[Release] S4 League Resource Files

12/21/2009 15:01 DynamikFX#541
Quote:
Originally Posted by MrSm!th View Post
weil er schon wieder zu ist.
es geht nicht, wenn ihr das nicht freischaltet
Ach... Q.Q
Wollte doch noch zocken =_=
12/21/2009 15:01 ZaZiZu#542
ok...mal schauen ob ichs hingekriegt hab ohne irgendwelche hilfe :D..war in gameinfo oder? maps colloseum suchen dann nur das unwichtige wegstreichen oder ^^?
12/21/2009 15:08 DynamikFX#543
Quote:
Originally Posted by viktor4570 View Post
ok...mal schauen ob ichs hingekriegt hab ohne irgendwelche hilfe :D..war in gameinfo oder? maps colloseum suchen dann nur das unwichtige wegstreichen oder ^^?
Code:
<?xml version="1.0" encoding="utf-8" ?>
<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) -->
<gameinfo string_table="language/xml/gameinfo_string_table.xml">
	<default>
		<!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) -->
		<option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" />
		<map>
			<make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
			<quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
		</map>
		<game_rule>
			<!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고-->
			<make_room index="4" />
			<quick_enter index="0" />
		</game_rule>
		<limit_player>
			<!--기본으로 인원은 최대인원으로 되어 있다. -->
			<make_room index="0" />
			<quick_enter index="0" />
		</limit_player>
	</default>
	<room_title>
		<data title_key="TITLE_1" />
		<data title_key="TITLE_2" />
		<data title_key="TITLE_3" />
		<data title_key="TITLE_4" />
		<data title_key="TITLE_5" />
	</room_title>
	<map>
		<!-- respawn_type : 0 - 팀리스폰지원안함  1 - 팀리스폰지원 -->
		<data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" />
		<data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />
		<data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" />
		<data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" />
		<data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" />
		<data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" />
		<data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" />
		<data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" />
		<data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" />
		<data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" />
		<data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" />
		<data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" />
		<data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" />
		<data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" />
		<data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" />
		<data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" />
		<data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" />
		<data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" />
		<data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" />
		<data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" />
		<data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" />
		<data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" />
		<data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" />
		<data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" />
		<data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" />
		<data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />
		<data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" />
		<data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" />
		<data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" />
		<!--<data id="108" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini"/>-->
		<!--<data id="109" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini"/>-->
		<!--<data id="111" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" />-->
		<!--<data id="112" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" />-->
		<!--<data id="113" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" />-->
		<!--<data id="51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" />-->
		<data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true"/>
		<data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true"/>
		<!-- 연습모드 지원 맵 목록 -->
		<data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" />
		<data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" />
		<data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" />
		<data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" />
		<!--<data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" />-->
		<!--<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />-->
		<!-- 미공개 연습모드 지원 맵 
		<data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" />
		<data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" />
		<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" />
		-->
		<data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" />
		<!--<data id="12" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />-->
		<!--<data id="7" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/>-->
		<!--<data id="8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/>-->
	</map>
	<tutorial map_id="255" />
	<score>
		<death_match>
			<data score="-1" score_string_key="RANDOM" />
			<data score="40" score_string_key="SCORE_40" />
			<data score="60" score_string_key="SCORE_60" />
			<data score="80" score_string_key="SCORE_80" />
			<data score="100" score_string_key="SCORE_100" />
		</death_match>
		<touch_down>
			<data score="-1" score_string_key="RANDOM" />
			<data score="4" score_string_key="SCORE_4" />
			<data score="6" score_string_key="SCORE_6" />
			<data score="8" score_string_key="SCORE_8" />
			<data score="10" score_string_key="SCORE_10" />
		</touch_down>
		<survival>
			<data score="-1" score_string_key="RANDOM" />
			<data score="4" score_string_key="WIN_4" />
			<data score="6" score_string_key="WIN_6" />
			<data score="8" score_string_key="WIN_8" />
			<data score="10" score_string_key="WIN_10" />
		</survival>
		<mission>
			<data score="-1" score_string_key="RANDOM" />
			<data score="254" score_string_key="UNLIMIT" />
			<data score="50" score_string_key="SCORE_50" />
			<data score="75" score_string_key="SCORE_75" />
			<data score="100" score_string_key="SCORE_100" />
		</mission>
		<semi_td>
			<data score="-1" score_string_key="RANDOM" />
			<data score="300" score_string_key="SCORE_300" />
			<data score="450" score_string_key="SCORE_450" />
			<data score="600" score_string_key="SCORE_600" />
			<data score="900" score_string_key="SCORE_900" />
		</semi_td>
		<arcade>
			<data score="-1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
		</arcade>
		<slaughter>
			<data score="-1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
			<data score="1" score_string_key="SCORE_-" />
		</slaughter>
	</score>
	<time>
		<death_match>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="30" time_string_key="TIME_30" />
		</death_match>
		<touch_down>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="30" time_string_key="TIME_30" />
		</touch_down>
		<survival>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="30" time_string_key="TIME_30" />
		</survival>
		<mission>
			<data time="-1" time_string_key="RANDOM" />
			<data time="4" time_string_key="MESSION_TIME_4" />
			<data time="5" time_string_key="MESSION_TIME_5" />
			<data time="6" time_string_key="MESSION_TIME_6" />
			<data time="7" time_string_key="MESSION_TIME_7" />
		</mission>
		<semi_td>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
		</semi_td>
		<arcade>
			<data time="-1" time_string_key="RANDOM" />
			<data time="1" time_string_key="ARCADE_1" />
			<data time="2" time_string_key="ARCADE_2" />
			<data time="3" time_string_key="ARCADE_3" />
		</arcade>
		<slaughter>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="30" time_string_key="TIME_30" />
		</slaughter>
	</time>
	<team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" />
	<player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" />
	<game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" />
	<game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" />
	<game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" />
	<!--<game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" />-->
	<limit_player>
		<death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<mission random_key="MAX_P" player1_key="1_P" />
		<semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" />
		<slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
	</limit_player>
</gameinfo>
Das muss drinne stehen dann gehts..
12/21/2009 15:43 FichteFoll#544
Quote:
Originally Posted by oliver1994 View Post
Smith, Shizume or Fichte...

