Release v1.8 BETA - 28/11/2015 2:00am GMT+3
-------------------------------------------------------------
|| "ServerEditor" modified.
|| --> Renamed to "Offline Server Launcher".
|| --> Miniscule code changes, remains mostly as is.
|| --> Auto-Time support, uses computer time for in-game time.
|| --> New settings file, auto-detects NFS:W and Phyton's folder.
-------------------------------------------------------------
|| SERVER OVERHAUL.
|| --> Economy support has been added.
|| ----> Supports:
|||||||||| After-Event rewards.
|||||||||| Buying and selling cars.
|||||||||| Buying (NOT SELLING) customization parts (A/M parts, Vinyls, Paints etc.)
|||||||||| Repairing cars.
|||||||||| Buying powerups.
|| ----> Both IGC and Boost's maximum limit has been raised to 1,000,000,000.
|||||||||| NFS:World NATURALLY only supports the maximum limit of 10,000,000. This does cause some issues to happen after surpassing this default limit, however, the issues have minimal effect on gameplay.
|| --> Basket system revamped.
|||||||||| The prefix "NFS-NA:" is no longer used. Instead, "SRV-PARTIDENTIFIER" is now used.
|||||||||| THIS RENDERS ALL OF THE MODS THAT WERE RELEASED BEFORE THIS VERSION(1.8BETA or 28/11/2015) INCOMPATIBLE!
|| --> Progression support has been added.
|| ----> Players can now level up.
|| ----> A pursuit/team escape/race will reward Reputation points using this formula:
|||||||||| Total Gained REP = ((75 * Current Level) + ((53 * Current Level) * (LeaderboardRanking <= 3 ? -> |LeaderboardRanking - 5| :-> 1))) / DragRace = true ? -> 2 :-> 1
|||||||||| Using this formula, if you were a level 8 player that just finished first in a circuit race this is how much rep you would get:
|||||||||||| (75 * 8 + (53 * 8) * |1-5|) / 1
|||||||||||| 600 + 1696 = 2296 REP
|| --> After-Event rewards have been implemented.
|| ----> After any events that have a chance to drop a card will now yield card drops along with Cash and Rep winnings.
|| ----> Expected winnings and drop rates:
|||||||||| Circuit/Sprint Prizes
||||||||||| 1st -> 20k IGC
||||||||||| 2nd -> 10k IGC
||||||||||| 3rd -> 5k IGC
||||||||||| 4th, 5th etc -> 1k IGC
||||||||||
|||||||||| Drag Prizes
||||||||||| 1st -> 10k IGC
||||||||||| 2nd -> 5k IGC
||||||||||| 3rd -> 2.5k IGC
||||||||||| 4th, 5th etc -> 500 IGC
||||||||||
|||||||||| Number of Collisions (aka ramming)
||||||||||| 0 -> Extra 1k IGC & 500 REP || 500 IGC & 250 REP if it's a drag race
||||||||||| 1 -> Extra 100 IGC & 100 REP || 50 IGC & 50 REP if it's a drag race
||||||||||| 2, 3 etc -> 0 IGC
||||||||||
|||||||||| Perfect Start -> Extra 1k IGC & 250 REP || 500 IGC & 125 REP if it's a drag race
||||||||||
|||||||||| Drop Types (event type not important)
||||||||||| 1st -> Performance Parts, Visual Parts, Skill Mods, Powerups, Cash Drops[IGC or Boost]
||||||||||| 2nd -> Visual Parts, Skill Mods, Powerups, Cash Drops[IGC or Boost]
||||||||||| 3rd -> Skill Mods, Powerups, Cash Drops[IGC or Boost]
||||||||||| 4th, 5th etc -> Powerups
|||||||||| Every 10 level, the player will be granted a drop of a random car. All cars have the same odds, so the chance of getting a Bugatti Veyron is equal to that of a Ford Focus ST.
|| --> Fake Event Launch system has been added.
|| ----> 1. Open the Event UI of the event you want to play in singleplayer. (Example: Open the map, click "Join" on an event, click "Multiplayer", or "Team Escape" if it's a Team Escape, on the Event UI.)
|| ----> 2. Start a random event as singleplayer. (Example: Open the map, click "Join" on a random event that can be played singleplayer, click "Singleplayer".)
|| ----> 3. The event, which you selected "Multiplayer" on, will be loaded instead of the other random event.
|| --> Everytime a persona is logged in or a car of a persona is sold, that persona's carslots will be reconstructed to reorder the cars. (Fixes the famous "my car is now something else" bug)
|| --> Powerups will now decrease when used.
|| --> MITMProxy dependency has been removed.
|| --> Cryptoticket & getrebroadcasters GET loop has been fixed.
-------------------------------------------------------------
|| --> Answering Keule on his weird "comments" about the 1.7.
|| --> He said this on a forum on 25.11.2015 20:17:
|||||||||| Man beachte, das ich die 1.7 in die 1.2 "eingefügt" habe, inklusive all meiner Mods und Features, trotzdem nach dem kompilieren einen kleineren Server habe, als ursprünglich
|||||||||| 1.2 = 1.174kb laut Explorer
|||||||||| 1.7 = 1.182kb laut Explorer
|||||||||| 2.0 = 1.169kb laut Explorer <-- meine Version
|| --> After hearing of this, I used a custom wrapper for compiling instead of the default Eclipse compiler.
|| --> The v1.8 server now has a size of 853 KB (874,142 bytes) and the whole server structure is 1.64 MB (1,724,620 bytes)).
|| lololol gogo kid.
|