[Release] BonusMapBot(No Custom Client)

09/15/2016 10:54 atzas13#541
Quote:
Originally Posted by gnzls View Post
i made everthing for HP not found but failed. But his modified script works perfect thanks mate!
bot version 1.9=at page 35 the bottom
still not working on some pc
09/15/2016 13:21 iCooper™#542
I edited again! Try it now. I hope work, bcz work for me
09/15/2016 15:34 Enzys#543
Quote:
Originally Posted by iCooper™ View Post
I edited again! Try it now. I hope work, bcz work for me
please you can contact me on skype? my nick: Enzys.guastafierro
thanks...i have need for bot
09/18/2016 12:14 zezimacom#544
i get the ''unknown indentifier 'getclientdimensions' '' error on line 93, can someone help me?
09/18/2016 13:29 eriasr1993#545
Quote:
Originally Posted by zezimacom View Post
i get the ''unknown indentifier 'getclientdimensions' '' error on line 93, can someone help me?
yes u must have scar divi 3.22 to work
09/18/2016 13:40 Enzys#546
hp not found... how i can do??
09/18/2016 16:46 bogdan1327#547
DB (18.09.2016 17:43:11): PROCEDURE: Positions - START
SeaMap has been Manually Defined at: smx1 = 119, smy1 = 139, smx2 = 903, smy2 = 713
Minimap Found at 790, 130, 879, 219.
RepButton not found. Make sure that you are FULLY repaired!
Successfully executed


i have the same problem, ship is full repair ....
09/21/2016 16:36 SunBurnDice#548
if you downloaded the new google chrome, the program wont/cant find the hp.
Lets hope the program developer fixes it :)
09/25/2016 14:54 sahpediz#549
hp not found! my sistem win 10
win 10 working?
09/27/2016 11:26 francis3535#550
when i start the bot, everything is ok but it click closed to the minimap and therefore can t clik on a corner to rep and so don t rep. what s the probleme pls ?
09/28/2016 13:11 sahpediz#551
I founded at the end of the boat.
virgio maps shoots smooth and capricano
but the difficulty crab. Meanwhile a sinking. He can not escape from the system.
It keeps open the navigation menu.

glitter bot scar divi?
It can scan diver glitter in the bot? I did not use seabot risky. I did not ever use the time. but the scar is a good diver. Could you please make scar divi twinkle boat as before?
11/16/2016 11:56 Janokittasd#552
How confighrate this bot?(script)
02/04/2017 05:18 krompir1#553
This works perfect. It requieres some tweaking, such as log outs, and to configure the bot and so, but if you take time, alter the script a little it works perfectly. Made 4 saggi maps, in 1 night, without problems.
Thanks iCooper™ and the Authors!
03/19/2017 11:44 intikamm#554
Quote:
Originally Posted by trolleras9 View Post
BonusMapBot1.7
VT->[Only registered and activated users can see links. Click Here To Register...]
Bro i am a amateur scar Writer ,but i did sunmap , behomap , tentakel , Whole Event script with my friend. Our whole Bot works very Well. Also We want to write a bonusmap script ,but i don't know how i will do range . i read your bonusmap 1.9. unfortunlely i didnt undurstand any thing about range . Can you Explain main idea about range . how we can do that. if you want to help us can you send a message .

