Final Fantasy XI (Online) Private Server files

01/04/2011 18:45 Darkdante44#541
maybe, cause its still not working giving me the same thing after i did it
01/04/2011 18:56 xxfrozen#542
i remember vista being a big pain in the ass when i hosted a wow server. worked flawlessly after i installed 7
01/04/2011 19:30 wolvesaber#543
i don't know.. but thats alot of icons on ur desktop.. mine is slowly filling up with ffxi files
01/04/2011 20:06 Darkdante44#544
i fixed this problem but how do i make items and get my magic/weapon skills up
01/04/2011 21:42 wolvesaber#545
Quote:
Originally Posted by Darkdante44 View Post
i fixed this problem but how do i make items and get my magic/weapon skills up
go to your pxi folder an find a file named item id

pXI-Server0.6.4\bin\server\scripts

then use the cmd. @additem (itemid)

to add magic u would need there id's as well ...

look in to your sql file an look up the skill or spell id
01/05/2011 00:39 Darkdante44#546
i have all the magic i just need the skills like enfeebling skill
01/05/2011 01:03 6077#547
THX !!!!!!!
01/05/2011 01:57 wolvesaber#548
Quote:
Originally Posted by 6077 View Post
THX !!!!!!!
i don't know what that link was about but it wasn't nothin to do with final fantasy 11 dude...
01/05/2011 05:23 Darkdante44#549
does anyone know how to fix the weaponskill dmg its way too high?
01/05/2011 08:28 xworndownx#550
Yes, which weapon skills?

Edit: I should add that the more information the better. Comparisons are the best data that we can get if we are to make the server more like retail.

An example of some good data would be

Retail Data:
Character Job & Level
Character gear
Enemy & location
Weapon Skill name & Average Damage or 10+ uses.

Then compare that to the same factors in the PXI server.
01/05/2011 13:21 Darkdante44#551
like just about all the weapon skills are hitting for 7k - 11k its kinda ruined the game
no additional effects work, mobs only use normal attacks
any my normal hits are really weak i have 999 skill with sword and im hitting 100 in the dunes
i know it's a private server and it's not working 100% i just wondered if its just me having this problem. and if so is there a way to fix it
01/05/2011 13:48 xxfrozen#552
As far as ws data, I believe I read an article on BG from one of the PXI devs stating that it was now time to ask the player base regarding formulas, which would include player and enemy tp moves and damage calculations. I believe that a generic dmg forumula was implemented in the source code but never was properly coded to retail. In other words that's the next step of the project after a few more fixes I think we are ready to move to that area of the game. If people keep adding there fixes like we have seen over the past few months then pxi will be well on it's way to meeting retail standards.
01/05/2011 16:18 xworndownx#553
Dark: That is some crazy damage. I don't see anything like that in the current svn. If anything most of the damage is a bit underpowered. Regular attacks feel about right.

Though just FYI- I have noticed that if you apply a value that is too far above that value's cap then it will then start to go into a negative. For example the Run Speed cap is at 99 but if you set it to 150 then it will actually slow you down or stop you. The same could apply to having a 999 skill. It could actually be hurting you rather than helping you.

As far as dmg formulas and the like.
There is a LOT of scripting already done for a good majority of the Weapon Skills. What they are missing is a bit of fine tuning, the added effects (poison, stun etc) are not implemented and Job Abilities like Sneak Attack don't affect them either.

Currently I am working on the Job Abilities and how they affect the WS's. Specifically today I'm focused on getting Sneak Attack to work properly.

It's all coming together a little at a time. ^^
01/05/2011 17:56 wolvesaber#554
Quote:
Originally Posted by xworndownx View Post
Dark: That is some crazy damage. I don't see anything like that in the current svn. If anything most of the damage is a bit underpowered. Regular attacks feel about right.

Though just FYI- I have noticed that if you apply a value that is too far above that value's cap then it will then start to go into a negative. For example the Run Speed cap is at 99 but if you set it to 150 then it will actually slow you down or stop you. The same could apply to having a 999 skill. It could actually be hurting you rather than helping you.

As far as dmg formulas and the like.
There is a LOT of scripting already done for a good majority of the Weapon Skills. What they are missing is a bit of fine tuning, the added effects (poison, stun etc) are not implemented and Job Abilities like Sneak Attack don't affect them either.

Currently I am working on the Job Abilities and how they affect the WS's. Specifically today I'm focused on getting Sneak Attack to work properly.

It's all coming together a little at a time. ^^
well thats good to hear... i'm just adding weaponskills as we speak well whats not in the ws list anyway...
01/05/2011 20:48 xworndownx#555
Cool, I put the latest ones that I have (that lion sent out I believe) on the svn. Not sure of what scripts your working with or where you got them.