt and having team mates, and the problems of solo players consider exaggerated.
05/20/2020 19:41 rewrewrewrwer#565
This looks far more professional and passion driven than the other ones I have seen on here. I will 100% be joining the community, good luck friend. You deserve all positivity that comes your way. :) Hard work pays off.
05/21/2020 05:14 nottrolljustbad#566
Hi MeGaMax,

Have you ever considered smoothing out the experience curve so people can grind and use lower level maps for longer?

For example, instead of making monsters give 35x exp, you divide the experience required to level by 35 instead. But instead of dividing by 35 across all levels, you make early leveling slower than it is now, say level 1-100, but you make level 100-130 faster

So level 1-10 exp required to level is the same, level 10-20 divide exp required to level by 5 (slower than current rate), level 30-40 divide by 10 ,.....level 100 divide by 40x (faster than current) , ....level 100-110 divide by exp required to level by 45, level 110-120 divide exp required by 50. These are all example numbers. This would make the leveling speed more streamlined and consistent throughout the levels.

Personally I like grinding on some of the lower level zones like, so I like the idea of being able to enjoy level 1-60 zones more without zooming by. But still maintaining the same speed to hit cap.

It probably would cause issues now since people are already leveled but maybe on future servers of if there is ever a relaunch you could consider a leveling progression curve like this?

Thank you for reading!
05/21/2020 07:06 Silkroad21#567
Add more pages to grab pet pls... And add silk /hour!
05/21/2020 08:58 ramy_11_1#568
As a player:
No different from isro *pay2win system* (i mean magic proof system)
Why should i pay for doing alchemy on my items!
Also no way to gain silk except charge?
*That not mean its a bad server, Every one has his own ways and targets in-game.

As a developer:
It's a great work, Awesome editing.
05/21/2020 10:34 Paro41#569
Quote:
Originally Posted by ramy_11_1 View Post
As a player:
No different from isro *pay2win system* (i mean magic proof system)
Why should i pay for doing alchemy on my items!
Also no way to gain silk except charge?
*That not mean its a bad server, Every one has his own ways and targets in-game.

As a developer:
It's a great work, Awesome editing.
Is there any other way to get those proof stones apart donating?
05/21/2020 10:41 .Xen#570
Quote:
Originally Posted by lubu53 View Post
What about SP? Is keeping 9 gap till 100 necessary?
it is also recommended, if you have the silks to get a fellow pet and the based package, your pet can store SP. Easy way to get extra SP while grinding!