PUBG Chit-Chat I

04/23/2018 20:14 schleicher00#541
freue mich schon auf das wep balancing

aber ich wette beim ersten versuch wird es wieder schiefgehen :'D
04/24/2018 09:16 Shodans Reveal#542
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Originally Posted by JimPanse87 View Post
Wer brauch schon Flareguns? :D
Event war ganz spaßig, frag mich aber, wieso man erst jetzt ein Event nach dem anderen raushaut... :rolleyes:
Das kann man sehr einfach beantworten. Weils Fortnite vor macht.
04/24/2018 09:21 JimPanse87#543
Quote:
Originally Posted by Shodans Reveal View Post
Das kann man sehr einfach beantworten. Weils Fortnite vor macht.
Ja. Genau darauf wollt ich hinaus. Triggered mich iwie, dass da ewig nichts kommt und erst durch die Konkurenz mal wieder etwas Bewegung in den Laden kommt.
Aber gut, letzten Endes ist der Grund, warum sich was bewegt auch nicht unbedingt entscheidend. :rolleyes:
04/26/2018 16:14 Les_Grossman#544
Fettes [Only registered and activated users can see links. Click Here To Register...]seit heute auf dem Testserver spielbar!

Quote:
Hi everybody,

This is a big patch. We’ve got map selection, bug fixes, more improvements for Miramar, and a whole heap of weapon balance changes.

Weapon balance in particular is really important for us, and we want to take the time to get it right. For this reason, we’re going to keep the changes on the test server for longer than we normally would. We’ll be listening and and making changes based on your feedback before pushing this update to live. So please share your thoughts with us!

With love, Your friends at PUBG Corp.

Weapon & Item Balance

We explained our goals with weapon balance in last week’s dev blog. You can find the specific changes below:
ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
SMGs - adjusted them to be more effective in short range combat
Shotguns - increased overall damage and effective range

Pistols
Increased the damage of the P92, P1911, P18C, R1895, and R45

Shotguns
Increased limb shots modifier (shooting limbs now does more damage)
Slightly decreased the damage of the S686 and S1897
Reduced pellet spread by 25%
Shotgun chokes can now be attached to the sawed-off

SMGs
Increased limb shots modifier
Slightly increased the damage of the Micro UZI, UMP9, and Vector
Decreased vertical recoil on all SMGs
Decreased recoil and scope sway when moving in ADS (aiming down sights)
Increased ADS transition speed

ARs
Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
Increased reload time by 30% for the SCAR-L, M16A4, and M416
Increased reload time by 10% for the AKM
Increased vertical and horizontal recoil for all ARs except the AKM
Decreased recoil recovery rate for all ARs
Restricted big scopes (8x and up) for use with all ARs
Added new recoil animations for all ARs

DMRs
Increased head, body, and limb shot modifier
Decreased the damage of the SKS
Slightly increased the damage of the VSS and Mini14
Increased vertical and horizontal recoil for all DMRs
Decreased the recoil recovery rate for all DMRs
Added new recoil animations for all DMRs

Other guns
Slightly increased the damage of the DP28 and M249
Restricted big scopes (8x and up) for use with LMGs (DP28, M249)
Reduced crossbow reloading time from 4 seconds to 3.5 seconds
Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.

Weapon sway when moving is now also reduced by the cheek pad attachment
Cheek pads now help you recover from weapon sway more quickly after moving

Throwables
Frag grenades
Increased explosion damage and added new hit effects and animations
Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade.
Weight changes (all throwables)
Frag grenade: Increased from 12 to 18
Molotov cocktail: Decreased from 18 to 16
Smoke grenade: Decreased from 16 to 14
Stun grenade: Decreased from 14 to 12

Character Movement
We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received

Other Item Balance
Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
We’ve reduced the spawn rate for AR extended quickdraw magazines
DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon
New Weapon
Added the SLR, a weapon previously announced under a different name in the roadmap

The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle
New Vehicle
The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments
Duckbill - A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread
Attachable to S1897, S12K
Light Grip - It reduces recoil recovery time but increases vertical and horizontal recoil
Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time
Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.
You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default).
New reticle

Boat and Swimming Adjustments
Boats now sink when destroyed
We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
We’ve decreased the maximum submersible time from 35 to 15 seconds
Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

Map Selection and Main Menu UI

Map selection is now available.

Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there
If you select multiple maps, the game will randomly drop you into one of the selected maps
As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made.
We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options.

