Hi Alewad. In order to move your character you have to hook the walk function from the game wich will asume that you've clicked a coordinate in the map and will start moving your character on the clientside and sending the walk packets for each path interval. Otherwhise if you just send the packet walk with packetlogger it will just move for other clients (players) and you wont see your character moving in its own client. One alternative is to receive tp packets with the coordinate that your character is located. This wont make your character actually walk but at least it will help you to see where your character actually is.Quote:
ahahaha i treid it yesterday, and now i learnd what is the meaning of clientside and server side. and i finally understood that what i wanted to do is impossible.
but now i have somthing else in mind. and i am searching all over the internt to do it but i dont have any skills regarding tcp protocols.
first of all i succeded in moving my main character into a position resending the same packet. dont know why but the change position i saw it with a second window and not the main one that is actually moving.
second: i succeded in doing simple bots for minigmaes (sawmill, and fishing) using autoit with pixelsearches and imagesearches
and i made macros using autohotkey broadcasting clicks to all my alts.
i wanted to use this packetlogger for two new projects of mine.
the first one is doing the glace seal mission with 3 alts using auto it (it would be better if i can use ahk) killing specific mobs with their game id and collecting specific items also with their id
the second project it would be doing my multiboxing tool so that i can change it and personalize it. i already did it with ahk but the problem is when i broadcast clicks using controlclick it is not always correct and precise and the characters go off sync after two clicks. i wanted to just implement a command for my alts to follow the same position in the game of my tank (one of the programs register it every time i move my main and i just need to take that information and send it to my alts)
someone already asked this and he was told that it is possible to do it and there is an example in the firs page of the post. but like i saiw before i did simple bots and never used tcp functions and i need little bit of help to undestand it especially the syntax, if anyone can help me i am willing to pay him just to learn thank you.
Here you can see a poor (but usefull to start) implementation of a TCP client in C# [Only registered and activated users can see links. Click Here To Register...]
Also in the packetlogger zip there are some examples of TCP implementation for the packetlogger
Hope you find this usefull :)