Warriors Way Online | Cap 100 | Eu & Ch | Non Bot | Zero Edits

08/10/2017 11:31 hexcode#541
Quote:
Originally Posted by Supra_Lame View Post
I've been playing WWO for 2 days and found out few things that makes playing on this server difficult:

1/ Empty market. Since there're not so many players, active players are not able to buy something they need. I don't mean that no-one is selling silk for gold (it's not needed), but there's no items of an intermediate level. You are able to gain it only by grinding and if you are lucky enough, you'll get few items for your character (but what Random thinks?).
So the proposal is to fill the market with intermediate level items. Atm there's no items around, so players don't need gold, because they simply don't buy anything. It also leads to the lack of jobbing activity.

The example of how I see it works:

Few times a week GM fills the market with something that players would like to buy. Let's tell it's one staff lvl 56, few equipment parts of a different degree and race. Once the player checks market he found out there's a staff lvl 56 that costs 5m. But he's only lvl 32 and not a wizard, but he also knows there's a few guys in his guild who playing wizard, but they are not even lvl 32, so he decides to buy it for the future needs of his members. Since he has not enough money to buy it, he offers to make few trades to earn money. So guild members start to collaborate to get some cool items that can help them in the future (or in the present – doesn't matter). They'd spend their gold to make level climbing a bit easier. And players will be happy to diversify a grinding routine with the activities associated with Silk Road.

Once a month there could be a special offer. For example: lvl 52 sos axes for 60m. So the players would have an aim to accumulate a needed amount of gold to buy it within a week. If nobody buy it, offer just ends and nobody get this special weap/armor/acc – doesn't matter what.

That's how I see the solution for the first problem.

2/ Pet is always getting overloaded. It's caused because of huge amount of arrows/bolts, hp/mp bottles, alchemy materials a pick pet grabs if the pick "other items" option enabled.
I do really think that Joymax didn't make a in-game filter just because they recognise that bots became a part of their game and they have a filter.
I'm warlock and I have a grab pet. But within 10 mins it's full of useless items in it. Advice to turn off this option is insane. Just imagine that you use zerk to kill every monster around you and after zerk ends you have to walk around to pick your quest items, elixirs and str/int tablets.

I see few ways to handle it. a/ to make an in-game filter, but I suppose it's technically difficult; b/ remove arrows/bolts, pots from the mob drops. Picking it doesn't make sense, so it's not really needed; c/ you can increase a stack amount of pots and arrows/bolts; d/ as someone wrote above, you could make more slots in the grab pet. It could be done by default, finishing some quests (like inventory expansion for your char), buy a pet inventory expansion tool in the IM.

3/ About the quests. Most quests are linked. I mean you can't start quest 'john's omelet' until you complete 'lumberjack's revenge'. But an in-game helper [H] doesn't help you a lot, because you can't see the quest that have to be completed before you can start the one you want.

Cya, bby2
Thanks for suggestions @[Only registered and activated users can see links. Click Here To Register...].The idea with creating of artificial economy has a good and bad sides.There is no account with a Game Masters right in the game for security reason,there is many high level players that have a lot of good items but i didn't see them online recently.I mean the items can come only from game drop.I think the economy must evolve by self,i am not against your idea,but probably is better to stimulate sellers somehow.
Unfortunately we cant create a working pet filter ,because of the client/server protection system.May be increasing of pet slot its better idea,this can decided only from the game developers and the project manager.
About the quests.The basic help system created by original game developers is not very good,but not so bad.Probably is better idea to add the required quest in quest description.

Regards
08/10/2017 11:31 Senox28#542
This Lord is crazy! First time I did that hard stuck in this place ^^

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08/10/2017 12:21 hexcode#543
Quote:
Originally Posted by Senox28 View Post
This Lord is crazy! First time I did that hard stuck in this place ^^

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Gz for the hard kill!
Regards
08/10/2017 17:48 Casque#544
08/10/2017 23:59 Klocek12355#545
how many players are online?
08/11/2017 00:11 hexcode#546
Quote:
Originally Posted by Klocek12355 View Post
how many players are online?
Hello @[Only registered and activated users can see links. Click Here To Register...] around 40-50 daily.
Regards
08/11/2017 01:30 arunstheone#547
After a few days I feel like the rates are just too insane for me, a recreational silkroad player. I enjoy grinding a few hours, but this is definitely not the best part of the game and I think most of you will agree. With these rates it is almost only grind, quests are the same (kill 600 chakji on lvl 21 is just a joke). With this player count I'm not gonna risk my time, it is just not worth it for me.

The server is awesome, the team is pretty good, I wish you good luck for the upcomings.
08/11/2017 07:05 Casque#548
i did that quest at Lv50 - was kinda easy

i wish you good luck

if u were in our guild and dont wanna come back for sure, please leave that guild to make room for other peeps

At this moment im working at that 16.000 skillpoint unlock quests
*these mobs are 6 vl under my character level, so its possible to do in few days - even as warrior

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08/11/2017 10:04 zlatan124#549
Quote:
Originally Posted by arunstheone View Post
After a few days I feel like the rates are just too insane for me, a recreational silkroad player. I enjoy grinding a few hours, but this is definitely not the best part of the game and I think most of you will agree. With these rates it is almost only grind, quests are the same (kill 600 chakji on lvl 21 is just a joke). With this player count I'm not gonna risk my time, it is just not worth it for me.

The server is awesome, the team is pretty good, I wish you good luck for the upcomings.
You don't have to achieve high lvl in short time. Enjoy the game and the community :D
08/11/2017 10:13 Tomb1994#550
Indeed . Playing the game with no bot is so mush fun and would be more of fun if more people joined the game . Partying together , playing with your hands , questing , trading together .

Come join all ~
08/11/2017 10:53 Casque#551
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08/11/2017 11:02 hexcode#552
Quote:
Originally Posted by arunstheone View Post
After a few days I feel like the rates are just too insane for me, a recreational silkroad player. I enjoy grinding a few hours, but this is definitely not the best part of the game and I think most of you will agree. With these rates it is almost only grind, quests are the same (kill 600 chakji on lvl 21 is just a joke). With this player count I'm not gonna risk my time, it is just not worth it for me.

The server is awesome, the team is pretty good, I wish you good luck for the upcomings.
Hello @[Only registered and activated users can see links. Click Here To Register...] the additional bonus quest for 10,20,30 lv... compensate the low exp/sp/gold rewards of basic quests.
Regards
08/11/2017 12:04 Casque#553
Happy weekend ;)

08/11/2017 18:00 rapcior#554
Still nothing ? None uptade, any info, nothing change for get more ppl ? ...
08/11/2017 18:18 hexcode#555
Quote:
Originally Posted by rapcior View Post
Still nothing ? None uptade, any info, nothing change for get more ppl ? ...
Hello @[Only registered and activated users can see links. Click Here To Register...], the developers team working over new game updates.The last scheduled update is about free grab pet for players gain by quest.
There is not that fast from the Idea to Final release.The update probably will be released next week.We are not like other servers,the all new updates/changes are tested in the test server before they become ready for official release .In short:

Quote:
The way from idea to official release take time:
Idea->Optimizing best option for it->Schedule for test release with priority tag (critical updates are with major priority)->Test release (for test on the test server) ->
discuss result and decide to release or not->Official release (on official server)
By the way the critical exploit patch was implemented.The exploit protection of Hunter Job points was updated/ fixed with new version.
Regards