Thanks in advance

Note (İ am not a coder . İ only try to write script :D )
04/17/2017 14:13 EgoBasher :D#555
Scar script don´t recognize after a while that the ship is at bm
but bevore he drives perfect.....
DB (17.04.2017 00:31:49): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:31:49): PROCEDURE: HpCheck - END
DB (17.04.2017 00:31:49): PROCEDURE: RepLoop - END
DB (17.04.2017 00:31:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - START
DB (17.04.2017 00:31:50): PROCEDURE: BooleanReset - END
DB (17.04.2017 00:31:50): PROCEDURE: FlashCrash - END
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:31:50): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheckLoop - Start
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - START
DB (17.04.2017 00:31:50): Player Is Not In Bonus Map
DB (17.04.2017 00:31:50): PROCEDURE: BonusCheck - END
DB (17.04.2017 00:32:29): Going To Corner To Rejoin BonusMap
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - START
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - START
DB (17.04.2017 00:32:29): Ship Partly Repaired, No Repair Needed
DB (17.04.2017 00:32:29): PROCEDURE: HpCheck - END
DB (17.04.2017 00:32:29): PROCEDURE: RepLoop2 - END
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:32:29): Player Found Bottom Left
DB (17.04.2017 00:32:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:32:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:32:29): Clicking Minimap Corner2
DB (17.04.2017 00:32:29): PROCEDURE: Click - START
DB (17.04.2017 00:32:29): Click:x:1808 y:227
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:32:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:32:30): Quarter: 3
DB (17.04.2017 00:32:30): PROCEDURE: Click - START
DB (17.04.2017 00:32:30): Click:x:69 y:803
DB (17.04.2017 00:32:30): PROCEDURE: Click - END
DB (17.04.2017 00:32:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:33): Player Is Moving
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:35): Player Is Moving
DB (17.04.2017 00:32:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:35): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:36): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:36): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:38): Player Is Moving
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:38): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:38): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:40): Player Is Moving
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:40): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:40): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:42): Player Is Moving
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:42): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:42): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:44): Player Is Moving
DB (17.04.2017 00:32:44): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:44): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:45): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:45): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:47): Player Is Moving
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:47): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:47): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:49): Player Is Moving
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:49): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:49): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:51): Player Is Moving
DB (17.04.2017 00:32:51): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:51): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:52): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:52): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:54): Player Is Moving
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:54): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:54): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:56): Player Is Moving
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:32:56): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:32:56): PROCEDURE: CheckMove - START
DB (17.04.2017 00:32:58): Player Is Not Moving
DB (17.04.2017 00:32:58): PROCEDURE: CheckMove - END
DB (17.04.2017 00:32:58): Attempting To Join 1st Map
DB (17.04.2017 00:33:06): "Going To Bonus" Not Found1
DB (17.04.2017 00:33:06): Attempting To Join 2nd Map
DB (17.04.2017 00:33:14): "Going To Bonus" Not Found2
DB (17.04.2017 00:33:14): Attempting To Join 3rd Map
DB (17.04.2017 00:33:21): "Going To Bonus" Not Found3
DB (17.04.2017 00:33:21): Attempting To Join 4th Map
0DB (17.04.2017 00:33:29): "Going To Bonus" Not Found4
DB (17.04.2017 00:33:29): Going To Corner To Logout
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - START
DB (17.04.2017 00:33:29): Player Found Bottom Left
DB (17.04.2017 00:33:29): PROCEDURE: PlayerPos - END
DB (17.04.2017 00:33:29): PROCEDURE: RepMMMove2 - START
