[Help Thread] Please post your questions here.

02/21/2016 18:50 üben#5536
Ah i see permission was on 1 ok ill check if its working now. Thx thndr ! :)
02/22/2016 10:56 karmasa2012#5537
hi thndr

gameserver.opt

S:app.name:Game001
T:auth.server_idx:1
S:auth.server_name:Kurgu
S db.game.ip:192.168.127.129
S:db.c.account:sa
S:db.c.name:Arcadia
S:db.c.server:127.0.0.1
S:db.user.account:sa
S:db.user.server:127.0.0.1
S:db.user.name:Telecaster1
N:io.port:4514
S:io.auth.ip:127.0.0.1
S:io.ip_address:127.0.0.1
S:log.chat.ip:127.0.0.1
S:log.ip:127.0.0.1
T:log.chat.working:1
T:log.working:0
F:game.exp_rate:42
F:game.ally_pcbang_bonus_rate:0.1
F:game.ally_pcbang_chaos_bonus_rate:0.1
T:game.update.version:24
F:game.gold_drop_rate:50
F:game.item_drop_rate:20
T:game.max_level:180
T:game.PKServer:1
T:game.AdultServer:0
T:game.cash_usable_server:1
N:game.local_flag:8192
T:game.min_global_chat_usable_level:80
T:game.use_auto_trap:0
T:game.use_auto_jail:0
N:CodePage:1256
T:game.ServiceServer:1
N:console.port:65528
S:console.allow_ip:127.0.0.1
S:console._password:
S:io.upload.ip:127.0.0.1
S:io.upload.port:4616
S:game.guild_icon_base_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.url_list:guild.url|[Only registered and activated users can see links. Click Here To Register...]

S:game.server_screenshot_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.helpdesk_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.newbiehelp_asura_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.newbiehelp_deva_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.newbiehelp_gaia_url:[Only registered and activated users can see links. Click Here To Register...]
S:game.local_setting_list:log.ip|log.chat.ip|io.au th.ip|io.ip_address|db.c.server|db.user.server|N game.periodical_npc_adjustment
T:game.disable_trade:0
T:game.disable_booth:0
T:game.enhance_fail_type:2
T:game.monster_pathfinding:1
T:game.monster_wandering:1
T:game.no_collision_check:0
T:game.no_skill_cooltime:0
N:game.item_hold_time:2500
T:db.user.thread:4

or auth.opt file

S db.auth.server:127.0.0.1
S db.auth.name:Auth
S db.auth.account:sa
S db.auth._password:
S db.auth.port:1433
S:auth.allowed_special_char:@.
N:auth.check_adult_server:0
N:auth.user_rate_mod:20


S app.name:auth
N game.user_limit:3000
N auth.max_client_per_ip:30000
S log.ip:127.0.0.1
N _auth.version:200604290
N auth.version:200701120
N auth.max_daily_client_per_ip:50000
N:auth.max_client_per_ip:9999
S db.auth.md5_key:2011
N db.auth.use_md5:1
N db.auth.use_md5_for_security_no:0
N billing.user_keep_alive_interval:30000
N:billing.allow_login_without_billing:1
N:billing.check_server_keep_alive_timeout:0
N:billing.user_keep_alive_interval:60000
N:billing.user_keep_alive_timeout:3000


N:game.user_limit_server_001:500
02/23/2016 07:21 g_d_dragon#5538
Hey all

Whats the best why with c# regex to valid an email and a date?

Thanks for answer :)
02/23/2016 10:26 Sand Dragon#5539
Quote:
Originally Posted by Domesday Brock View Post
Thanks mate, I saw there post and pm'd him/her reply was that they still have the same problem as well, they are trying different 9.1 client from another private server to see if that is the problem, he/she has tried one already with the same result :(
Quote:
Originally Posted by thndr View Post
Isn't US official still 9.1?

If not try the list of clients from Exiled...

[Only registered and activated users can see links. Click Here To Register...]

