Quote:
Originally Posted by XJaegerMeisteRX
Gibts nix besonderes zu zu sagen. Bidde
Im Paket sind folgende SQL Insert Scripte:
//MonsterResource.sql
//MonsterMotion Set.sql
//WorldLocation.sql
//ChannelResource.sql
//DungeonResource.sql
//FieldpropResource.sql
//String Resource.sql
//CharacterMotion.sql
Alle Mapfiles
(fehlende v256 JPG Files ergänzt)
Alle Monster Files + 41 DDS Files die ich nicht im dump hatte.
//terrainseamlessworld.cfg
MAPFILE=12,11,0,M012_011,121100
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I ran all the SQL queries, then hashed the updated rdb's to client.
Map files placed in server resource map folder, map files plus new map images hashed to client.
terrainseamlessworld.cfg updated plus hashed to client.
However no dungeon shows up when I teleport to the given coordinates
The monster files were hashed the same way as the dungeon and they show up no problem so I don't think that it is a hashing problem.
A cob file, crystal_vulca.cob, was also hashed to the client, not sure if it's related to this dungeon, if it is, is it not supposed to be in the terrainpropinfo.cfg as well
That's all I can think of as to why the dungeon does not work, any help, advice would be great