step 1: turn off your brain
step 2: pay some money so numbers go up faster
step 3: don't pay money, numbers go up with 2 weeks delay
step 4: click from pixels to pixels and watch numbers rolling.
There is so much potential for this game, yet people keep reusing the same formula from 7 years ago. All enemies feel like butter, that is just there to disappear once you swing your big ass weapon skin. The "dungeons" don't require any skill, you just click on bigger pixels.
Why not try to make monsters actually hard to kill, make it so there is some challenge to the game. Well... it's simple. If the game is EASY and straight forward, it's easy to convince people to spend some money so the numbers go up faster. You just click stuff and then slowly numbers go up. You have the potential to change something, you have a team of decent devs, since the quality of the server is not that bad, why not try something else instead of a brain dead clicking simulator?