Personally I would avoid other private servers clients because you never know exactly what updates they have made on their own.
thndr thanks for the help, Domesday misunderstood me, we tried re downloading the 9.1 client "exiled' download" to see if the client was the problem, it wasn't, the only similarity to Domesday's setup is that we both had to change the dungeon type from 0 to 1, if left at 0 herlock closes after a few seconds before I run the client so I don't think it's a server client clash, we are now thinking it may be a Arcadia problem, what's your view on this? Local flag set at 4 for US server, could the dungeon type cause the dungeon not to show up?
02/23/2016 10:40 karmasa2012#5540
Hey all

I can no longer connect to the server. The game does not open when I connect I get the following error

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
02/23/2016 12:42 ThunderNikk#5541
S db.game.ip:192.168.127.129

Should be a local host address.

I can not see your pics in the last post of yours however, content is blocked at work.

@SandDragon does dungeon type 1 become an instanced dungeon.

If so can you warp to an instanced dungeon or does the map only load properly when you begin an instance?

I am not even sure if it is supposed to be an instanced dungeon or not.
02/23/2016 13:57 Sand Dragon#5542
Quote:
Originally Posted by thndr View Post

@SandDragon does dungeon type 1 become an instanced dungeon.

If so can you warp to an instanced dungeon or does the map only load properly when you begin an instance?

I am not even sure if it is supposed to be an instanced dungeon or not.
thanks thndr, I have used the arcadia backup and done everything over again, still the same so I think you may be on to something, I just cant figure out how to fix it

On further investigation we found the dungeon resource SQL did not run so it was manually inserted, method see where there were values, insert them under the correct heading all other columns 0 well looking at it again the sql query had no dungeon type column also missing were siege start pos x and siege start pos y.
So the arcadia that they are using has a different setup
02/23/2016 14:45 karmasa2012#5543
2016/02/23 15:01:18 onDeInit is called with SDS 0x00000000.
2016/02/23 15:05:16 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:10:42 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:16:10 DB COM ERROR(Thread:3, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:23:35 DB COM ERROR(Thread:1, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:32:43 DB COM ERROR(Thread:3, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:35:24 DB COM ERROR(Thread:2, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
2016/02/23 15:38:18 DB COM ERROR(Thread:2, HRESULT:80040E37, GUID:0C733A63-2A1C-11CE-ADE5-00AA0044773D) : DB_GetCommercialStorageInfo(dbo.smp_check_purchase d_item) : Invalid object name 'dbo.PaidItem'.
02/23/2016 16:54 CHlNAMAN#5544
Do you even read your error codes or just copy paste them so we could spoonfeed you?

Invalid object name 'dbo.PaidItem'
02/23/2016 22:03 ThunderNikk#5545
@SandDragon missing columns sometimes cause column information to be put into the wrong columns and then leave other columns with nulls at the end that should not be null.

It is a great idea to see which columns differ from one to another. Then you may find out where your insert mistakes are.

@Karmasa you need to run the billing fixes that are explained in the how to set up 9.1 guide by ismokedrow.

First run the script that creats the telecaster.dbo.paiditem table then run the rest of the scripts that create the SMPs

Sorry Fyben I am so quick to offer the spooooon!!!
02/24/2016 15:59 FreeezeRaid#5546
Hi there
Is there any possibilities to convert .naf files in .ani please?
Thanks in advance ...
02/25/2016 06:19 gotxp5#5547
Hello peeps,
I have been making a script that deals with enhancing items for a cost with all variables accounted for.
The only issue I am having is the script does not seem to run the update_gold_chaos() command properly if doing the enhancement several times over.
It will work the first time but after a while the chat box will say: " You gain 150,000 Rupees." or some amount along those lines.

Thus far I have tried using the setup as it is now, but am curious if placing the update_gold_chaos() command at the end of the function or as an overall refreshment of exiting or whatever, some way of forcing it to actually update properly.
Possibly even just swapping the Equip_5 with the command.
Appreciate the pointers.