Isn't possible do the same hack with Sentry Guns right?
I'm not telling that you tell me how to do it.

I tried it and nothing happen.

I only ask if someone could do it.

PD : I mean : put 1000 sentrys :P
It doesnt work on the same way like block. But you can do other interesting things with the value ;)

Quote:
Originally Posted by mipez View Post
Muahahahaha!!!!!!einself!!1!!!11

Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^

Quote:
Originally Posted by viktor4570 View Post
lol ^^... haben dann die anderen nicht auch "kleine" laggs?
Naja, alle, gegen die ich gespielt habe, klagen immer über diverse Laggs. Nur ich hab sie nie, egal wie viele Walls ich mache xD

Quote:
Originally Posted by Lalala~~~ View Post
Is it just me or does this thing hate me...
my build log- can someone tell me what specifically I'm doing wrong... or just gimme the GUI version lawl = ='
Well, Asiro forgot one line. I can share it, but he already added this code to test us.

Quote:
Originally Posted by Michiru_Kaio View Post
Aber ich bin nicht hier um als Dolmetscher zu arbeiten. Wollte nur mal zeigen, dass wen Rail Gun wie Mind Shock schiesst, dass auch ganz toll aussieht:
Schonmal Revolver als Smash rifle versucht? xD


@Smith&Ripper1: Wollt ihr ihnen jetzt alles sagen?
12/21/2009 15:53 lolipop1313#545
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?

Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
12/21/2009 16:20 FichteFoll#546
Quote:
Originally Posted by lolipop1313 View Post
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?

Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
I don't know, if Asiro uses 2 different minilzo.c for his .dll's for the 32 and 64 bit version.

But it is an include^^
12/21/2009 16:23 MrSm!th#547
Quote:
Originally Posted by lolipop1313 View Post
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?

Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
nein aber ganz so egoistisch muss man echt nicht sein :rolleyes:
was ist denn an maps so schlimm?
ich will nunmal mit vielen colo spielen und nicht nur mit einem

übrigens nette screens:

12/21/2009 16:27 lolipop1313#548
Is it possible to Build the program without using Visual Studio ?

because i can't with Boreland C++

Edit : Would someone share it ... i think this is not a intelect problem but morelikely a Computer issue that blocking me...

Edit 2 : i really didnt understand what i said MrSmith lol XD mind telling in english ?
12/21/2009 16:32 Black Storm#549
So yet at all leecher or fucking up people....
ALL infos you need stand in the stupid thread
So dont spamm learn to read!

@Miru
Ich habs ja geändert^^
12/21/2009 16:32 Michiru_Kaio#550
Quote:
Originally Posted by MrSm!th View Post
nein aber ganz so egoistisch muss man echt nicht sein :rolleyes:
was ist denn an maps so schlimm?
ich will nunmal mit vielen colo spielen und nicht nur mit einem
Und wan planst du das nächste mal zu öffnen? Wäre sonst auch dabei ^-^

Btw.... meine aim is grossartig.... dank den blauen flammen sehe ich zm ersten mal meine trefferrate (Bilder stammen vom 2. Durchgang)


Irgendwie deprimierend....

Edit: Ich kriegs ned hin >.< Bei mir werden die Bilder einfach nicht angezeigt.... gibts halt wieder solo links....)
12/21/2009 16:35 lolipop1313#551
Black Storm go and find me the way to fix errors of fopen_s function ... well 'ill spare you the search of the 56 pages, i'll answer for you, ther is no answer to this question. So stop saying bad things, u successed, great for you, some are trying and got comp issues due to compatibility, stop telling everyone that ask question are leechers.
12/21/2009 16:41 Black Storm#552
so....
don't spamm the thread full
ask people per pm its easyier and you see the answer ever ;)
So far Miru help me to understand it and...
i read the hole 56 site today... cause i search sth and find it :rolleyes:
12/21/2009 16:47 lolipop1313#553
i read it too ... nothing to help me ... in PM i don't even ask the program, just help, and i don't have no answers ... man, i'm AWAYYYY from a leecher ... i wouldnt pained myself in downloading many builders, trying many includes if i was a leecher.

Anyway this is not really spam thou, i answered to ppl.

Well, Sorry if i hurt ya.

I'll come back in somedays, maybe the answer will be here or someone would have shared it.
12/21/2009 16:50 mipez#554
Quote:
Zitat von mipez Beitrag anzeigen
Muahahahaha!!!!!!einself!!1!!!11

Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^
Ich hab mal Video von meinen "Kunstwerken" gemacht... 90MB dauern aber ewig beim hochladen^^
Und es is Halo ftw XD
12/21/2009 16:52 MrSm!th#555
lol wie gehen denn die blauen flammen? :D