Quote:
ok...mal schauen ob ichs hingekriegt hab ohne irgendwelche hilfe :D..war in gameinfo oder? maps colloseum suchen dann nur das unwichtige wegstreichen oder ^^?
<?xml version="1.0" encoding="utf-8" ?> <!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) --> <gameinfo string_table="language/xml/gameinfo_string_table.xml"> <default> <!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) --> <option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" /> <map> <make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> <quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> </map> <game_rule> <!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고--> <make_room index="4" /> <quick_enter index="0" /> </game_rule> <limit_player> <!--기본으로 인원은 최대인원으로 되어 있다. --> <make_room index="0" /> <quick_enter index="0" /> </limit_player> </default> <room_title> <data title_key="TITLE_1" /> <data title_key="TITLE_2" /> <data title_key="TITLE_3" /> <data title_key="TITLE_4" /> <data title_key="TITLE_5" /> </room_title> <map> <!-- respawn_type : 0 - 팀리스폰지원안함 1 - 팀리스폰지원 --> <data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" /> <data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" /> <data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" /> <data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" /> <data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" /> <data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" /> <data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" /> <data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" /> <data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" /> <data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" /> <data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" /> <data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" /> <data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" /> <data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" /> <data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" /> <data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" /> <data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" /> <data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" /> <data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" /> <data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" /> <data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" /> <data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" /> <data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" /> <data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" /> <data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" /> <data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" /> <data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" /> <data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" /> <data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" /> <!--<data id="108" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini"/>--> <!--<data id="109" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini"/>--> <!--<data id="111" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" />--> <!--<data id="112" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" />--> <!--<data id="113" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" />--> <!--<data id="51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" />--> <data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true"/> <data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true"/> <!-- 연습모드 지원 맵 목록 --> <data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" /> <data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" /> <data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" /> <data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" /> <!--<data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" />--> <!--<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />--> <!-- 미공개 연습모드 지원 맵 <data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" /> <data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" /> <data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" /> --> <data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" /> <!--<data id="12" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />--> <!--<data id="7" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/>--> <!--<data id="8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/>--> </map> <tutorial map_id="255" /> <score> <death_match> <data score="-1" score_string_key="RANDOM" /> <data score="40" score_string_key="SCORE_40" /> <data score="60" score_string_key="SCORE_60" /> <data score="80" score_string_key="SCORE_80" /> <data score="100" score_string_key="SCORE_100" /> </death_match> <touch_down> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="SCORE_4" /> <data score="6" score_string_key="SCORE_6" /> <data score="8" score_string_key="SCORE_8" /> <data score="10" score_string_key="SCORE_10" /> </touch_down> <survival> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="WIN_4" /> <data score="6" score_string_key="WIN_6" /> <data score="8" score_string_key="WIN_8" /> <data score="10" score_string_key="WIN_10" /> </survival> <mission> <data score="-1" score_string_key="RANDOM" /> <data score="254" score_string_key="UNLIMIT" /> <data score="50" score_string_key="SCORE_50" /> <data score="75" score_string_key="SCORE_75" /> <data score="100" score_string_key="SCORE_100" /> </mission> <semi_td> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="450" score_string_key="SCORE_450" /> <data score="600" score_string_key="SCORE_600" /> <data score="900" score_string_key="SCORE_900" /> </semi_td> <arcade> <data score="-1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> </arcade> <slaughter> <data score="-1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> <data score="1" score_string_key="SCORE_-" /> </slaughter> </score> <time> <death_match> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </death_match> <touch_down> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </touch_down> <survival> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </survival> <mission> <data time="-1" time_string_key="RANDOM" /> <data time="4" time_string_key="MESSION_TIME_4" /> <data time="5" time_string_key="MESSION_TIME_5" /> <data time="6" time_string_key="MESSION_TIME_6" /> <data time="7" time_string_key="MESSION_TIME_7" /> </mission> <semi_td> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> </semi_td> <arcade> <data time="-1" time_string_key="RANDOM" /> <data time="1" time_string_key="ARCADE_1" /> <data time="2" time_string_key="ARCADE_2" /> <data time="3" time_string_key="ARCADE_3" /> </arcade> <slaughter> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </slaughter> </time> <team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" /> <player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" /> <game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" /> <game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" /> <game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" /> <!--<game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" />--> <limit_player> <death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <mission random_key="MAX_P" player1_key="1_P" /> <semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" /> <slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> </limit_player> </gameinfo>
It doesnt work on the same way like block. But you can do other interesting things with the value ;)Quote:
Smith, Shizume or Fichte...
Isn't possible do the same hack with Sentry Guns right?
I'm not telling that you tell me how to do it.
I tried it and nothing happen.
I only ask if someone could do it.
PD : I mean : put 1000 sentrys :P
Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^Quote:
Muahahahaha!!!!!!einself!!1!!!11
Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
Naja, alle, gegen die ich gespielt habe, klagen immer über diverse Laggs. Nur ich hab sie nie, egal wie viele Walls ich mache xDQuote:
lol ^^... haben dann die anderen nicht auch "kleine" laggs?
Well, Asiro forgot one line. I can share it, but he already added this code to test us.Quote:
Is it just me or does this thing hate me...
my build log- can someone tell me what specifically I'm doing wrong... or just gimme the GUI version lawl = ='
Schonmal Revolver als Smash rifle versucht? xDQuote:
Aber ich bin nicht hier um als Dolmetscher zu arbeiten. Wollte nur mal zeigen, dass wen Rail Gun wie Mind Shock schiesst, dass auch ganz toll aussieht:
I don't know, if Asiro uses 2 different minilzo.c for his .dll's for the 32 and 64 bit version.Quote:
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?
Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
nein aber ganz so egoistisch muss man echt nicht sein :rolleyes:Quote:
is the forgotten line code has something to do with the fopen_s and fread_s function ? if that so, their's a way to build without using Visual Studio, and one more thing, the "So called forgotten line" is an include like ios or stdio?
Edit : anyway, even if i can build this thing ... i guess my x64 based system can't use it, right ?
Und wan planst du das nächste mal zu öffnen? Wäre sonst auch dabei ^-^Quote:
nein aber ganz so egoistisch muss man echt nicht sein :rolleyes:
was ist denn an maps so schlimm?
ich will nunmal mit vielen colo spielen und nicht nur mit einem
Ich hab mal Video von meinen "Kunstwerken" gemacht... 90MB dauern aber ewig beim hochladen^^Quote:
Zitat von mipez Beitrag anzeigen
Muahahahaha!!!!!!einself!!1!!!11
Ich hab eben mal meinen PC crashen lassen xD
9999 Walls und dann sterben -> EPISCHER ANBLICK xDDDD (besonders auf circle)
Waren sie wenigstens in einer Reihe? Dann siehts epic aus ^^