Script -
02/25/2016 17:38 CHlNAMAN#5548
Code:
function Equipment_5_Helmet_15()

	-- Fetch rank to a variable;
	local r = get_item_rank(get_wear_item_handle(3))
	
	-- Fetch char gold to a variable;
	local g = gv("gold")
	
	-- Only run the function if gold is sufficient;	
	if g >= 62000000 and r == 5 then
	
		-- Remove gold;
		sv("gold", g-62000000)
		update_gold_chaos()
		
		-- Update item enchance;
		set_player_equip_enhance(3, gv("name"), 15, 2)	
		
		-- Display some dialogue?;
		Equipment_5_Helmet_Enhance()
	
	else
		
		-- Fallback;
		dlg_title( "Item Rank Mismatch" )
		dlg_text( "You are not wearing a Rank 5 Helmet. Please check your helmet and try again." )
		dlg_menu( "Return", 'Equipment_5_Helmet_Enhance()' )
		dlg_menu( "Exit", '' )
		dlg_show()
	
	end

end
02/25/2016 18:38 gotxp5#5549
Alright Legendary,
So effectively the gold needs to be done in one section together.
But do I need to declare a local variable for gold in each instance if I already have it declared in the beginning of the entire script?
I figured it wouldn't matter. I only have rank as a local for each instance because it needs to draw from the different types of equipment that are worn.
Thanks though. I will test this later and report with results.

Edit: Tried with just the gold variables together, and it produced the same results. Updated a few times, then stops working.
With your update of having a local variable defined for gold in the function itself, it works every time. Thanks for that bud.

Now to work out the function of calculating if one has max enchant yet and to make sure not to go over +20.
02/26/2016 21:17 mlejnek2#5550
Ok so not sure where this is but any help would be greatfull just started doing this last few days


================================================== ============================

------------------------------------------------------------------------------
Thread Information
------------------------------------------------------------------------------

00 Thread name : IOCP 01
00 job info : 503
00 job id : 0
00 counter : 0
00 execute time : 972061
01 Thread name : IOCP 00
01 job info : 503
01 job id : 0
01 counter : 0
01 execute time : 925199
02 Thread name : IOCP 03
02 job info : 503
02 job id : 0
02 counter : 0
02 execute time : 972061
03 Thread name : IOCP 02
03 job info : 503
03 job id : 0
03 counter : 0
03 execute time : 972061
04 Thread name : Scheduler 00
04 job info : StructMonster(0x242B8B50)
04 job id : 0
04 counter : 0
04 execute time : 972146
05 Thread name : Scheduler 01
05 job info : StructMonster(0x2890B508)
05 job id : 0
05 counter : 0
05 execute time : 972146
06 Thread name : Scheduler 02
06 job info : ConnectionManager(0x3F915180)
06 job id : 0
06 counter : 0
06 execute time : 972061
07 Thread name : Scheduler 03
07 job info : PlayerDeleter(0x3F91ABA0)
07 job id : 0
07 counter : 0
07 execute time : 960841


------------------------------------------------------------------------------
Basic Information
------------------------------------------------------------------------------

Program Name : Arcadia
EXE : C:\Users\Matrix\Desktop\Omegas 5.2\CaptainHerlockServer.exe
User : Matrix
Computer : MATRIXPC

Program :
Exception : C000000D (An invalid parameter was passed to a service or function.
)
Fault Address: 000000013F4D8A2D 01:00077A2D
Mem Usage : 460636KB / 2722088KB

------------------------------------------------------------------------------
Allocation Count Info(by _MEM_USAGE_DEBUG)
------------------------------------------------------------------------------