Settings
We’ve added an option to adjust vertical mouse sensitivity
We’ve added an option to change the hotkey for reporting a player during killer spectating (R key)

World
We’ve made more improvements to Miramar:

We’ve increased the size of the oasis and added more buildings nearby
We’ve added extra farming points by placing small building sets near various cities and towns
We’ve reduced the number of buildings in some city areas to cut down on excessive building density
We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns
We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces.
The interiors of certain buildings have been simplified
04/29/2018 12:57 JimPanse87#545
Hat irgendjemand einen fix für diesen blöden Abstruz prüf deine installation kack? -.-
05/01/2018 19:32 Castiel'#546
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Originally Posted by JimPanse87 View Post
Hat irgendjemand einen fix für diesen blöden Abstruz prüf deine installation kack? -.-
nope, nervt mich genau so. kp wann die den mist mal fixxen
05/04/2018 20:57 JimPanse87#547
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Originally Posted by Doggo' View Post
nope, nervt mich genau so. kp wann die den mist mal fixxen
Ist ja nun Gott sei Dank gefixt.
Wie gefallen euch die Updates bisher?
05/05/2018 12:10 Les_Grossman#548
Find's super bisher! Endlich nicht mehr M4 Red Dot + M4/Kar 4x zu 90%.
UMP und AK deutlich gebufft worden. UMP/AK + DMR macht mir zur Zeit am meisten fun.

Die ganzen Griffe find ich ehrlich gesagt unnötig, aber stört mich jetzt auch nicht unbedingt.
05/05/2018 15:31 Ph34k#549
Finds ganz okay.
M4 ist mmn nutzlos geworden. Thumbgrip ist halt non plus ultra und UMP ist nen laser geworden.
3er scope ist halt richtig cancer, aber finde es gut das man bisschen auswahl hat, im endeffekt hat man dadurch ja auch ne höhere chance attachments zu finden.
05/06/2018 18:04 Les_Grossman#550
Quote:
Originally Posted by Ph34k View Post
Finds ganz okay.
M4 ist mmn nutzlos geworden. Thumbgrip ist halt non plus ultra und UMP ist nen laser geworden.
3er scope ist halt richtig cancer, aber finde es gut das man bisschen auswahl hat, im endeffekt hat man dadurch ja auch ne höhere chance attachments zu finden.
M4 nutzlos? Find die Waffe immernoch stark, nur nicht mehr so op, dass man quasi einen Nachteil hat wenn man was anderes spielt.

Und Thumbgrip ist definitiv nicht das non plus ultra. War aufm Testserver noch eher so, aber aufm Live sind zum Sprayen Half Grip und Vertical besser. Für Single Fire auch Vertical.
06/24/2018 23:46 JimPanse87#551
Muss sagen, macht wieder richtig Laune dat Game.
Hab mir auch den BattlePass gegönnt und die Missionen zu erledigen bringt mal wieder etwas Motivation.

Wie sieht's bei euch aus?
06/25/2018 17:02 Shodans Reveal#552
Quote:
Originally Posted by JimPanse87 View Post
Muss sagen, macht wieder richtig Laune dat Game.
Hab mir auch den BattlePass gegönnt und die Missionen zu erledigen bringt mal wieder etwas Motivation.

Wie sieht's bei euch aus?
Wie sieht die Performance aus? Hat sich da was getan?
06/25/2018 20:32 JimPanse87#553
Quote:
Originally Posted by Shodans Reveal View Post
Wie sieht die Performance aus? Hat sich da was getan?
Rein subjektiv spielt es sich viel flüssiger und sieht auch deutlich besser aus.
Also von mir ein Ja. :D
06/26/2018 09:52 Kradau#554
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Originally Posted by Shodans Reveal View Post
Wie sieht die Performance aus? Hat sich da was getan?
Hatte direkt nach dem Release so 30 FPS, auf jeder Einstellung. Nen Tag später warens dann schon 60, immer flüssig.

Kein Plan wieso, laufen tuts jetzt aber mal :)
06/27/2018 08:56 JimPanse87#555
Quote:
Originally Posted by Kradau View Post
Kein Plan wieso, laufen tuts jetzt aber mal :)
Richtig. Missionen find ich zum großen Teil auch gut gestaltet und gut machbar. Auch wenn die ein oder andere ziemlich grindlastig ist :D