DB (17.04.2017 00:33:29): Clicking Minimap Corner2
DB (17.04.2017 00:33:29): PROCEDURE: Click - START
DB (17.04.2017 00:33:29): Click:x:1810 y:228
DB (17.04.2017 00:33:30): PROCEDURE: Click - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMMMove2 - END
DB (17.04.2017 00:33:30): PROCEDURE: RepMove2 - START
DB (17.04.2017 00:33:30): Quarter: 3
DB (17.04.2017 00:33:30): PROCEDURE: Click - START
DB (17.04.2017 00:33:30): Click:x:73 y:808
DB (17.04.2017 00:33:31): PROCEDURE: Click - END
DB (17.04.2017 00:33:31): PROCEDURE: RepMove2 - END
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:31): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:31): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:33): Player Is Moving
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - START
DB (17.04.2017 00:33:33): PROCEDURE: CloseMessages - END
DB (17.04.2017 00:33:33): PROCEDURE: CheckMove - START
DB (17.04.2017 00:33:35): Player Is Not Moving
DB (17.04.2017 00:33:35): PROCEDURE: CheckMove - END
DB (17.04.2017 00:33:35): PROCEDURE: ClickLogout - START
DB (17.04.2017 00:33:35): PROCEDURE: Click - START
DB (17.04.2017 00:33:35): Click:x:1875 y:76
DB (17.04.2017 00:33:36): PROCEDURE: Click - END
DB (17.04.2017 00:33:36): PROCEDURE: ClickLogout - END
Successfully executed
DebugMode := true; //If true, it will give a lot of messages about the activity of the script///
////////////////////////////////////////////////////////////
AutoDefineSeamap := false; /////////////////////////////////////
AutoDefineMinimap := false; ////////////////LINES 65-83/////////
AutoDefineRepButton := false; //////////////////////////////////
AutoDefineURLbarAndLogOutButton := true; //Will define logout button and url bar///
AutoChangeAmmo := true; ///autochanges ammo to hollows///
Level5Carpenter := true;///true->level5, false->level 4 or lower///
RefreshAfterMap := false; //Refreshes page when map is finished///
AttackMode := 1; //1->Damage npcs randomly, 2->Kills them one-by-one
FireKey := 'f';
DriveKey := 'c';
ToggleOpponentsKey:='t';
RepKey := 'q';
ToShipKey := 'k';
AbortAttack := 'g';
HollowsSlotNumber := '1';
DoAllMaps := true;///when you have no 1st maps, goes to 2nd/3rd/4th maps, else logs out after 1st maps are finished///
Map1SlotNumber := '7';///your 1st map number///
Map2SlotNumber := '8';//2nd map, not needed if DoAllMaps = false///
Map3SlotNumber := '9';//3rd map, not needed if DoAllMaps = false///
Map4SlotNumber := '0'//4th map, not needed if DoAllMaps = false///
UpKey:=87; //Key to move chart Up, Default 'w', please use the VBKeycode, find it at: [Only registered and activated users can see links. Click Here To Register...]
DownKey:=83; //Key to move chart Down, Default 's', please use the VBKeycode, find it at: [Only registered and activated users can see links. Click Here To Register...]
LeftKey:=65; //Key to move chart Left, Default 'a', please use the VBKeycode, find it at: [Only registered and activated users can see links. Click Here To Register...]
RightKey:=68; //Key to move chart Right, Default 'd', please use the VBKeycode, find it at: [Only registered and activated users can see links. Click Here To Register...]
HpPerc := 1; ///Repair on ...1=25%, 2=50%, 3=75% of hp////
HpTol := 15; ///If hp is not found, increase it each time by 1 until it is found//
//Do not use values greater than 35//
CannonType := 3; //1->50s, 2->55s,admirals,voodoos, 3->55s,admirals,voodoos + talents//
//////OPTIONAL//////
KeyWait := 25; //How much time will "wsad" keys be pushed for ranging(in ms)///
//If you use attackmode 2 better set keywait low (like 20)//
///////////////////////
end;
procedure LoadVariables;
begin
////////////////////MANUAL DEFINITIONS/////////
smx1 := 38;//////////////////////////////////////////
smy1 := 212;/////////////////SEAMAP////////////////////
smx2 := 1885;//////////////////////////////////////////
smy2 := 842; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 1801;///////////////////////////////////////////
mmy1 := 149;//////////////////MINIMAP/////////////////
mmx2 := 1884;//////////////////////////////////////////
mmy2 := 233;/////////////////////////////////////////
///////////////////////////////////////////////////
repx1 := 1135;//////////////////////////////////////////
repy1 := 951;/////////////////REP BUTTON//////////////
repx2 := 1161;////////////////////////////////////////
repy2 := 979;///////////////////////////////////////
///////////////////////////////////////////////////
urlx := 0;//////////////////////////////////////////
urly := 0;/////////Url Bar////////////////////////
lx := 0;//////LogOut Button////////////////////////
ly := 0;//////////////////////////////////////////////
///////////////////////////////////////////////////////////////
//////////////DO NOT CHANGE ANYTHING BELOW!!!/////////////////
///////////////////////////////////////////////////////////////
this are the settings