Type: StructSummon Allocated: [Current: 15]/[Peek Concurrent: 17]/[Total: 50]
Type: StructQuestManager Allocated: [Current: 7]/[Peek Concurrent: 8]/[Total: 23]
Type: StructPlayer Allocated: [Current: 7]/[Peek Concurrent: 8]/[Total: 23]
Type: GuildInfo Allocated: [Current: 2]/[Peek Concurrent: 2]/[Total: 2]
Type: PartyInfo Allocated: [Current: 8]/[Peek Concurrent: 8]/[Total: 8]
Type: StructItem Allocated: [Current: 794]/[Peek Concurrent: 1458]/[Total: 17091]
Type: AuctionInfo Allocated: [Current: 9]/[Peek Concurrent: 9]/[Total: 9]
Type: StructFieldProp Allocated: [Current: 47036]/[Peek Concurrent: 47036]/[Total: 47036]
Type: StructNPC Allocated: [Current: 6673]/[Peek Concurrent: 6673]/[Total: 6673]
Type: StructSkill Allocated: [Current: 19032]/[Peek Concurrent: 19191]/[Total: 24317]
Type: StructTitleCondition Allocated: [Current: 87]/[Peek Concurrent: 96]/[Total: 295]
Type: StructPet Allocated: [Current: 5]/[Peek Concurrent: 6]/[Total: 14]
Type: StructQuest Allocated: [Current: 0]/[Peek Concurrent: 3]/[Total: 57]
Type: StructSkillProp Allocated: [Current: 0]/[Peek Concurrent: 1]/[Total: 1]


------------------------------------------------------------------------------
x86 Registers
------------------------------------------------------------------------------

RAX=000071FFED77620D RBX=00000000C000000D RCX=00000000796EF2E0 RDX=000000013F7F9DB8
ESI=00000000000EA949 EDI=0000000000000080 EBP=000000013F9056A0
DS =002B ES=002B FS=0053 GS:002B
CS:RIP=0033:000000013F76552B
SS:RSP=002B:00000000796EF210
Flags=00000202


------------------------------------------------------------------------------
Environment dump
------------------------------------------------------------------------------
app.cmdline : "C:\Users\Matrix\Desktop\Omegas 5.2\CaptainHerlockServer.exe"
app.name : 5.2
auth.connect : complete
auth.server_idx : 2
auth.server_name : Awakening
console.allow_ip : 127.0.0.1
console.port : 4502
db.c.name : Arcadia_5_2
db.c.server : 127.0.0.1
db.trace : 1
db.trace_refresh_period : 0
db.user.exec_query : 0
db.user.name : Telecaster_5_2
db.user.remain_query : 698
db.user.server : 127.0.0.1
db.user.thread : 4
db.user.thread_active : 4
db.user.thread_total : 4
db.user.work_active : 4
db.user.work_pending : 81
db.user.work_total : 29397
engine.ar_time : 972148
engine.count_client : 6
engine.count_movable : 42355
engine.count_static : 47036
engine.lock : 0
engine.region_size : 180
engine.scheduler.0.instruction : 87979
engine.scheduler.0.object : 193
engine.scheduler.1.instruction : 87981
engine.scheduler.1.object : 193
engine.scheduler.2.instruction : 87963
engine.scheduler.2.object : 211
engine.scheduler.3.instruction : 87964
engine.scheduler.3.object : 209
engine.scheduler.destroy_cnt : 3235
engine.scheduler.destroy_loop : 87996
engine.scheduler.destroy_pend : 1
engine.use_region_debug : 0
engine.wait : 0
game.AdultServer : 0
game.AutoOpenOnly : 0
game.FindDuplicatePos : 0
game.FirstLineCount : 0
game.GamePerformanceLogingInterval : 10000
game.LineCount : 0
game.PKPenaltyLevel : 10
game.PKServer : 0
game.PathFindingCount : 0
game.ProcessingMonsterCount : 917790
game.ProcessingMonsterTime : 82455
game.ProcessingPlayerCount : 377062
game.ProcessingPlayerTime : 26159
game.ProcessingSummonCount : 77853
game.ProcessingSummonTime : 6097
game.RandomMove : 0
game.ServiceServer : 1
game.TracingGamePerformance : 1
game.allowed_special_char :
game.ally_pcbang_bonus_rate : 0.100000
game.ally_pcbang_chaos_bonus_rate : 0.100000
game.apply_stamina_bonus_in_premium_pcbang : 0
game.auction_process_request_min_interval : 100
game.auction_search_request_min_interval : 300
game.bUseLockDelayLogging : 0